There's a problem in your logic, Jim. (Don't hate me. I think you're great and I have huge problems with NoA too, but there's a problem with your logic)
Let's look at the syllogism I'm concerned with:
These games would be profitable to localize provided the publisher has the resources to do it.
Nintendo of America is a very big company (has lots of resources)
Therefore, Nintendo of America is ignoring an opportunity to profit.
The first statement is a hypothetical, but let's say we accept it.
The second statement is the problem. It equivocates the idea of having a large pool of total resources, with having a large pool of disposable resources, and they're not the same thing. You could say this:
These games would be profitable to localize provided the publisher has the resources to do it.
Nintendo of America's pool of resources vastly exceeds its project load.
Therefore, Nintendo of America is ignoring an opportunity to profit.
But, you would need evidence to back that up. Just saying that Nintendo is really really big is not enough to demonstrate that position.
Edit:
Now that I think about it, even if you accept the conclusion above, then that still doesn't demonstrate that NoA are window licking retards. It's possible for them to recognize the fact that they are missing an opportunity for profit, but simply deciding to invest their resources in something else that would provide an even GREATER profit.
You would have to show that they have disposable resources, and that those disposable resources would not be better spent on other projects, and then show that these two facts are painfully obvious and not up for debate and risk assessment, before you're able to suggest incompetence. None of that was done during your video.
Alternative explanation: It's also possible that Nintendo is being a dick in a different way. Maybe they're refusing to publish these games in order to use it as a bargaining chip against the developer for some future development or something. They get a cut of localization sales, right? Refusing to localize could be used to pressure them, or perhaps the developer asked for exorbitant royalties on localized sales. Who knows? In fact, not knowing is my whole problem with NoA. See my next post.