The problem with these discussion is that most or people cannot acknowledge that statements like, "There's nothing wrong with a character being there to be attractive," and, "The role of women as a whole in gaming has been shameful," can both be correct.
We can admit to the medium needing to change on the whole without saying that there's something wrong with enjoying a character that only exists for sexual stimulation. All characters are tools to make us feel some emotion or to stimulate us in some way. Jim brought up the habit of the industry to satisfy the male empowerment fantasy using muscular, badass protagonists. But you know what? There's no shame in that. We all go to games for different things. Fantasy is one of the base needs games satisfy. Exploration and discovery! An overwhelming sense of adventure. Falling in love with a story or characters. And sometimes, it's something as simple as a particular emotion.
The erotic is just another tool to make us feel something, to satisfy a basic need. It shouldn't be at the core of your game, but there's nothing wrong with it playing a part. Every tool has its place, and I wouldn't begrudge it that.
But like any tool, we have to know when not to use it. I remember watching an Extra Credits episode about stepping out behind fun. To paraphrase, "Games need to be able to be more than fun. It's not that fun is bad, but that games have more to offer than fun. And the fun games will be even more fun for that."
These basic tropes and designs are fine, sure. This isn't an attack on people who enjoy the way things are now by any means. I enjoy these games. You enjoy these games. I like that you enjoy these games. And there's nothing wrong with that. No one should tell you that, either. Advocates for women make a crucial misstep here. Shaming others for their natural sexual desires is counterproductive and breeds resentment. But with all that said...isn't gaming better when we step out of the bland and repetitive and venture forward into new territory?
Haven't we seen enough masculine heroes trudging forth for blood, beer, and booty? Haven't we seen enough squads of soldiers reenacting WWII using a budget that's probably bigger than WWII was fought with? I am. I'm ready for some fresh ideas and perspectives. I'm not saying that I'm leaving those games in the past; I'm sure I'll play one or two every now and again. I'm saying that I'm done for now. I've had enough of that to last me a little while. I want something new and fresh to bite into.
I understand that many of you aren't ready for that. Many people are just getting into these types of games, or they're used to them, like many of the tropes associated with them, or they just like boobies. Hey, I'm with you. But there's a compromise here, and it's not rooted in watering games down for either side.
We can have both.
Yeah.
We can have games that are focused toward an audience that is much as it is now, where women with big bouncing breasts and hourglass figures, where you play as manly men and have a power trip! I don't judge; it's all cool. I'd like the misogyny to go away (Not the over-reactionary radical feminist kind, but the kind Jim talks about. He's more or less right on that front), but other than that, yeah! I'm all for that.
We can also have games that showcase other things and have a different target audience. There are a plethora of different types of ideas for stories and characters, even if you just look at the variety of roles we haven't seen women protagonists do in games.
Acting like everyone must conform to what you want--on either side--is selfish. I don't want advocates to shame people for wanting a more sexual experience, one that's more tailored to their taste, just as I wouldn't want the male gamers in favor of the status quo to try and yell at women who want games that are more tailored to THEIR tastes just because they're not comfortable with how games are mostly only developed to a core audience of male, sexually repressed 18-20 somethings.
Variety is the spice of life. Diversity leads to games that have different core ideas, characters, and concepts behind them. Having both is okay. After all, aren't games better for it when we're able to look beyond the ordinary and come out with something unique and fresh? This is one big step towards that. We can take it in small increments, celebrating each step while looking toward the future, partners in arms working toward a better industry. We both have something we can give each other in gaming, and that means gifts for everyone.