Ok Jim, I normally like your show, but this time you there were some major flaws in the arguments you made, mainly about how the used games would benefit the games market.
The reason why online passes exist in the first place is this:
When a publisher releases a game, their profit for each unit sold is about 12$ out of the 60$ the game costs. When you buy the game used however they (and the developers) get 0$ for their efforts. Considering that Gamestop sells new games for nearly as much as as they cost new they make more rofit on each used game they sell than the the people who made that game.
This is where the online pass comes in. Games cost more and more to make and with the used games market taking a ton of money from the developers, the money to make another game/sequel might not be there if the first game doesn't sell really well.
Also: People couldn't redeem their online pass while PSN was down and therefor lost time they could play online because of the code? Can you explain to me how they would have played online while PSN was still down?
The reason why online passes exist in the first place is this:
When a publisher releases a game, their profit for each unit sold is about 12$ out of the 60$ the game costs. When you buy the game used however they (and the developers) get 0$ for their efforts. Considering that Gamestop sells new games for nearly as much as as they cost new they make more rofit on each used game they sell than the the people who made that game.
This is where the online pass comes in. Games cost more and more to make and with the used games market taking a ton of money from the developers, the money to make another game/sequel might not be there if the first game doesn't sell really well.
Also: People couldn't redeem their online pass while PSN was down and therefor lost time they could play online because of the code? Can you explain to me how they would have played online while PSN was still down?