Hi there, Jim! I enjoy the video series. This time you left me with a bunch of things to say, so I'll say them here. Hopefully nobody takes the time to read it.
I have thought about Early Access and Greenlight before and what it could mean to Valve and what the benefit for them is for Steam. There's the obvious things, but I think the issues are to do with what might perhaps be less obvious aspects of them. Your video attacks them for things that are very true, but I think that there are reasons which led up to them being the way that they are, and I think that they continue on the dark roads that they both seem to be on, with Valve seeming to be largely ambivalent, because those reasons weren't entirely really above board to begin with.
I think that it's not insignificant, the influence that EA and Origin, and services like it in Uplay, can have on Steam anymore. No longer is Steam the place that publishers want their games. Well, that's not true, for most of them it still is, but less so, and more and more this will be how it is. I think that the motivations behind Early Access and Greenlight, are in part to deal with this increasing influence from El Publishero's way. These days, EA can simply withhold its newest and best releases from Steam, and sell through a burgeoning Origin service that, increasingly, people are warming to. Valve recognizes how bad that is, and I believe that something which I believe to be intrinsically bad in Early Access, as well as something that is currently not going so well in Greenlight, have their genesis in this worry over publisher-owned distribution channels.
First I'll mention Greenlight, because I thought it was easier. Two things mainly. Greenlight I think was supposed to be a shot across the bow of the big publishers. And it was also supposed to encourage enthusiasm and participation among the Steam community and with the community and game developers, and would do this in a way that something like Origin might not want to. It was supposed to be Valve basically saying "Hey! Fine! You don't want to let me have Battlefield 4 or Mass Effect 3? Then I'll just make my own massive-selling games, out of the indie community! I'll help these guys get exposure and sales and build their franchises, we'll all make tons of money and you'll be left out in the cold!" "And you know what else? I'll make it all really fun and everyone will come to my house to do it and you won't be the fun hip indie-game curator I will be!" But it hasn't gone so well. I think Gabe publicly denouncing Greenlight is because Greenlight has largely failed in these two points. Greenlight, I don't think, is the hub of energy and activity and participation that Valve wanted. I think that's debatable, because there are some games where the community is very active with the developers, but by and large it's mostly just a glut of games that show up to get greenlit, then fizzle out, and for the ones that do get greenlit, then just go dark. Rather than lively discussions, and community analysis and appraisal of projects, we get a few seconds and a "yes" or a "no". Greenlight, and the recent backlash against it bears evidence, has now succeeded in damaging its reputation with its problems. And since, it is not the threat to publishers that Valve wanted it to be. Rather than leverage Steam to leverage the indies, and act as a showcase for all that creativity and the satisfaction to be derived from community involvement in the development and curation of the content on Steam, it instead largely just acted as a showcase of all the flaws of indie development. Rather than patch up holes in Steam's new release schedule, and distract from those holes, it has only added more. Though I guess you could say it succeeds in the distraction. Think of it. Without the shitstorm caused by this Greenlight fiasco or that Greenlight travesty, people would look at the much slower-moving new release list and notice the lack of some big names a little more often than they do now.
I actually think Valve could possibly fix it by making every vote to Greenlight an effective pre-order. Though that just might turn it into a desert of indie games.
Next is Early Access. Early Access goes hand in hand with Greenlight, but it damn well shouldn't. Again, most of the reasons for Early Access are all fairly obvious. But, I think Early Access is actually, in part, an attempt by Valve to woo publishers with, again, something they might not want to do themselves. Imagine EA starting up something like Early Access on Origin. All the crap Early Access receives now would be doubled if it came from EA. Steam is a platform that publishers can get away with releasing unfinished games on, a platform that they can essentially skip all Q&A in lieu of. It's basically Valve saying "Release this early here! You can do it here! And it's ok because it's "beta! And we and our users will handle all the dirty work and tedious bug reporting! And you'll know how it'll go over too!". This, is Valve saying to publishers that they can release their games incomplete and Valve and its massive community will take care of the rest. That they will help with the kinks in their software, and also the market research, to make sure that any risks they take aren't the bottom-line harming kind, and that the game runs well on the backs of bug reporting players. This is why, I think, that if it has a publisher, it's in. This is because it's not about the game, I mean, why the hell would it be about the game? The game's not finished. It's not a game yet. It's about Valve courting publishers, in a way that others can't get away with, while hopefully building some nice relationships of the Bethesda kind. Valve needs that in a world where Origin increases its numbers with its titles. And sure, you could say that this borders on a conspiracy theory, or is one, even worse than my consideration on Greenlight. There are good Early Access games that prove the model. Like, oh I don't know I don't think I have any of them, games like Gnomoria and Starbound. But there's the other kind of them too. And there's more of them. The question "how did this get approved?" gets asked too often if you ask me. Surely smart guys like Valve would know they might be harming their reputation with some of the shit they're putting out before its cooked. So why are they doing it? There must be other reasons. You could say they're just being super-swell guys. But if they were so wonderful, they'd have refunds and the ability to trade games by now,and some of those other much asked for things and so on.
I think, ultimately, it all comes back to Valve maybe starting to worry about publisher influence on its turf. You look at the old games for example. Why's Valve doing that? Is it worried about gog? Is it just, "cursory" competition or something, just keeping on top of it? Is it using old games games to sell new ones as part of packs? That's actually a great idea and, in this case, I'd fully believe that was the only reason and call it a day. But if it's not that, then I think it might be due to publisher influence, and Valve needing to bend to it, and release those old games, to the large Steam audience, even if it had no intention of going to all the trouble to patch them to work properly. Now I'm not saying releasing old games is a bad thing. If you haven't played em, then you could argue a dollar or less is a fantastic deal. But without the necessary patching it's just basically a DLC pack masquerading as something else. In its unpatched form about as useful. Again, the publisher influence.
So that's what I think about it anyway. I think there's a fair chance it goes deeper and is more concealed than just, "Valve wants a big library at whatever cost". You could say that Valve thought up these things and wanted to release them for the obvious merits. A cool indie platform. A way to get games out early and help the community polish them and fix a problem as age old as pc gaming while they're at it. But they'd be little more than topics for friendly chats among Valve employees to put a smile them. That wouldn't actually get anything done. To get done it would need a tangible reason. Something propelling it. And I think that it could be to do with Valve worrying about competition from EA and those like it. And that competition creating a world in which Valve has to deal with more influence than the huge amount it already had to.
I personally don't think it. I think that Origin is a ticking time bomb ready to go off in the gaming community's face, with the counter the userbase it gets.
Thanks for the show! Keep it up!