Jimquisition: The Definition of Art Games

Recommended Videos

Azuaron

New member
Mar 17, 2010
621
0
0
Itsthefuzz said:
Azuaron said:
Huge Snip
There are a ton of games I know that sold by the bucket load and are art games. I also just asked all of my friends on Skype if they are turned off by an art game, a surprising 18/19 said "No", while one said "I don't care."

AKA I think everything you said is wrong.
Right. Anecdotes trump actual data. Keep believing that.

Show me sales data (oh wait, I already did in the above post--and it says I'm right) or, at the very least, some reliable survey data (random selection of participants, 1,000 participants or more, proper demographic data, breakdown of games bought vs. opinions on "art games", etc.) or you haven't got a leg to stand on.
 

Itsthefuzz

New member
Apr 1, 2010
221
0
0
Azuaron said:
Itsthefuzz said:
Azuaron said:
Huge Snip
There are a ton of games I know that sold by the bucket load and are art games. I also just asked all of my friends on Skype if they are turned off by an art game, a surprising 18/19 said "No", while one said "I don't care."

AKA I think everything you said is wrong.
Right. Anecdotes trump actual data. Keep believing that.

Show me sales data (oh wait, I already did in the above post--and it says I'm right) or, at the very least, some reliable survey data (random selection of participants, 1,000 participants or more, proper demographic data, breakdown of games bought vs. opinions on "art games", etc.) or you haven't got a leg to stand on.
You're still wrong. Just because a game doesn't sell millions doesn't meed it sold less because it was an art game. LIMBO wouldn't have been a COD seller if no matter what it called itself.
 

mfeff

New member
Nov 8, 2010
284
0
0
upgray3dd said:
(I'm going to make a lot of film examples, because that's what I know. Sorry)
-snips for brevity-

You're assuming that calling one thing "artsy" and not calling another thing "artsy" means that it is not art. The word art has several definitions, and calling a film an "art film" isn't calling other films "not art." Furthermore, you are assuming that an expansive genre definition makes that genre definition broken is incorrect. Imagine I came up and told you something was a "horror movie" and nothing else? I could show you Dracula or Jacob's Ladder or the remake of Prom Night and they would all be correct. There are massive differences in style, editing, story and visuals in these movies. Maybe it's the fault of the person who described the movie if you have no idea what it's about, rather than one single descriptive term.
I am not assuming that as a position, though it may of come off that way in this discussion.

As an example I feel strongly that the film Bladerunner is art. Though I do not describe it as "being" artistic or an art film on the front end. I may describe the writing, the design, and the camera work and how they come together to make a cohesive work that is viscerally, auditory, and narrative-ally inter-playing with each other gives it a composition that goes beyond the film itself.

Then I will make the case as to how it's aesthetic and themes have pervaded the culture and become a part of a western conceptualization of the cyperpunk genre. That it has had many of it's elements copied without direct "tip's of the hat" towards it as a work, and people consciously or subconsciously associate the themes from it to a completely different work, to me, is significant and defines it as art.

I like the "horror movie" note, then again The Thing is demonstrably a horror movie, that I find is also a work of art... for all the reasons I mentioned above. Feel the same way about Event Horizon and The Fountain.

To tie this back to video games, Dead Space couldn't exist without The Thing and Event Horizon arguably without Alien and it's Truckers in Space or sexual themes to borrow from in it's visual narrative.

It is this copying of the mediums which define not Dead Space as art, but the things it copies as art. This loosely borrows concepts of Plato's aesthetic. What we know as "imitation, is the greatest form of flattery".

Further: If you can call all art games "surrealist," that implies the definition of "art game" works pretty well, doesn't it? That's actually a pretty fair definition of the term "arty," as far as I can tell.
Nope, cause I am not attempting to define anything outside of it's cultural significance. Surrealist themes are interesting, again I could talk about both versions of Solaris discussing its surrealist and existential themes, but these alone do not make it "art". They make it entertainment and a film utilizing surrealist and existential themes. As a composition I go so far as to state that it took a great deal of talent to get it where it is at, the skill of the artist and it's direction, it's art by it's craftsmanship; very well done artifice is also art.

I don't have a problem with this. Keeping in mind, I think that games such as Masters of Orion, and X-Com are also works of art. I think ICO is art.

I think Dear Ester is an audio book that you run around in. I do not think it is art, and to call it an "art game" is derogatory (to me).

That's assuming that all art games are beyond reproach. There are bad art games and good art games. In the movie world, there are horror movies that are good movies but aren't scary in the least (something like Nightmare on Elm Street 3.), and there are bad horror MOVIES that succeed because they manage to scare you. In ther "art game" genre, there are bad art GAMES (The path and several others) and bad ART games (I can't think of a specific example. I don't play many art games, honestly)
Again, I am not assuming anything. I am offering my opinion. I find that the term used a priori of an objects creation with the term "I make art games, or I make art" is a categorization in and of itself. Whats so wrong with saying "I am a game designer", or "I am a film maker"; I have an idea about this but I think we are actually quite in agreement on the subject. So let's move forward shall we?

The word "******" is in the dictionary. That does not mean I feel obliged to use it however I see fit, then argue "it's in the dictionary" as supporting "why" I said it. It requires context, and that context and it's understanding falls onto the speaker, NOT THE AUDIENCE.
I'm not touching this one.
I don't mind the term that much, then again I have plenty of black friends and co-workers and it is a term that is slung around and has many many many different meanings and connotations.

Here's a pro tip... if your a white guy and you can say this to a bunch of black co-workers and get laughs and have a fun time; don't get sued or slapped with issues... then your using this very dicey term correctly, in context, and with permission.

On the other hand, and like the phrase "Art -> Game" if you get forum post and people calling bullshit on it... then it's application and discussion have failed.

Semantically the reason I brought it up is that "art game" in many of my own personal circles is considered BY AND LARGE to be a derogatory term not of the game itself, but of the creator(s) themselves. It quickly cuts through a lot of talk and establishes that the perception of the works creator is that of a pretentious twat "with a vision".

And the term is not about giving one game an advantage over another, like you magic card thing implies. It's about tailoring the game to correct audience.
Then you may have missed the point. I am talking about it's semantic usage in conversation, not games that are art, or created with a meta theme in mind. There are plenty of Japanese RPG's and even a couple western ones that have themes that stay with the audience long after the game is over. Many of these games become quite valuable in the after market and are constantly refereed simply because of their significance.

Their artistic quality is emergent, not explicit in the creation. "Art Game" is an explicit term which defines itself as "it's own genre" simply because it does not allow the process of appreciation to have an effect and comment on the work.

It's a game that is presumptuously eliminating critical analysis.

Don't blame the victim, Blame all the people raising the "art" banner to defend their crap.
See, we are in fact quite in agreement. Now I thought you where going to talk about some films and make some examples... but you never really did... I think film and games make great analogues for each other, if for any reason film has had a lot of time to marinate in the culture cooking pot for far longer than the video game.

Circle of protection isn't banned in any format of magic. And "his argument is cheap and unfair" doesn't prove yours.
Been some time since I played MTG, and to my limited and senile knowledge I recall it's usage (while not banned) was several limited to maybe 2 cards in the deck? Then again I don't recall if cops and rapes where in every series... again many years ago... I just wanted to use something that others could associate with in an argument... if it worked great, if it didn't and I didn't make the case I'll figure something else out to communicate my personal stance on this entire subject.

"art game" works as a term.
FFS... but that is just a statement, and you have not made a case; which may in fact be true... but simply saying "it works as a term" is no better than this video saying the exact same thing without making much more of a case than "it's being used so it goes".

It doesn't address "WHY" people are saying it is broken in the first place, it's making rhetorical and fallacious arguments as to why it works. Ignoring the detractors is not a debate, it's ignoring the detractors; which is not communication... ONE OF THE PURPOSES OF ART.

It's why this ain't about Art. In that we agree.

In Conclusion I have defined art through my expository dialog as:

Theme consistent -> consistency gives rise to artistic integrity ->

Cultural significance -> the work is worthy of imitation

Artifice done well -> the artistry of the craftsman is art in and of itself

I have NOT defined art as:

A categorical imperative in an of itself, the art does that for it's own sake

A term that separates the creator from his skill at working with his medium... MANY MANY of these "so-called" art game creators are extremely poor programmers, graphic artist, writers... they tend to be very novice at their craft. They have "visions" and that's fine, but it's what is on the page not what is in the head that counts.

If it's a shitty game, it's a shitty game.

To define art as simply employing a theme such as surrealist or existential is not necessarily sufficient to call something ART, but ART may have those themes contained within it.

To say that artistic integrity comes before theme consistency is to use theme as a prop; that makes it imitation and only elevates what it copies, but copying does not make the copy ART, nor the creator an artist.

To go right back to Prometheus, I said that it is being called an "Art Film", I feel it is called this because it's consistency is a joke and people are having a hard time grasping at what the film is. A mess.

In this sense then as an "Art Film" it is a very polite derogatory term.
 

Azuaron

New member
Mar 17, 2010
621
0
0
Itsthefuzz said:
Azuaron said:
Itsthefuzz said:
Azuaron said:
Huge Snip
There are a ton of games I know that sold by the bucket load and are art games. I also just asked all of my friends on Skype if they are turned off by an art game, a surprising 18/19 said "No", while one said "I don't care."

AKA I think everything you said is wrong.
Right. Anecdotes trump actual data. Keep believing that.

Show me sales data (oh wait, I already did in the above post--and it says I'm right) or, at the very least, some reliable survey data (random selection of participants, 1,000 participants or more, proper demographic data, breakdown of games bought vs. opinions on "art games", etc.) or you haven't got a leg to stand on.
You're still wrong. Just because a game doesn't sell millions doesn't meed it sold less because it was an art game. LIMBO wouldn't have been a COD seller if no matter what it called itself.
You apparently didn't read my giant post very carefully. The best selling indie games (Angry Birds, Minecraft, Castle Crashers, etc.) aren't art games, and the art games that do well do well because they're good games on top of being art games, and even then they don't do better than (or, often, as well as) other, similar indie titles that aren't art games.

Talk to me again when you have some actual data to back up your claims.
 

Itsthefuzz

New member
Apr 1, 2010
221
0
0
Azuaron said:
Itsthefuzz said:
Azuaron said:
Itsthefuzz said:
Azuaron said:
Huge Snip
There are a ton of games I know that sold by the bucket load and are art games. I also just asked all of my friends on Skype if they are turned off by an art game, a surprising 18/19 said "No", while one said "I don't care."

AKA I think everything you said is wrong.
Right. Anecdotes trump actual data. Keep believing that.

Show me sales data (oh wait, I already did in the above post--and it says I'm right) or, at the very least, some reliable survey data (random selection of participants, 1,000 participants or more, proper demographic data, breakdown of games bought vs. opinions on "art games", etc.) or you haven't got a leg to stand on.
You're still wrong. Just because a game doesn't sell millions doesn't meed it sold less because it was an art game. LIMBO wouldn't have been a COD seller if no matter what it called itself.
You apparently didn't read my giant post very carefully. The best selling indie games (Angry Birds, Minecraft, Castle Crashers, etc.) aren't art games, and the art games that do well do well because they're good games on top of being art games, and even then they don't do better than (or, often, as well as) other, similar indie titles that aren't art games.

Talk to me again when you have some actual data to back up your claims.
You're still wrong, sorry. They could have called themselves an art game and still sold as much.
 

loc978

New member
Sep 18, 2010
4,900
0
0
...this video is the first place I ever heard the term "art game", and I immediately knew what the term meant.
Hard to believe this is actually a discussion.
 

blackrave

New member
Mar 7, 2012
2,020
0
0
I simply must ask.
What's going on between Jim ans shrimps?
I have seen pictures of shrimps multiple times and I'm still not sure why.
 

Simalacrum

Resident Juggler
Apr 17, 2008
5,204
0
0
Is it just me or is Jim slowly becoming more and more? 'broken' as episodes go on? Before he was as arrogant as God (and seemed to believe himself to be God), now he's slowly and surely despairing at humanity and himself? XD

But yeah, good arguments as usual; a crystal clear definition of 'art game' isn't really required because, well, art is never crystal clear in the first place.
 

WaysideMaze

The Butcher On Your Back
Apr 25, 2010
845
0
0
I feel so sorry for Jim in this episode it just looked painful to make. Still, good points as usual.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
All elephants are gray, but not all gray things are elephants.

Video games can be "art", but not all games are art. "Art game" is a perfectly functional label to apply to something, as it very aptly brings to mind several games. But, the reason it turns out to be a bad thing more often than not is because, on the whole, in trying to get their point across, they end up sacrificing the actual fun and enjoyment that is more or less the foundation on which gaming is built. Journey found a great compromise between its message and its gameplay, but most of the "art games" are less game in their effort to be more art. Gears of War, conversely, has gone to the other end--it's barely art and mostly game. We all know damn well what an "art game" is, much as we all know damn well what to expect in a first person shooter, or a real time strategy. Anyone saying the label is broken is being needlessly pretentious and pedantic over minutia that is fully understood.
 

upgray3dd

New member
Jan 6, 2011
91
0
0
mfeff said:
Just to make sure I'm not messing up your words, your argument is:
1: Art is something of the highest caliber of quality and being declared art is an honor.
2: People are setting out to create games and firmly believe they are art because of the message they send.
3: Many of these games fail as games.
4: Because art can be anything (because it is defined by its exceptional quality), calling something an "art game" is a completely worthless descriptor.
5: Furthermore, calling a game that fails as a game an "art game" is an insult to art (because the game sucks).

That all makes perfect sense.
Language making perfect sense is an extreme rarity. People use meaningless phrases all the time and the meaning becomes ingrained into people's head through sheer repetition. What do the words "the," "big," and "cheese" have to do with the phrase "the big cheese?" The term "art games" works as a term because people seem to generally know what you are talking about when you say it. The fact that many of the same criticisms that come from art films traveled to art games makes me think that it works great (the most common definition I hear for art films is that "they are films that nobody liked." That's basically what you describe in your response).

Edit: To go on a slight tangent, I've never really believed the idea that art had anything to do with quality. To me, art is always a descriptor of intent. Anything made with the express purpose of being enjoyed by people is art. I've always identified the idea of art with an auteur, a craftsman whose trade is in making people experience (in fact, I often joke that the only difference between an artist and a craftsman is an artist doesn't know what he's doing.)

In the end, I feel like our positions are nearly identical, but I think of "artists" the way you think of "art games people" and I think of craftsman the way you think of artists. Language can be like that. XD
 

SoulSalmon

New member
Sep 27, 2010
454
0
0
You can have a very similar argument with the term "RPG"
You get ( an alarming amount of) people saying "Well EVERY game is an RPG, because Roleplaying game means you're playing a role"
Well, sure you're playing the 'role' of Chell in Portal, but I've never seen anyone call Portal an RPG series (not seriously at any rate).

The term may often be vague or confusing, but almost everyone accepts that games like Final Fantasy, Disgaea, Kingdom Hearts, Mass Effect, The Elder Scrolls, Chrono Trigger and Diablo are RPGs. While games like Call of Duty, Mario, Kirby, Tekken, Silent Hill, Need for Speed and Tetris are obviously not.
 

dex-dex

New member
Oct 20, 2009
2,531
0
0
I realised that the thumbnail for this video is of Sue Johnson.
aka Sex with Sue and the video is called the Definition of art games
what I am saying is that I had a bit of a whaat moment

anyway I usually define art games are games that are a lot more focused on the visual style. not to say that the story or game mechanics are not there but there is a lot more emphasis on the visuals.
 

Torrasque

New member
Aug 6, 2010
3,441
0
0
I had to watch this episode twice just to understand all of what you were saying. No, its not that you were being vague, its just that you were arguing so 'tightly' that instead of the standard structure "I think X is Y and here is my reasoning...", you were using an "X is Y here's how, and X is Z as well, but X is not M because it is Y". And that got really confusing for my easily distracted brain. I actually had to pay full attention to get what you were saying, lol.

Do I agree with it? I'll just say yes because I hate the whole 'art games' discussion almost as much as you do. I'm probably not saturated in it as much as you have to be (I'm not in gaming journalism as much as I'd like to be, lol) but I still wander into the occasional 'art games' oriented thread.

My favorite point of this episode, which I shall use in the future, is when you said,
<quote=Jim>You know what Art Games are when you say Gears of War is an Art Game to be subversive. The fact that you know that Gears of War is not an Art Game but are saying it to be subversive, means that you know what an Art Game is, because you wouldn't say "Gears of War is an Art Game" to be subversive, unless you knew it was in fact, not an Art Game

[paraphrased]Kind of like when people get into arguments about music, they'll bring up the example that they know pisses off people: Justin Bieber, One Direction, Rebecca Black, because they understand what quantifies as good music and what quantifies as bad music. Or if I bring up Mass Effect 3 as an example of a game with a bad ending, because I have played games with good endings, and know what a good ending is, and what a bad ending is.

But yeah...
Good episode, well said. I shall refer future naysayers to this episode.
 

Torrasque

New member
Aug 6, 2010
3,441
0
0
SoulSalmon said:
You can have a very similar argument with the term "RPG"
You get ( an alarming amount of) people saying "Well EVERY game is an RPG, because Roleplaying game means you're playing a role"
Well, sure you're playing the 'role' of Chell in Portal, but I've never seen anyone call Portal an RPG series (not seriously at any rate).

The term may often be vague or confusing, but almost everyone accepts that games like Final Fantasy, Disgaea, Kingdom Hearts, Mass Effect, The Elder Scrolls, Chrono Trigger and Diablo are RPGs. While games like Call of Duty, Mario, Kirby, Tekken, Silent Hill, Need for Speed and Tetris are obviously not.
Could you please take Mario out of this? It is a really bad example. The others can stay, but Mario needs to go.
Just saving you the endless "well what about Mario RPG?" spam that you are likely to get.
 

mfeff

New member
Nov 8, 2010
284
0
0
upgray3dd said:
mfeff said:
Just to make sure I'm not messing up your words, your argument is:
1: Art is something of the highest caliber of quality and being declared art is an honor.
2: People are setting out to create games and firmly believe they are art because of the message they send.
3: Many of these games fail as games.
4: Because art can be anything (because it is defined by its exceptional quality), calling something an "art game" is a completely worthless descriptor.
5: Furthermore, calling a game that fails as a game an "art game" is an insult to art (because the game sucks).
1)

Pretty close, I normally start with an anthropological stance when it comes to artifice or cultural artifacts that are elevated to an art status. Let's say a model T ford. In it's day and time it was a novelty. Today a collector's piece, but why?

The artifice is now an artifact and tells us something about the people that made it, the state of the technological proficiency of the day, the changes that where happening in the period. Further there are simply not that many specimens left so there is often a lack of supply conflicted with a steady state of demand. This results in an increase in price and desirability with respect to collectors, historians, or sciences that may have an interest in the item. There is drama created by the piece even today. Just go to an auto auction, in fact there have been documentaries made discussing the auctions of single rare car.

Further the restoration of one speaks a lot to the craft of the collector that restored it... could go on and on, but at the end of the day it was just a thing, that is now "out of time", which makes it significant to the story of "us".

If we are to look at Van Gogh for example, during his time he was not considered much of anything, his art used as fire wood in some cases. Later his technique and life are considered as a composition to his work and has been culturally elevated to the status of "high art". Again it is artifice, "out of time". It tell's a story.

2)

A message, "to me", is not art in and of itself. A new delivery system such as a video game is novel or has a novelty about it but is in and of itself not art. It's curious, it may be interesting, it may in fact many years from now be considered "art" much like the model - T, but it is not "art" today, it's artifice, a by-product, oft times mass produced by the culture as it exist today.

Unfortunately one of my criticisms of this type of delivery system is that the "artist" are relying heavily on technology and off the shelf programs in which to work within the medium.

It's a lack of understanding of the medium that comes off as an exercise in frustration more than a delivery of a message. We could say it is a "meta" message of adversity and striving in a medium, but I kind of don't buy it. Here's why...

There is an old saying that goes "art through adversity", and there is a lot of truth to this statement. As an audience though we don't get much of that "carried through" with the artist the work and the human story behind the struggle to create the work. There is often times a lack of... for want of a better word... "grit" to the finished product.

In this sense many of these games simply come off as poorly designed, and amateurish attempts at writing software. We many times get the feeling that it is the lack of understanding of the technology behind the tool that has forced the design to be the "way it is presented" rather than the intent of the artist.

In short: if a person draws a picture in adobe photoshop using the built in tools... "I" can tell you in about 5 seconds... "I" can't see the artist, because all I see is the tools that got this "message" to me.

The documentary "indie game" really carries this over, it's two very different stories one quite authentic, the other very mass produced and contrived.

Now some of these games are pretty clever using the passage of time and linking it to the movement of the avatar through the space. Or something like DefCon which takes something like a theme of War Games and allows the player the run a scenario in which everyone effectively dies, victory is still a loss. There is a pervading sadness about the entire experience which is reminiscent of Missile Command, but with a modern sensibility.

On the other hand something like Braid, to me, is a deconstruction... but I have a hard time as seeing it as anything other than a deconstruction. Something like Journey is also interesting but I find that it borrows so heavily (see trope) of other works and Asiatic cultural themes that at the end of the day, that is all it is... a trope of better stuff. In this sense it seems to me that it is "interesting" for the sake of being "interesting" not really because it has anything to say.

It's not bad, it's not particularly good. It sort of is what it is. My litmus test for these products is simply, "would I play it again". Are there enough layers to the simple themes, or more than meets the eye to encourage a second, third, or fourth romp through the experience? If yes, then maybe it's art... if no... then it's a one off, an oddity. In that case I tend to let the culture decide what it's merits are, but if the developer's are insisting that it is art... It probably isn't.

3)

Yes.

Day Z, as far as I am concerned, is an excellent game... I think around 300,000 people think so as well... yet it is just a simple mod, and basically a sandbox that rides on a pretty good mil-sim.

Dear Ester is a rather poor game, it tells a story that is relevant to it's creator... but I just don't care. As a "meta" commentary it's a lot like a lot of crap out in the digital space... people waving their arms around like a "Wacky Wavy Inflatable Tube Man" trying to get attention. As a work I suppose it could be deconstructed and one could tell a lot about the creator through the work... but that is more of an exercise in psychological profiling of the artist than it is the work, as the work. It's kind of pointless as I am not really that interested in expended resources to learn about some random guy exposing about him or herself.

I can go to Facebook for that.

Something like Bastion I am on the fence about. Art is subjective though. At the end of the day it's still a pretty decent game.

4)

I use the term as a derogatory statement.

Again Day Z and DefCon use a ticking clock element to build tension, Bastion is a passable game, but some of this other stuff... I have a hard time finding the drama, or even manufacturing it for myself.

Exercises in philosophical masturbation are poor places to start personally, but they are great places to deliver the audience in reflection.

This is why Persona 3 will make a grown man cry, Journey just makes me laugh (at Journey because it's silly), and Dear Ester just makes me bored.

Cat n the Coup is interesting, but ham-fisted in it's delivery. Again, it's just bad bloat ware that could just as easily be a blog... the fact that it is delivered as a game is a novelty to get it an audience, which just delivers a personal opinion half fact and half anger.

I think good art let's us come to these conclusions naturally, bad art uses art as a soap box. Again, that's just me.

As far as quality, and as you say, I may sit down and write some sheet music... it's an artistic expression but I personally don't feel obliged to say it's some magic thing other than what it is... an amateur expressing himself, for himself.

If I work on an engineering project, I may change the design dozens of times... in this sense it is an exercise in technique, there is an art to it, similar to the technical design process that goes into a high end AAA production... it's art but it's not. It's an expression of the culture that one is able to replicate at a high degree of precision. If there is a lot of work that goes into it, then I think it's safe to say that it is a "work... of art" or "state... of the art".

Avatar is a good example of this. It's an incredibly "efficient" movie, and James Cameron is a master of his craft, he is an artist... but the work as a whole isn't really art, but in a certain light it is. Art is a really flexible term and I think you address that quite nicely.

5)

I think that if that is all one can say about something then it fails as a lot of things.

We can sit down and watch "Total Recall" over and over again and discuss and pontificate about all the things that the movie is doing. Lot's of layers, really talented people did really talented things to make a very clever and enjoyable entertainment that all sorts of people may enjoy for many different reasons.

Dear Ester... I mean, what is there to say? It's attempting to be deep without much depth? That's not really a compliment... just don't have anywhere to go with it.

It's an Art Game... shrug.

That all makes perfect sense.
Language making perfect sense is an extreme rarity. People use meaningless phrases all the time and the meaning becomes ingrained into people's head through sheer repetition. What do the words "the," "big," and "cheese" have to do with the phrase "the big cheese?" The term "art games" works as a term because people seem to generally know what you are talking about when you say it. The fact that many of the same criticisms that come from art films traveled to art games makes me think that it works great (the most common definition I hear for art films is that "they are films that nobody liked." That's basically what you describe in your response).

Edit: To go on a slight tangent, I've never really believed the idea that art had anything to do with quality. To me, art is always a descriptor of intent. Anything made with the express purpose of being enjoyed by people is art. I've always identified the idea of art with an auteur, a craftsman whose trade is in making people experience (in fact, I often joke that the only difference between an artist and a craftsman is an artist doesn't know what he's doing.)

In the end, I feel like our positions are nearly identical, but I think of "artists" the way you think of "art games people" and I think of craftsman the way you think of artists. Language can be like that. XD
Nothing really to add to this at the moment, I think you and I are more or less on the same page with it.
 

Jester076

New member
Jun 19, 2012
14
0
0
Simply put, for me, an art game is one that strays from the ubiquitous confines of the "typical game" format and allows more of the gamer's own imagination into the experience. It permits far more room for interpretation and stands on its own merits as a unique game experience.
 

PunkRex

New member
Feb 19, 2010
2,533
0
0
Although I havn't played to many art games I find they tend to focus on one or two features of mainstream gaming (vey often leaving out the rest) with a hell of alot more symbolism thrown in, but thats just me.

I wanna see you do a sort of 'care free' ep Jim, I love hearing you talk about cereal buisness but its nice to cut loose every now and then, yar know?