Women do not traditionally buy these kinds of video games. That's where the argument comes into play in the first place. There is a great divide between people who play video games and the games that we are discussing are far outside the realm that any market research has ever indicated women may be interested in.Aardvaarkman said:Men aren't the biggest audience. Women actually outnumber men on this planet.FFP2 said:Sales mean more than good characters to them and this whole "sexist" shit is the easiest way to do this. Macho men and women with big boobs are here to stay. They're trying to appeal to the biggest audience - men.
The horror!
It's where a problem comes in of the self-feeding cycle, it makes no business sense to market toward women because they typically don't buy these games to begin with. And indeed they don't, most women on the internet have no interest in brawlers or fighting games or anything else for that matter.
But maybe that is a function of not being marketed to, like Jim says: How would they know, they've never tried! I'm not going to blame developers for not trying because they have it in good faith that marketing toward a demographic that doesn't exist won't work. I'm not going to blame players for enjoying things that are marketed toward them either.
If I'm going to blame anyone, it's going to be the developers who produce cookie-cutter character-less garbage and wonder aloud why women don't like their games.