Jimquisition: Online Passes Are Bad For Everybody

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bombadilillo

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FelixG said:
bombadilillo said:
FelixG said:
Talvrae said:
Jim you obviously never played any PC game... your pass code take 5 min once... Installing a game on a PC take much more time than that -_-
I could be wrong but I think he is primarily a PC gamer.
You are right, he is primarily PC and has a big E-Penis rig that can run blah blah blah.

Point is console gaming is supposed to be plug and play. I put the disk in and it works. Just cause pc games are borderline retarded to get working doesnt mean console games should be too, and they USED to work and publishers are making it harder on fucking purpose. Thats the complain.
What kind of PC are you playing on? ~.~ I have a dozen games installed on my PC at any given time and I dont have to mess with any of their settings to get them to work properly.

Are you trying to run Windows games on Linux? Thats the only environment where I can see what you are saying.
Semi older games usually on steam sales + Windows 7.
 

bombadilillo

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Mcoffey said:
When I find out a game that interests me has online passes, I buy it used to spite the developers, even if the money saved is small. Fuck that bullshit.
I rent games almost always before I buy them. If it has any of this is it there is 0 chance I will buy it then. Im with you.
 

Something Amyss

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Dec 3, 2008
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Game companies like their gamers complacent, apathetic, and stupid. It's win-win for them.

It's a shame we let them win, though.

I do miss the days of just popping stuff in a console and playing. Wasn't that the whole freaking point?
 

Nico4

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Dec 24, 2008
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I don't mind online passes at all. I can't blame them for using it, and I encourage it, so even the small guys can make money
 

WilliamRLBaker

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Except publishers and developers dont see a dime of that used game money...so most every scenario you put forth loses that developer money because they all require massive influxes of used games where only the first few only have to buy that game new...used means 5 million people can go buy that game used and keep selling it back and 10 million get to play it and the developer or publisher doesn't see a dime from those 10 million users.

Theres a reasons used game sales are a hinderance to this industry now...Because gamestop is a world wide buisness and thus they take in millions upon millions of used games unlike how it used to be where the used game buisness was far smaller and was actually a benefit to the industry its no longer a benefit it sucks up more money then new game sales can possibly take in.
 

bombadilillo

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Nico4 said:
I don't mind online passes at all. I can't blame them for using it, and I encourage it, so even the small guys can make money
What small guys out there using online pass can you give us an example of?
 

CarlsonAndPeeters

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I feel like online passes are one of the smallest issues and I wouldn't battle publishers over them. A couple thoughts:

1) The whole "you're wasting my time" issue comes off as childish. Its annoying to enter a pass code, sure, but then its over. Its really not a big deal.

2) His argument ignores people who don't play online games. I didn't play a single online game seriously until two or three years ago, and I've been gaming since I was six (I'm 18). So it doesn't affect those people. Just thought they should be recognized.

3) I feel like the used game industry is going to collapse soon. With the advent of Steam, OnLive, and the XBLA and PSN, I feel like the next generation of consoles will be--or will at least approach--digital-distribution only models. And if that is the case, you won't be able to have used games. And then publishers would be content and wouldn't need to bother with online passes.
 

Mister Linton

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My basic take is:
Good games don't get traded in very often.
Great games don't get traded in hardly at all.
Most games get traded in quickly and repeatedly.

Anyone who wants to get rid of or subvert this model wants fewer good and great games and more "normal" (ie. shit) games.
 

Nico4

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bombadilillo said:
Nico4 said:
I don't mind online passes at all. I can't blame them for using it, and I encourage it, so even the small guys can make money
What small guys out there using online pass can you give us an example of?
None yet, but it could be useful for them.
 

TastyCarcass

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Do you not see the irony in saying "EVEN A SECOND OF GAMERS TIME WASTED IS UNACCEPTABLE" over and over again?
 

bombadilillo

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Nico4 said:
bombadilillo said:
Nico4 said:
I don't mind online passes at all. I can't blame them for using it, and I encourage it, so even the small guys can make money
What small guys out there using online pass can you give us an example of?
None yet, but it could be useful for them.
How? Smaller guys are developing for xbla/psn/steam distribution. They are generally not releasing disk titles.

No only big companies have to pull to trick people into paying 10-15 bucks extra for their game.
 

Jaime_Wolf

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I've always found resistance to online passes to be juvenile, selfish, and completely illogical. Similar to resistance to DLC (this is not an invitation to start that debate).

Not only are you explicitly paying for a service that the publisher is actively providing in these cases (think of the new copies as being a bundle), you're also helping the publishers deal with increased load that would otherwise have generated more income. People like to say "it's not more load because someone had to quit to sell their game!", but that falls apart very quickly when you consider that used games can have a huge impact on the online userbase's attrition rate. Instead of someone quitting and freeing up resources, you have to deal with that account continuing, screwing up attrition estimates and costing more than you would otherwise have budgeted for those resources. And without online passes, there's no compensation for that - publishers don't just miss out on sales money from used sales, they get actively screwed.

And it's not like these things are making used games as expensive as new ones. I do not buy for a second that the sort of games implementing online passes, which tend to be very popular games that don't depreciate much in value anyway, are preventing people from buying them with a $10 fee and really hurting consumers. Even if they were - you're talking about paying $10 to play a game online that requires an internet connection, console, and television that all cost a very significant amount of money, even used. Regarding his point about how it hurts publishers, is $10 really going to turn away so many such people that they would have gained significantly better advertising and traction with those people? The only way I can see it being a significant issue is if people keep pretending like it's some great injustice and it hurts the reputation of the publisher unnecessarily.

I feel like the overwhelming majority of arguments against these things, again like DLC, involve some bizarre ontological notion of what a "complete" game is and what you're paying for when you buy one. Misrepresentation is one thing and making people pay twice for the same product is another, but providing an independent service (or independent content) that's use is contingent upon a product is not either of these things. People are essentially getting mad because they bought a product and it didn't come with every single accessory ever manufactured for that product for free. The only reason this holds up for a second is because the product's status as software makes it hazy enough that these self-serving justifications can be made to seem slightly plausible.

Gamers need to stop acting like victims of shady corporate schemes. These publishers are selling you a product for money, not "punishing" you for buying a different product from someone else.
 

Nico4

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bombadilillo said:
Nico4 said:
bombadilillo said:
Nico4 said:
I don't mind online passes at all. I can't blame them for using it, and I encourage it, so even the small guys can make money
What small guys out there using online pass can you give us an example of?
None yet, but it could be useful for them.
How? Smaller guys are developing for xbla/psn/steam distribution. They are generally not releasing disk titles.

No only big companies have to pull to trick people into paying 10-15 bucks extra for their game.
Not meant for those small guys, but the small guys releasing games on disc (like Techland or something)