The issue I have with the idea of ugly games = scary, the graphics of their time, in this case Resident Evil 1 & 2, were the best of that time.
So basically if you go by this concept, in 10 or 15 years when our graphics look like crap compared to the future, then will our games now days become ugly enough to scare you?
That is the major flaw in this episode. I feel this is just another cry out for fanboyism that older games = better than now games, which I have to say is a horrible lie.
Yes indie games are great and I love them, but lets face it, the music and lighting and graphics, and story (in general) are far better for the Horror genre than going back to the past.
This reminds me of the episode of Extra Credits when they discussed the music of games and the claim that older games have better music, which was a flat out lie. Back then, the amount of data which could be put on a game, also the type of recording was far below what we have today. If I remember correctly, the past had some 8-10 type of noise/tone and was used over and over. Now days we have entire orchestras to play for us. This is why I disagree with this episode, to claim that the past or lower budget games have a higher possibility to produce the real fear or horror isn't correct.
So basically if you go by this concept, in 10 or 15 years when our graphics look like crap compared to the future, then will our games now days become ugly enough to scare you?
That is the major flaw in this episode. I feel this is just another cry out for fanboyism that older games = better than now games, which I have to say is a horrible lie.
Yes indie games are great and I love them, but lets face it, the music and lighting and graphics, and story (in general) are far better for the Horror genre than going back to the past.
This reminds me of the episode of Extra Credits when they discussed the music of games and the claim that older games have better music, which was a flat out lie. Back then, the amount of data which could be put on a game, also the type of recording was far below what we have today. If I remember correctly, the past had some 8-10 type of noise/tone and was used over and over. Now days we have entire orchestras to play for us. This is why I disagree with this episode, to claim that the past or lower budget games have a higher possibility to produce the real fear or horror isn't correct.