Jimquisition: Perfect Pasta Sauce

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Telperion

Storyteller
Apr 17, 2008
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Instead of a raving lunatic with an ego that I used to ignore... I'm actually starting to enjoy listening to Jim Sterling. You got substance, Jim, and sometimes it even makes it into your videos. Cudos!
 

IKWerewolf

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Jan 13, 2011
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MorganL4 said:
Hang on, Jim said "Don't innovate because of something you found in a focus group." But Prego made their extra chunky because of a focus group..... So, color me confuzzed.
There are two types of focus group the good one and the bad one:

In the case of Prego they provided a range of 45 different options which were varied and not biased towards any particular element. This is an example of good research where it did something positive.

Unfortunately focus groups are mainly used for playtesting are not good focus groups especially for shooters, read this article, ignore the opinions of Tripwire (I don't want a flame war) and ask what the research would result in if they took what the focus group said literally.

http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

Short answer, a CoD clone. Developers would try and make the game look and feel like a CoD game and make the perfect game. But as Jim mentioned before, if someone likes CoD, they are already having their fill from CoD and so they are actually reducing their potential customer base.
 

Erv

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Apr 23, 2013
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Jim, you just saved the game industry again. I think you can be the Howard Moskowitz of Games. I just watched the Malcolm Gladwell TED video and I realize why we have the "Average Coffee rating" problem in games.
Games and game tastes are to complex for focus testing to provide meaningful information.
Because the many people that work on a game can never agree on what is best, or best in their game, they look to metacritic and the features of top selling games to reach consensus.

Meaning no Horizontal segmentation.

Whenever I buy a game based on a rating, I never like it as much as when a friend recommended a game to me. That is because I know my friends taste and know if he is in the same game-taste segment then me.

Amazon can tell you what you might like based on what people similar to you have liked, but this information needs to be in a format that game makers can use to realize not how they can make their game perfect, but to whom they can make their game perfect.

I suspect Valve with Steam already have a huge lead on other companies with the information they have access to.
 

minimacker

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Apr 20, 2010
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That was great. It was... fantastic. That was one of the best episodes I've ever seen you do so far, Jim. I know that there is no perfect episode, but this is no doubt one of the perfect episodes.
 

Paradoxrifts

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Jan 17, 2010
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The problem with horror in video games is that the modern market is dominated intellectual properties that are driven forward relentlessly by sequel, after sequel, after sequel. The best and most fondly remembered horror serials do not focus obsessively on continuity for it's own sake, but instead using a bridging device to loosely link a set of otherwise completely unrelated stories.

Compare the original Evil Dead to the subsequent films in the original Evil Dead trilogy, or any horror movie franchise that has collapsed under the weight of it's own unnecessary sequels.
 

wolfyrik

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Jun 18, 2012
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Who'd have thought it? Jim seems to be a republican. I mean republican in the original sense, not the modern American, right-wing, mega rich, evil bastard, bigoted, homophobic, woman-hating, racist kind of republican.

I can't wait to try Dishonoured for the very reasons Jim describes. The only thing that keeps me away is the expansions. I'm hoping a GOTY edition or a sale. Bethesda have gotten very good at making expansions for games that I like, and making me spend more money than I should. It's taught me to be patient.
 

Gordon_4_v1legacy

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Aug 22, 2010
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talideon said:
I think it's because people looked at the first game, saw a guy a guy with a gun and a third person perspective, and though "oh, this must be a third person shooter!"

Of course it wasn't; it was an RPG. And so those people bitched about the shooting mechanics being janky and not skill based, which would be fair if it were a third person shooter. But it wasn't; it was an RPG.
Being unable to aim your gun straight when you're a newbie at Level 0, fine, fair enough. However being an N7 means you're already an elite operative and makes not being able to hold your rifle steady foolish and weird. Also, whether they liked it or not, when BioWare decided that guns would be the order of the day, that makes the game a shooter or at the very least, shooting is a central mechanic and should not be completely at the mercy of stats.

I would agree however, that the removal of the inventory, Mako/planet exploration and the deeper skill sets did detract from the overall RPG feel of ME2, indeed all ME1 needs to basically become the perfect game is the cover/fire system from ME2/3, a revamp of the inventory and a HD texture retouch.
 

PatrickXD

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Aug 13, 2009
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I know I'm missing the point of the video slightly with this comment. I don't care. XCOM and XCOM: Enemy Unknown were always developed seperately, by different people, at the same time. XCOM: Enemy Unknown had been at some stage of development since 2006. That would be 4 YEARS before the XCOM shooter announcement. The backlash against the XCOM shooter did in no way lead to the 'spinoff' development of Enemy Unknown. These projects are related only in name.
Spare me a lecture in aggression, this mistake has been made so many times and it really grinds my gears

So mini rant aside, once again Jim is right on the money. Making cool original games is the only way to find an audience for them - and the potential audiences can be huge. Let's hope we get some more awesome IP's rolling out on the PS4/Xbox whatever.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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Sheo_Dagana said:
Holy shit... that comparison between "AAA" Games and inbreeding royal families is insanely profound. Well put, Jim!
Yeah, it's interesting that industry stagnation functions much the same way as inbreeding until something different is brought in.
 

Colt47

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Oct 31, 2012
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Yeah, there's not a whole lot to add to this one. I keep trying to come up with something to expand upon or disagree with just for conversations sake, but companies like Activision and EA are pretty much doing exactly what was stated in the video with trying to make some kind of ultimate universal selling formula. Not saying the independent development side of things doesn't have it's pitfalls, but they at least have variety and reasonable sales goals with their games, bringing back long dead genres and reviving classics that were never really dead to begin with.

In a way I think we are in another 90s situation, only instead of the Japanese industry leading the way it's the independent crowd funded developers and some mid tier studios making games like Planetary Annihilation, Star Citizen, Torment, X-COM enemy Unknown, and others.
 

b.w.irenicus

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Apr 16, 2013
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I do agree with the episode and it really is a shame. Good thing the Indie-market is develpoing more and more to counteract.

Same shit in the music industry, where people are searching for the next Bieber to milk, while destroying the poor guy(he really is someone to be pitied) and releasing mass produced crap that lowers standards and apparently the intelligence of its audience(fans claiming the Beatles are ripping off Bieber and equal stupidity).
Sorry, but no. Every generation always claims that "their" music is the best and everthing after is crap and "how can young people listen to this shit". Search every older musicvideo on youtube, its always the same, always wrong. There has - never - been a greater variaty of music than today, you just don't find them on MTV.
 

ACE1918

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Oct 4, 2010
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What fairly untapped game themes can I think of?
Here is a small list:
*Tanks Sims (I'll give Graviteam and Esim credit for their work, but there still have been few tank sims)
*A reboot of the Commandos games (Stealth RTS games)
*Flight sims specializing in RTS and Tactics
*Naval Warfare games (especially true for pre-victorian era)
*Pirate themed RPGs (Risen 2 doesn't count)
*World War 1 and Korean War games
*Dungeon Keeper games

Tell me what you folks think, but there is little doubt that there is an audience for these sorts of games that is largely getting ignored.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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EstrogenicMuscle said:
Lots of stuff I cut you should read whoever missed it.

I hate the video game industry today. I really do. It is so alienating as someone who grew up with gaming in the 80s and 90s. I want the PlayStation 2 era video game culture back at least. People keep talking about a video game industry crash. I don't know about a total crash, but I want this current gaming culture to "crash" and be replaced by something better. I need some fresh air, because at this rate, I start to wonder if I need another hobby. And I love video games.
Beautiful! Something I should have said. I never thought of using the word alienated but it sums up my feelings perfectly. It's annoying so many people enjoy all these new titles while I can hardly find a bloody game to even just capture my interests. No, they label you a cynic as an attack, when it's actually true because we can't find any of the genres I love. And even when they're their, they have been put together very poorly or just copied from something better.

It may seem cruel, but I really want all the entertainment industry's to crash since all of them seem afraid to even try something a little different without aiming to please 5 different audiences. This is rock bottom right now. There are too many people in the entertainment industry that just shouldn't be there. The main reason for everything is money and you can tell by glossing over it all quickly, and it's sad that other people who feel like me have to keep pushing their thoughts out so it doesn't get any worse.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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b.w.irenicus said:
Same shit in the music industry, where people are searching for the next Bieber to milk, while destroying the poor guy(he really is someone to be pitied) and releasing mass produced crap that lowers standards and apparently the intelligence of its audience(fans claiming the Beatles are ripping off Bieber and equal stupidity).
Sorry, but no. Every generation always claims that "their" music is the best and everthing after is crap and "how can young people listen to this shit". Search every older musicvideo on youtube, its always the same, always wrong. There has - never - been a greater variaty of music than today, you just don't find them on MTV.
Get off. I'm so sick of this lame argument. Look at all the amazing pop bands, rocks bands and other types which were also very popular in the 70s. What fucking bands today compares to all that? They'll live on forever for a good fucking reason.

I don't even know how you can say he is wrong and think you are right. What makes you so sure you know whats best? Also, the music back then is very different now so you're inaccurate in that way as well.
 

MorphingDragon

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Apr 17, 2009
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b.w.irenicus said:
I do agree with the episode and it really is a shame. Good thing the Indie-market is develpoing more and more to counteract.

Same shit in the music industry, where people are searching for the next Bieber to milk, while destroying the poor guy(he really is someone to be pitied) and releasing mass produced crap that lowers standards and apparently the intelligence of its audience(fans claiming the Beatles are ripping off Bieber and equal stupidity).
Sorry, but no. Every generation always claims that "their" music is the best and everthing after is crap and "how can young people listen to this shit". Search every older musicvideo on youtube, its always the same, always wrong. There has - never - been a greater variaty of music than today, you just don't find them on MTV.
I have a similar opinion, but I think the difference is that now you have to look at the indie stuff to find a variety of good music. The music industry was just more diverse in the X0s as there was a greater emphasis on it culturally. Now, I can't tell the difference between mainstream music as its all autotuned BS. Hell, even "hipster" music like Electro and Dubstep is starting to sound the same.

Submotion Orchestra is one of my favourite bands, and they just couldn't exist in the 70s as the Genres they play around with apart from Jazz didn't even exist.
 

Talvrae

The Purple Fairy
Dec 8, 2009
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Good video, this time i both agree with you, and the way it's said... Not as childish as some of your other videos
 

talideon

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Mar 18, 2011
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Gordon_4 said:
talideon said:
I think it's because people looked at the first game, saw a guy a guy with a gun and a third person perspective, and though "oh, this must be a third person shooter!"

Of course it wasn't; it was an RPG. And so those people bitched about the shooting mechanics being janky and not skill based, which would be fair if it were a third person shooter. But it wasn't; it was an RPG.
Being unable to aim your gun straight when you're a newbie at Level 0, fine, fair enough. However being an N7 means you're already an elite operative and makes not being able to hold your rifle steady foolish and weird. Also, whether they liked it or not, when BioWare decided that guns would be the order of the day, that makes the game a shooter or at the very least, shooting is a central mechanic and should not be completely at the mercy of stats.
Can't say it bothered me in any of my playthroughs. Regardless of the way the game is plotted, I play RPGs like I'm starting out with a weak character and have to level them up to be a badass.

I find it peculiar that we don't mind the degree of randomness when high-fantasy weaponry is involved, but it becomes a problem when the setting is a more realistic sci-fi one.

Gordon_4 said:
I would agree however, that the removal of the inventory, Mako/planet exploration and the deeper skill sets did detract from the overall RPG feel of ME2, indeed all ME1 needs to basically become the perfect game is the cover/fire system from ME2/3, a revamp of the inventory and a HD texture retouch.
And a little bit more variety in the layout of the prefab bases.
 

Gordon_4_v1legacy

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Aug 22, 2010
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talideon said:
Gordon_4 said:
talideon said:
I think it's because people looked at the first game, saw a guy a guy with a gun and a third person perspective, and though "oh, this must be a third person shooter!"

Of course it wasn't; it was an RPG. And so those people bitched about the shooting mechanics being janky and not skill based, which would be fair if it were a third person shooter. But it wasn't; it was an RPG.
Being unable to aim your gun straight when you're a newbie at Level 0, fine, fair enough. However being an N7 means you're already an elite operative and makes not being able to hold your rifle steady foolish and weird. Also, whether they liked it or not, when BioWare decided that guns would be the order of the day, that makes the game a shooter or at the very least, shooting is a central mechanic and should not be completely at the mercy of stats.
Can't say it bothered me in any of my playthroughs. Regardless of the way the game is plotted, I play RPGs like I'm starting out with a weak character and have to level them up to be a badass.

I find it peculiar that we don't mind the degree of randomness when high-fantasy weaponry is involved, but it becomes a problem when the setting is a more realistic sci-fi one.
Well in fairness, in most games in that setting, you do start at level 0 so to speak; new recruit to the Grey Wardens or Hawke freshly drafted into the army for the two Dragon Age games. Those are typically a full heroes journey from start to finish.

Mass Effect deliberately starts you after your cred as a badass is well established with events like The Skyllian Blitz or Torfan or Akuze and has you successfully inducted as a member of a special forces group who's selection would make the SAS look like the reservists.