Zom-B said:
Azuaron said:
I believe Penny Arcade said it best when they said: news section [http://www.penny-arcade.com/comic/2010/8/25/] that day.)
If nothing else, servers and bandwidth are expensive. If you want to use a publisher's servers and bandwidth, they have a right to bloody charge you.
Here's the thing though: regardless of whether the person playing the game bought it new or used, there's a finite number of games out there that are being used. Say, for simplicity's sake, it's 100. There's 100 games sold and 100 people playing on line. I sell my copy to you. I'm not playing anymore, but you are, so there are still 100 gamers playing the game. Yes, that's grossly simplified, but all Game Stop and other companies are doing is being the middleman between two customers. Sure, we could all use craigslist to sell and buy our used games and no one would make a peep, but no one wants to go through the hassle of posting listings every time they want to sell a game, or searching the internet for a used copy of something they want.
Irrelevant. Online passes don't guard against just Gamestop, but all reselling.
Zom-B said:
As has been argued many, many times, used sales are not an issue in other media (books, CDs, movies, cars, etc.) so why games? I've yet to hear a good answer.
What I (and Penny Arcade) said isn't an indictment against the used games industry in general, but the defense of publishers using online passes. As I said somewhere else to someone else on this forum, when you buy a car new, you get the manufacturer's warranty. When you buy a car used, you don't, because the manufacturer only provides warranties to people who are
actually their customers. If you want an additional service (e.g., online play with appropriate bandwidth and servers) you have to pay the people who are actually providing that service.
Zom-B said:
The bottom line is that you can't equate a used sale to a lost sale for the publisher one to one. It's just not the case. If I can't buy, say Madden 12 (just an example) used for $20, I simply will not buy it at all, period. So either way, as far as the publisher is concerned, it's a "lost sale".
Also irrelevant; I never said anything along those lines.
Zom-B said:
Furthermore, in regards to that PA strip... guess what? Either way I'm a customer of Gamestop. The publisher does not sell directly to me. They've already made their profit from the copies that GS has ordered. I've never purchased a game directly from the publisher because the industry is not set up that way. EA, THQ or whoever does not care who is buying the games, just that they are purchased.
Incorrect assessment of industry structure, basic economics, and everything said in the PA strip. In a publisher->retailer->consumer relationship, the publisher makes money from the transaction, making the consumer a customer of the publisher (even if indirectly). In a consumer->reseller->consumer relationship, the consumer is not, in any way, a customer of the publisher; the publisher sees 0 of your dollars.
Further, I'm just going to repeat this:
Azuaron said:
If nothing else, servers and bandwidth are expensive. If you want to use a publisher's servers and bandwidth, they have a right to bloody charge you.
In the case of online play, they don't care if the "lost sale" is because you bought it used or because you never bought the game at all: if you want to use their resources, you have to give them money. If you only give someone else money (Gamestop, some random guy, Amazon, etc.), you don't get to use publisher resources.
And if you want online play, you can complain to people whose profits you actually increased with your purchase (Gamestop, some random guy, Amazon, etc.) but you don't have any relationship with the publisher, so why should they care about you?