Eh, I would say Aliens: Isolation would be a failed concept at it's outset. Let me explain.
The fear of a xenomorph isn't that it bides it time to kill you when it's creepiest. They don't. Xenomorphs kill you when you're at your most vulnerable. So a lone person (say an unarmed scientist) would be dead pretty quick. The game would be over in a few seconds in that case so the player needs to be armed and a threat to the Xenomorph. But once again, you only get one encounter with it. Either it's dead and you win or you're dead and you lose. Once gain, pretty short game. This is where the REAL fear of Xenomorphs come from.
A xenomorph is not terrifying in of itself. They kill too quick as they've evolved to to make them really scary. The catch is a Xenomorphs are like a love child between a zombie and a cockroach. Once you're done with the brain bleach I'll explain why.
Done? Good.
As I said earlier, A xenomorph isn't particularly scary. The fear is that when you see one, you can't see the hundred or the thousand around you like a cockroach. And like a zombie, they have one goal: to feed to reproduce, and you my friend, are their lunch. That is what makes the xenomorph truly terrifying. To modify it to act like some malevolent entity that enjoys tormenting the player until it decides to kill it is making it into something that is not a xenomorph. The Xenomorph is a hunter at it's core, and that doesn't go well in a one-on-one with something for a horror game.
The fear of a xenomorph isn't that it bides it time to kill you when it's creepiest. They don't. Xenomorphs kill you when you're at your most vulnerable. So a lone person (say an unarmed scientist) would be dead pretty quick. The game would be over in a few seconds in that case so the player needs to be armed and a threat to the Xenomorph. But once again, you only get one encounter with it. Either it's dead and you win or you're dead and you lose. Once gain, pretty short game. This is where the REAL fear of Xenomorphs come from.
A xenomorph is not terrifying in of itself. They kill too quick as they've evolved to to make them really scary. The catch is a Xenomorphs are like a love child between a zombie and a cockroach. Once you're done with the brain bleach I'll explain why.
Done? Good.
As I said earlier, A xenomorph isn't particularly scary. The fear is that when you see one, you can't see the hundred or the thousand around you like a cockroach. And like a zombie, they have one goal: to feed to reproduce, and you my friend, are their lunch. That is what makes the xenomorph truly terrifying. To modify it to act like some malevolent entity that enjoys tormenting the player until it decides to kill it is making it into something that is not a xenomorph. The Xenomorph is a hunter at it's core, and that doesn't go well in a one-on-one with something for a horror game.