No, at the end of KotOR, without spoiling it, you can just bugger your alignment and do the other thing.artanis_neravar said:I meant Deus Ex as a series. I'm fairly certain you don't choose anything in the end of Kotor, it gives you the ending based on your alignment. Never played Jade Empire. None of the others are actually hit a switch, they are all natural extensions of the game. There is a difference between "Flip the ending switch" and having a choice at the end of the game, that is an extension of everything that has happenedKAPTAINmORGANnWo4life said:Oh bugger. The other two Deus Exes, Singularity, Broken Steel Jade Empire and KotOR all count as well, funny enough. As well as Fallout 1 & 3's core game. Also, did you not play Fable? It happens twice in The Lost Chapters.artanis_neravar said:Um...no, the majority of the people upset loved the game, and believe it was a great game, up until the end. But other than the end most people felt it was an exceptional game.acosn said:ME3 lost most of that, and had a real lack of polish. Thank god they took extra time to add in multiplayer though!What games did a flip the ending switch other than Deus Ex? Not Bioshock, or Fable or FalloutKAPTAINmORGANnWo4life said:"...Not even in any way like traditional game endings..." That's a pretty black-and-white statement. The way this quote looks in hindsight is that they were claiming a Kodiak is absolutely nothing like a Polar Bear. The "Flip the ending switch" Ending is almost as traditional as a straight A-B plot in games, especially games with morality bars.
If this was Joe Blow Inc. working out of someone's basement, maybe a lower expectation is appropriate, but not a multi-million dollar team under what must be a multi-billion dollar publisher. When General Patton said they'd never see something coming, you'd be more inclined to believe it as a statement than if Lieutenant Johnson did.
And many other games have the variation where it blatantly asks "Would you like to help this woman, or suck her dry in the name of your evil vampiric powers?", like Bioshock or inFamous, a few times over the course of the game (and that scenario is straight out of Darkwatch, another example of both).
I actually like all of the games I listed (other than Invisible War), and don't begrudge them for having this kind of mechanism, but I do begrudge lies, and I do begrudge watching $250 get wasted over the course of 15 minutes.
The problem isn't that you actually flip a switch/smash a microwave/interact with a device to pick the ending, it's that the examples I give are just binary choices. Nuke the orphans or kiss their cheeks. The only game that I think was improved by this was the Bard's Tale (a freakin' fantastic game, I'll have you know), just because the whole game was taking just as much piss as the ending.
The reason Mass Effect 3 hurt so much more than Singularity or Darkwatch was that there was actual depth to its binary choices, clear narrative and gameplay implications to your actions, and then the ending hit.