(I'm going to make a lot of film examples, because that's what I know. Sorry)
Further: If you can call all art games "surrealist," that implies the definition of "art game" works pretty well, doesn't it? That's actually a pretty fair definition of the term "arty," as far as I can tell.
Circle of protection isn't banned in any format of magic. And "his argument is cheap and unfair" doesn't prove yours.
"art game" works as a term.
You're assuming that calling one thing "artsy" and not calling another thing "artsy" means that it is not art. The word art has several definitions, and calling a film an "art film" isn't calling other films "not art." Furthermore, you are assuming that an expansive genre definition makes that genre definition broken is incorrect. Imagine I came up and told you something was a "horror movie" and nothing else? I could show you Dracula or Jacob's Ladder or the remake of Prom Night and they would all be correct. There are massive differences in style, editing, story and visuals in these movies. Maybe it's the fault of the person who described the movie if you have no idea what it's about, rather than one single descriptive term.mfeff said:No. No it does not.malestrithe said:Yes, calling something an art film does tell you something about the film you are watching.mfeff said:As an example... Prometheus is an art film... tells me nothing "about" Prometheus as a film, it does tell me quite a bit about the person making that statement.
Let's suppose I am making a film. I tell you "it's an art film"... now... your saying that:
That singular statement I provided you does not sufficiently satisfy:It tells you what to expect from the movie in terms of style of film making, editing, visuals, and in a lot of art films cases, lack of story or coherent narrative. It also tells you target audience. Tree of Life is an art film. As pretty it is, Lord of the Rings was not made for the cinema snobs of the world. It was made for everyone to enjoy.
Style - of it's creation
editing - in it's post creation
visuals - not in the slightest
narrative - imagination land
You go on to say that Tree of Life and LotR are snobbish by this definition... or something... but what you have here is an advantage of refering back to the film and making a case using elements of...
Style
Editing
Visuals
Narrative
Your interpretation here as to which is art and which is not based on these metrics; is COMPLETELY SUBJECTIVE.
I think what your misinterpreting is the difference between a character driven narrative and a surrealist visualization. Because something is "surreal" does not qualify it as art, nor does having a character driven narrative on rails with the hero's journey make something "not art".
Further:
None of these elements or their delivery have been provided by saying "X is art/artistic/arty". That simple statement provides no information. Further whatever you SAY is going to be subjective and interpretive. That the interpretation is outside of anything remotely approaching "evidence" without substantiating it with either personal, outside, or constructed internal references of the film itself, the concept of "it's art" is redundant, broken, as it implies a certain flexibility of interpretation.
It requires the "work" to justify "itself". This is known as "art for art's sake".
Further: If you can call all art games "surrealist," that implies the definition of "art game" works pretty well, doesn't it? That's actually a pretty fair definition of the term "arty," as far as I can tell.
That's assuming that all art games are beyond reproach. There are bad art games and good art games. In the movie world, there are horror movies that are good movies but aren't scary in the least (something like Nightmare on Elm Street 3.), and there are bad horror MOVIES that succeed because they manage to scare you. In ther "art game" genre, there are bad art GAMES (The path and several others) and bad ART games (I can't think of a specific example. I don't play many art games, honestly)No. You can argue all you want... because I never mentioned those films. You did. Your the one making an argument, and in so doing make my case.You can argue all you want about how Lord of the Rings is just as artistic as Tree of Life, but no one will listen.
But that is exactly what I said...Same with video games. Certain people are gaming snobs and need to distinguish themselves form the rest of gaming.
That it creates a category exclusive to itself from which it is beyond reproach. So your just saying what I said, back to me... for no real reason?
I said that because "art" or "game art" is a phrase or word that has gained acceptance according to this video does not sufficiently support the phrase or word as a basis of discussion. As you mentioned, inadvertently, a context; that is, it already MUST EXIST in which to be REFLECTED BACK ON.
I'm not touching this one.The word "******" is in the dictionary. That does not mean I feel obliged to use it however I see fit, then argue "it's in the dictionary" as supporting "why" I said it. It requires context, and that context and it's understanding falls onto the speaker, NOT THE AUDIENCE.
That's right. It isn'tHow does art which is subjective target an audience? This implies that an artist creates to the taste of it's audience, which is true in the sense that an artist may be contracted to work up something by request... but a general audience? This defies reason, someone creates and if someone else likes said creation I suppose it is art to them, if not, then it's not. To intentionally set out to "make great art" is the kiss of death philosophically as it destroys an audience participation, else the art is made for it's own sake by the artist for the artist, in which case any statement about it's intent is redundant.And the term is not about giving one game an advantage over another, like you magic card thing implies. It's about tailoring the game to correct audience.
It is what it is.
It requires no exclusive category such as the "art game", before the game is even made. There is nothing to reference back on and no information about "what it is about".
Journey may in fact "be" art. In no way shape or form does that elevate it's status one iota, this way or that as to it's merits as art, or a game. To suggest that because it falls into some category of exclusivity as being an "art game", someone attempts to justify it as being beyond reproach, is silly in debate it is broken because it does not give us anywhere to go in a discussion.
The MTG allegory holds true, as playing a "protection from color" card also breaks the game (in this case linguistic) as functionally there is no further argument to be had. It's an "I win" button, and just like mentioning Gears of War and it's artistic elements using the "I win" button, it gets called on as being "bullshit", because it is bullshit; all the way around.
To justify exclusivity as art there must be a case made reflecting on the art. This is why this shit is debated over and over and over again.
It's not about art.
Don't blame the victim, Blame all the people raising the "art" banner to defend their crap.It's about setting out to create art as an artist, calling the creation art, making the creation and setting the artist outside of critical analysis, simply because "art" as a term is loaded with subjective loopholes; this MAKES it broken.
Art isn't broken, that much is true. Art as an adjective is broken because it is often times abused as a dodge as to the merit of the work of the artist, who hides behind the tall shadow of "intent".
Shrug... maybe artsy folk are just sensitive and need lazy I win buttons and broken MTG cards...
You might be an artist if your "Decks" are loaded with CoP and RoP...
Circle of protection isn't banned in any format of magic. And "his argument is cheap and unfair" doesn't prove yours.
"art game" works as a term.