you know what hurts the game industry even more than online passes?JustaGigolo said:You know what hurts the game industry even more than online passes? Cheap people who wait a month after a game comes out just to get a used copy of a game, thus giving all their money to Gamestop, and not the creators or publishers of the game.
"Oh no, I can't play this shitty multiplayer without putting in a code. Oh woe is me."
car companies, music companies, movie companies make money from other sources too.Enkidu88 said:Car companies, Book publishers, Movie companies, and Game publishers:
One these four use less resources than three of the others, charge on average twice as much for their product, and suffer from less "used" sales.
Now I'm going to let you guess which one is also bitching about "used sales" and forcing paying customers to prove their purchase every time they want to use the product they paid for.
Here's a hint: it starts with "Game".
Well Guinness is a common consumable, people hardly put much thought into it. They just make an instinctive decision at the bar or in the supermarket, that's where marketing can worm into your subconscious. It's which drink FEELS right.BrotherRool said:And even Halo 3, remember that Yahtzee story? About how Guiness decided to stop advertising because everyone knows what Guiness is and St Patricks day exists? And then Guiness didn't end up selling much that year? It's hard to realise how much more informed we are about most people. The majority of CoD player didn't realise Modern Warfare 2 was a sequel to Modern Warfare 1 until the marketing department stuck the CoD prefix back on it. And to get to the point where you can sell a brand you need to spend a lot of marketing on the initial brand.
Amazing post, ty.Vyse86 said:TL;DR-Version:
(Please at least watch this video if you didn't bother with my post)
http://gameoverthinker.blogspot.com/2010/10/episode-41-revolution.html
I think everyone can agree that there's a "statute of limitations" on when you're reasonably expected to buy a game new instead of used (I recently bought Windwaker used because "new" copies are, essentially, unopened used copies that are selling for over $100).Smithburg said:Generally the good games don't go down in price, for instance i saw call of duty 2 for 40 dollars recently when that game should only be around 10 at this point.Azuaron said:Also, now that I'm thinking about it, I may be jaded by the whole "used game" arguments because I'm a PC gamer, and digital distribution is the way to go.
People say that they can't afford to buy a game new, so they wait and buy it used.
I say I can't afford to buy a game new, so I wait and buy it on a Steam/Gamer's Gate sale for 10-30% of its original price (seriously, I got Dragon Age, it's expansion, and all the DLC for $20). Since I'm buying new, I'm a customer of the publishers and developers, and since I'm willing to wait for a sale, I'm not selling organs to fuel my gaming habit.
So anytime someone says they "can't afford" a new game so they buy used, I naturally scoff, but maybe things are different on consoles.
But one thing I think that people rarely discuss is availability as well. Certain games just are not sold new, for instance I wanted to get another copy of Hitman Blood Money after my other disc wore out, but noone around here sells it new at all. I eventually had to pick it up used at gamestop because stores just dont sell the game anymore.
For new games (consumer pays $60), I expect Gamestop only makes around $10 and the rest goes upstream. For used games, Gamestop makes half of what they're selling it for, the rest having gone to the person who turned the game in.Smithburg said:I think one way to fix this would be to have a price system like new games are, hen gamestop sells a game new they send a percentage to the game company, so why not just have them set up the same thing for used games? have a percentage of the sale goto the developer (maybe a slightly smaller percentage, say if it were 15 percent for a new game make it 12 percent for a used game), then it doesnt matter how many times a game is sold new everyone gets their money
You act as if the only indie games are Minecraft type simplicity. Let me remind you of what kind of quality Indie developers can afford:BrotherRool said:The real thing about Minecraft though is that Notch made money without money, something that is normally impossible to do. He just stumbled on the dream of something which costs almost no money to make and that everyone wants to pay lots of money for. Most other ideas take money to make and then make a little bit more, and that's the way it works for most games.
He's also in the situation where he can safely make other games without running out of capital.
Did my post not show? Or didn't you read it? Because I went over all three examples and made my closing point which you've also ignored. Apart from anything else I explictly stated that CD Projekt makers of the Witcher 2 are a PUBLISHER not a developer. They have been PUBLISHING games since 1994 and in 2002 they decided to create an in-house development team called CD Projekt RED STUDIO who are a development team working for the overall PUBLISHER CD Projekt. The reason you haven't heard of them is that they're an exclusively Polish publisher.Treblaine said:You act as if the only indie games are Minecraft type simplicity. Let me remind you of what kind of quality Indie developers can afford:
Hard Reset
Witcher 2 (merely distributed by Atari)
Hawken
The point is Minecraft is so LUDICROUSLY over successful it shows that any other indie developer could make it without publishers. You don't have to do as well as Minecraft to do better than signing away your soul to the devil/Activision.
Well CD Projekt fits part of the definition of "indie" which is short of "Independent". They are their own boss, independent of anyBrotherRool said:You mentioned the Witcher 2. Interestingly enough it turns out that CD Projekt are actually a videogame publisher that decided after 8 years of publishing games they'd turn some resources to developing their own too. CD Projekt RED STUDIO are essentially are an in house developer for the publishing company CD Projekt. I just never heard about it before because they were focussed on Poland.
Well, I liked District 9 much more than LOTR, but that's personal taste, I can appreciate there are films that are just so big that no filming studio has the time, money and resources on hand to make it. But most films are not epic trilogies. For games, unless you are developing a whole new engine (very time consuming + expensive) today there is less reason that ever for Publishers to have their fingers in every pie.To sum up I feel this analogy is best, since Peter Jacksson published District 9. District 9 was a great film that did fantastic things on a small budget and found new ways to bring quality without a publisher and it was a great film. The Lord of the Rings was a big budget masterpiece that needed a publisher so much it took the publisher the risk of desolation to get it onto the big screen. They're both great films and the world is better for both of them, neither one could have worked with the others system. The one was too risky for a publisher to take on, the other to expensive for an indie.
Lets have both
(I'm Welsh/British btw)
Doesn't this go the same way for publishers that want money from used sells, or push for online passes and or cutting content for used gamers. Eventhough it might be the 3rd or 4th hand it been pass upon. Publishers are at fault for making their product so expensive and placing their release dates on top of other game releases. That's basically wrongs right there not every new AAA game it worth that 60$ price tag and that's why it ends up in the used pile so another person can pick it up. Normally to quite a lot of people the content isn't worth the full price and a consumer has the right to be pissed off that the quality of their product. Note rental services are treated just like the used games you won't get to play online and there maybe some content cut so you're not getting all that you expected. The publishers know if they lower the prices to like 45$ on a AAA more people would be compelled to buy it new,yet we know they only care about short profit margin then ***** when money isn't rolling in weeks to months down the road. When everybody that really wanted the game have it and those that just wanted to check it out already returned their copy.BehattedWanderer said:What are you, twelve? Swearing excessively doesn't make your point more profound, Jim. Think of it as a salt, or pepper, on a meal. Enough can make it taste better. Too much makes it taste like ass.
In regards to your other, more drawn out, point, most people aren't going to be buying two AAA release games at once. They'll buy one now, and another when their next dash of spare change becomes available. If you feel so entitled that, once a week, or once a month, you should get a gratis copy of a new game just because you have played other new games, then more power to you, but I'd hate to be your wallet, for it must be quite lonely.
Have some damn patience for what you want, like an adult, or look into a rental service, as there are quite a few of them now, I understand. A bratty kid who complains that he wants his Christmas presents early and gets them has no room to complain when he has nothing to open on Xmas day with the rest of the people. It's baseless entitlement like this that continues to make us as both gamers and people look like egocentric, conceited little shits, complaining that they don't get exactly what they want. And as much fun as screaming about it is, offering no solutions means all you're doing is making an annoyingly ridiculous amount of noise that offends one ears to hear over prolonged periods.
They did not cut out multiplayer as a matter of funding, but a matter of principal in design focus! Half Life 2 didn't have a multiplayer. Is that because Valve is poor? NO! It's because MULTIPLAYER WOULD BE COMPLETELY IN APPROPRIATE! Any amount of money available would be better spent on an awesome single player. Focus. TF2 was multiplayer only.BrotherRool said:All I'm saying is these games are possible, but Hawken and Hard Reset had to cut stuff to make the fantastic game they did.
The other cut any sort of multiplayer mode to retain funding.
You seem to think of "indie" only in the archetypal sense of poor studio struggling along by itself, under-appreciated and doomed to only make small insignificant titles.And what I'm saying is. These are great games. They are great games that exist amongst other publisher made great games, neither type of game could be made under the other system. Both co-exist and should co-exist. All indie games either find novel shortcuts or take out ridiculous loans where they end up in a lot of debt and the risk on bankruptcy. What's more, I predict those games you've mentioned will not sell as well as they should given the quality of the game.
Also I think your view of marketing is a little behind and you don't understand the amount of marketing money even goes into the mediocre games. It's almost certainly multimillion. You just see the more noticeable failed attempts at unique marketing whereas the real money is just to reach people who don't read sites like this, so TV spots and the like and generating a buzz. It's scary how much control marketers have over what people think of a game. Did you read the column on Duke Nukem marketing?
But anyway I think this discussion has run it's course, I've presented my side and I will leave you to your conclusions, thanks for the discussion, I've learnt a lot