I had the same problem, just leave it at loading and do something else for a while, eventually it'll start.RandV80 said:I'm trying to watch but the video doesn't load. I didn't have a problem watching The Big Picture and testing past Jimquisitions worked.
So you're going to take one developer's word over the several that have been praising how Steam manages things.OutrageousEmu said:The Ps3. Hey, the PC may be easy to get indie games on, but ask Hello Games why they didn't put Joe Danger on there. The Ps3 remains the platform where you can actually be paid for it, and unlike the PC, you won't be rejected for being "too fun".jmarquiso said:So from this explanation, which platform is more indie friendly?OutrageousEmu said:Oh for fucks.... look, Cthulu sold like shit on XBL Indies because it was PUT on Xbox Live indies, a service where nearly everything else is shit. If it had been sold on the main storefront it would have sold like gangbusters. On Steam, they pimped the fuck out of that game. The difference in exposure explains the difference in sales, nothing else.
But between the 360 and the PC, like I said, in both cases, its about exposure. If you don't know about a game, you can't buy it. Thats pretty simple. But when exposure is equal, the 360 hands down. Look at the sales of Braid.
Super Meat Boy received A LOT of exposure on XBLA, but sold better on PC. Care to explain?OutrageousEmu said:I'm sorry, how many developers have been praising how Sony or Microsoft runs their online marketplaces? Steam is run competently. As is the PsN and XBLA. On the latter two, however, there are more sales for indie titles if they recieve the same amount of exposure.Balobo said:So you're going to take one developer's word over the several that have been praising how Steam manages things.OutrageousEmu said:The Ps3. Hey, the PC may be easy to get indie games on, but ask Hello Games why they didn't put Joe Danger on there. The Ps3 remains the platform where you can actually be paid for it, and unlike the PC, you won't be rejected for being "too fun".jmarquiso said:So from this explanation, which platform is more indie friendly?OutrageousEmu said:Oh for fucks.... look, Cthulu sold like shit on XBL Indies because it was PUT on Xbox Live indies, a service where nearly everything else is shit. If it had been sold on the main storefront it would have sold like gangbusters. On Steam, they pimped the fuck out of that game. The difference in exposure explains the difference in sales, nothing else.
But between the 360 and the PC, like I said, in both cases, its about exposure. If you don't know about a game, you can't buy it. Thats pretty simple. But when exposure is equal, the 360 hands down. Look at the sales of Braid.
I remember seeing a lot of ads for it, but whatever. This brings up another point: Microsoft didn't advertise this game. What makes the 360 indie friendly if MS only advertises Gears of War and Halo? The PS3, on the other hand, has complex hardware that a lot of indie developers might struggle with (also not forgetting the fact that Sony apparently didn't want Super Meat Boy on their system before it sold a ton). How are they more indie friendly than PC? If they're so much more indie friendly, why do indie developers continue to target PC? Pretty sure more games get rejected on PS3 for being "too fun" than they do on PC. That's what makes games easier to put out on PC, of course.OutrageousEmu said:You have a very very bad definition of "A LOT" (i.e. a completely wrong one) http://en.wikipedia.org/wiki/Super_Meat_Boy#Development_and_marketingBalobo said:Super Meat Boy received A LOT of exposure on XBLA, but sold better on PC. Care to explain?OutrageousEmu said:I'm sorry, how many developers have been praising how Sony or Microsoft runs their online marketplaces? Steam is run competently. As is the PsN and XBLA. On the latter two, however, there are more sales for indie titles if they recieve the same amount of exposure.Balobo said:So you're going to take one developer's word over the several that have been praising how Steam manages things.OutrageousEmu said:The Ps3. Hey, the PC may be easy to get indie games on, but ask Hello Games why they didn't put Joe Danger on there. The Ps3 remains the platform where you can actually be paid for it, and unlike the PC, you won't be rejected for being "too fun".jmarquiso said:So from this explanation, which platform is more indie friendly?OutrageousEmu said:Oh for fucks.... look, Cthulu sold like shit on XBL Indies because it was PUT on Xbox Live indies, a service where nearly everything else is shit. If it had been sold on the main storefront it would have sold like gangbusters. On Steam, they pimped the fuck out of that game. The difference in exposure explains the difference in sales, nothing else.
But between the 360 and the PC, like I said, in both cases, its about exposure. If you don't know about a game, you can't buy it. Thats pretty simple. But when exposure is equal, the 360 hands down. Look at the sales of Braid.
Is buying a PC in America cheaper than it is in Australia? Was that 4 year old PC around $300 4 years ago? I'm wondering because 'next to nothing' isn't the price I've been quoted for a decent PC. My friend saved money by buying part by part and built his PC for $1500 Australian (His seems to be top of the line, or at least can play Crisis 2 full quality without a problem). Every store and person I ask has told me to expect a minimum price of $1000 (I'm going to assume $800 with a generous discount) to make recent games playable. That's a lot of money considering $300 (I'm going to ignore the fact I was able to get the 360 free with trade-ins.) got me a system that at least for the next half decade or so will allow me to play the latest games without need for purchasing updates.Kathinka said:if you are statisfied with playing it on a graphical level identical to an xbox360, you can get a very, VERY cheap pc, for less or about the same as you would have to invest in a console. of course, if you want everything cranked up to the max, you'll have to pay for it. but don't forget: an xbox is just a small, pretty outdated pc itself. how many years is that thing old now? 4? you can get a 4 year old pc with similar power for next to nothing. this age old argument for consoles is nothing but fabrication and/or misinformed drivel.Danzavare said:But it's not misinformation. If I want to play something like Dues EX I do need a really good and really expensive computer. A lot of the big mainstream games are graphics intensive and you can't get past the fact that you need a computer than can cope with that. You don't /need/ to put lots of money into a good computer, it's just if you don't do so you miss most of the mainstream releases...?Matthew94 said:Great video, but I hated eye. It was a buggy piece of shit and infinite respawning really pisses me off when a fucking attack chopper comes at you every minute along with rocket launcher wielding goons.
Now if only console players would listen to this video...
You don't need to upgrade a PC every year and it doesn't cost thousands for a PC. Also the games are cheaper.
The mis-information annoys me.
That's $900 Australian. ;_; Unless by cheaper you mean a PC that costs less than half of that number you've lost me.Matthew94 said:You don't need a really expensive PC to run deux ex. I have a 2 year old PC that was around £600 and it runs DE:HR just fine at 1920x1080. A cheaper PC these days could run it with no issues.
depends what you consider a "decent pc" really. if you want to of the line tech, yes, you can easily go north of 1000 euros. want something that is as powerfull as the current xbox360? you are in with a few hundred bucks. think about it, a 360 is just a few outdated single core cpu's, an ati gpu chip with what, 10mb, and laughable 512 mb of ram. parts like that you will get virtually thrown after you, assembeling a system of the same power range could probably be done for below 200 euros.Danzavare said:wicked snip of doom
Well, decent to me is one that can run new games smoothly at about a medium graphical setting (or I suppose what's equivalent to a 360 game with good graphics), and that can keep up the ability to run ALL the new games for the next 4-5 years after it's made. (Similar lifespan to a console) When you give me that figure, do you mean it can be done now for that much or at the time of the 360's release?Kathinka said:depends what you consider a "decent pc" really. if you want to of the line tech, yes, you can easily go north of 1000 euros. want something that is as powerfull as the current xbox360? you are in with a few hundred bucks. think about it, a 360 is just a few outdated single core cpu's, an ati gpu chip with what, 10mb, and laughable 512 mb of ram. parts like that you will get virtually thrown after you, assembeling a system of the same power range could probably be done for below 200 euros.Danzavare said:wicked snip of doom
Being able to release a game however you want it whenever you want is a good enough reason. Releasing on console means you have to follow a ton of guidelines just to make the game work in a similar manner to every other game on that platform. On the PC, a platform where nobody is really telling you how to release things, you can do as you want. This can be a good or a bad thing but it's worked for Minecraft and Spiderweb Softare RPGs.OutrageousEmu said:And like I said, that they actually get paid to put indie games on the Ps3 instead of the PC. And once again, give me one single reason why Hello Games would put Joe Danger on the Ps3 over the PC if the PC is more indie friendly.
Three of those games are on PC, what point are you trying to make? Are there sales figures to prove that those games sold better on 360 than on PC?OutrageousEmu said:Braid, Limbo, Splosion Man, Castle Crashers, Bastion, oh yeah, Micrsoft TOTALLY only advertise Halo and Gears. /sarc
And like I said, that they actually get paid to put indie games on the Ps3 instead of the PC. And once again, give me one single reason why Hello Games would put Joe Danger on the Ps3 over the PC if the PC is more indie friendly.
Didn't they get the money because they had an exclusivity deal? They had originally planned to bring it to XBLA and PC as well. Yes, if you get paid to make something exclusive you're going to get money.OutrageousEmu said:"and zero cost development system meaning it is literally impossible to lose money putting an indie game on as your budget will be given to you up front by Sony before you start, whereas there are a tonne of people who have gone broke putting their works on PC". Yeah, who's paying people to make indie games for the PC again? Answer in three, two, one, yes you are correct, it is NO-ONE!Balobo said:Three of those games are on PC, what point are you trying to make? Are there sales figures to prove that those games sold better on 360 than on PC?OutrageousEmu said:Braid, Limbo, Splosion Man, Castle Crashers, Bastion, oh yeah, Micrsoft TOTALLY only advertise Halo and Gears. /sarc
And like I said, that they actually get paid to put indie games on the Ps3 instead of the PC. And once again, give me one single reason why Hello Games would put Joe Danger on the Ps3 over the PC if the PC is more indie friendly.
Why would they put Joe Danger on PC? Enlighten me, why WOULDN'T they? Also, quit using one single developer as a standard for everybody. "oh Hello Games won't put Joe Danger on PC that means the ps3 is more indie friendly with its confusing hardware and stricter development policies."
And, yes. Over half of Braids sales were on 360, and 2/3's of Limbos.