Sigh...I'm of two minds for this subject. ("Duality" seems more justified than ever, doesn't it?)
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On one hand, Steam's leniency has enabled some truly great smaller (and indie) games to get attention and flourish where they would not have otherwise. It's adhering more closely to the principle of a free market than either AAA or consoles do and you CANNOT I repeat CANNOT expect a free market to be devoid of profiteers and quick-cash junk. That exists in every single free market on the planet in some form or another. It's unavoidable.
Personally, I don't seem to suffer from "accidentally" buying garbage as badly as it's made out here. Perhaps it's because I actually possess more intelligence and self control than a magpie and actually do some rudimentary research before considering a purchase. It's not hard to learn, and it doesn't take that much time to do.
So, for all the bitching about how the consumer shouldn't have to do that much work...uh, yeah. They do. In fact, it's kinda integral to the entire economic process; especially for luxuries.
Better informed consumers force a better response from the market; WE, as part of Demand, not Supply, are the de-weeders.
It's our job to steer quality control by establishing standards based on what we will/won't buy, and ENFORCING those standards through practice where able.
"Vote with your wallet" is only effective when you know what you're voting for and WHY.
And given the ENORMOUS number of sources of information (credible sources even!) to learn about a product at any given time on the Internet, there is no excuse to not at least try.
That, and if Steam does start policing games, what sort of standards would they employ?
How many promising WiP titles would suffer as a result?
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On the other hand, Steam is still a proprietary system. Proprietary systems are more restrictive than a free market model by their very nature. So to win over the consumer, they MUST leverage their nature wisely by consistently filtering for quality. In short: Reputation matters.
This principle is (for better and worse) why Apple is so successful, and it's not a new concept to gaming either. It's actually one of the gaming industry's oldest concepts since a stable reputation is exactly how Nintendo not only pulled the business out of its crash, but kept it from crashing again.
Now, Steam isn't solely guilty of failing to filter properly. Pretty much every proprietary gaming system in the industry is at some point.
Nintendo, for all of their Seals of Quality and market filtering still approved droves of shovelware for every system they've made (well, except the Virtual Boy...maybe). But their lowered/nil standards are becoming more apparent with their growing popularity.
Back on Steam, the issue will keep growing with Steam's popularity.
More people = more suckers, and even if a tiny % of a large population buys a really shitty game, if it's made cheap enough it will still turn a profit.
Greenlight was supposed to let users automate the process via a sort of democratic vote, but as with any such system, low voter turnout allows vote fixing so rubbish still gets through the approval process fairly regularly.
I don't think it's unreasonable to try and filter out obvious cheap ass scams like War Z or Guise of the Wolf; those games are on par with really shitty PS2 games from over a decade ago.
J Tyran said:
Now I am not claiming there will be a crash at all just saying those three things where among the main causes of the big crash.
While we're "not" insinuating points relevant to the 80s crash, I'll add another one.
The fourth factor that contributed to the crash, or rather, its absence: Openly available sources of information to the consumer; namely critical feedback and coverage.
The first game crash came before the internet. Hell, it came before dedicated gaming magazines.
There was no coverage of the games, just the publisher's word and the box art. So it was basically ripe for one-sided exploitation, and eventually, the consumers just lost all trust in the market.
But now, we have information. We have the internet. Word of mouth, critical feedback, and intermediary user feedback like Video and Lets Plays are all readily available within a day if not HOURS of a new game with any sort of visibility being launched (the sort of visibility that Steam can provide).
Even in Jim's video, he cites The War Z, an infamously terrible game and an obvious scam on launch.
But here's the thing: He didn't have to explain to us why the War Z was relevant. He could assume we knew, or that we could quickly learn if we didn't WHY that was a relevant example. Or Guise of the Wolf. This is literally the FIRST TIME I've even heard of that game let alone seen it, and even cutting Jim's commentary out (apart from the name) I could tell the game was total ass and would never even CONSIDER buying it; not even ironically.
It isn't due to any sort of superpower Jim possesses (though I'm sure others may speculate exactly what Jim's superpowers are. ;p), it's just due to the fact that we live in the Information Age.