So now I can make games about plane hitting towers and achieving massive points by doing so. Geldonyetich is right. I'm talking about my exp. alone, but I come from a family of cops. I don't mind killing cops in a video game, but GTA for example is ludicrous about it. Payday is the only thing you do is gun down cops. Like a lot. That is why I used the 9/11 reference. People are so much into that double standard that some times it's hard to realize how sleazy and imoral some media stories became.Orekoya said:geldonyetich said:It's ironic that a game I applaud for shaming a corporate money-grubbing mentality because it succeeded on morally-superior indy development mentality is not going to get my purchase because I'm ashamed to see anyone playing a game about being part of a team of money-grubbing assholes who are so morally unreprehensible that they think nothing of gunning down innocents (and each other) in order to score a quick buck by performing a bank heist.
Even if it's "just pretend," this setting puts me in a moral crisis that was really unnecessary. I really want to encourage the former behavior of indy development without corporate fuckery, because I've been enduring decades of crappy games as a result. However, the backdrop of this game is so severely off the hook that I still won't vote for my wallet for it.![]()
Not sure if this would be considered warning bait or not but it is just way too appropriate a response.
Also going back on GTA, that is one of the reasons GTA goes for the comic relief so much. Payday wants to be taken serious, when we know it simply can't. Another example are those eroge games made in Japan about raping youngster. Playing Payday (yes I played the first one) and saying well it's okay, it's not real, to me atleast sounds the same excuse as playing those eroge game and saying: of course it's not wrong. It's not real...