Regarding Jim's assertion that Facebook has a "pretty decent history of not really messing with the things it buys": No, no they don't. See [a href="http://en.wikipedia.org/wiki/List_of_mergers_and_acquisitions_by_Facebook"]a list of Facebook's acquisitions[/a]. How many do you recognise? How many have Wikipedia pages (meaning they actually went on to do anything notable), and how many are more than just stubs? How many of those pages say "is" instead of "was" in the first sentence?
Of the 39 company acquisitions prior to 2014 (i.e. not counting domain names etc.), I count a total of three that meet the above criteria. And one of those companies is reported as winding up their projects so they can focus on Facebook instead. That's not really the kind of success rate you can point to as "not really messing with the things it buys". In fact, I would venture to say that this sentiment is based solely on Instragram -- which Facebook tried to mess with, but failed.
wAriot said:
I'm willing to bet that 99% of the people that says "I'm uninterested in this", "this was just going to be a gimmick", "it is just a toy", haven't used it.
I seriously can't emphasize enough how good that device felt to me. I've literally never met anyone, or talked with anyone that I've the certainty they used the Rift, that was disappointed or indifferent.
Well, while I can't offer you the certainty that I used it (other than my word), I was indeed a little disappointed. The 3D effect was decent, but it began to fog up almost immediately, and the pixellation was immediately obvious; I felt like I was looking through a screen door.
These are things that I've no doubt they can fix by release, but keep in mind that those of us who lived through and took part in the 1990s VR craze are going to be a little less amazed and a little more cynical when everyone tells us that VR is amazing and here to stay (this time). The technology has improved, and the cost and weight has decreased, but you're still ultimately strapping something onto your head, and I'm not sure how much I would continue to use it after the initial thrill wore off.
For comparison: My gaming computer is right near a not-super-quiet air conditioner, and I have a high quality headset on the desk right next to me (with all the Creative headphone surround effects enabled), while my speakers are just a simple pair of stereo speakers. Yet for all that I love good audio and I know that I could get so much deeper immersion if I just put the headphones on, I still tend to leave them off. I put them on if I'm doing voice comms, or if I'm really keen on immersing myself, but the rest of the time, convenience wins over strapping stuff onto my head. Same goes for putting on my TrackIR (when it's supported), or setting up my high quality driving wheel and real hydraulic pedals, or my massively programmable HOTAS stick + throttle + rudder pedals setup, or etc.
And so I tend to agree with Jim here: These technologies arrive, they're a big fad for a bit, and then they fade away and things go back to normal. Flat 2D screens, basic controller/KB+M input. Until the day when we're all wearing smart contact lenses and permanently living in augmented reality, I'm not sure we'll ever move away from that most basic setup.