I reckon it goes something like this: Music industry > Movie industry > Games industry
What I'm referring to is the order of severity (least to most) of wanting to repeatedly cash-in to the latest fads and desperately trying to make something "perfect" by forcibly mashing everything that was successful in other media into one product.
In the music industry you see this happening the least, for the most part all a band wants to do is what Jim was raving on about: making music that the band wants to make, for the people that want to listen to it.
Alright, there are quite a few examples of bands that simply want to cash-in to a generic fad and make something that sheep want to lap-up en masse purely for the sake of moneeyyyyyy. But it's nowhere NEAR as bad as the game industry.
There is endless scope of upcoming new bands with new ideas, low-budget garage bands that sound good, there is endless scope of finding buried talent (hint: Youtube and musicians who to put their work on Piratebay!). You don't have to be afraid of big-time bands shitting all over you, getting turned-down by studios/publishers just because you're not homogenized is less common and more often than not there is a studio/publisher willing to sell your work.
Then there's the movie industry and the scope becomes a bit more restrictive, budgets become significantly bigger and what is "selling" suddenly becomes a lot more attractive. So we see sequel after goddamn sequel to the point where they keep getting released purely for the SAKE of sequels - Call of Duty comparison anyone? While we do see stuff like Paranormal Activity (low-budget movie which made huge bucks) they are rare, very rare.
And finally we have the game industry, the worst of the worst when it comes to cashing-in to fads. Jim pretty much described everything regarding this.
What say people, would I be correct?