Maybe Nintendo just looks way too harmless to me, but to me, this looks like honest, old fashioned incompetence. Not malice.
Yeah, every character would be bisexual in practice. As in, you could any gender you want. The role-playing would then be up to you. The checks would be added for exclusionary reasons.malnin said:At best your solution would result in every character being bisexual which fixes nothing as my gay characters could still marry the opposite gender and my strait characters could marry the same gender. Also adding in homosexuality would require additional checks for not just for gender but orientation in partners.Pebkio said:You don't know much about programming, do you? You have to code the process of marriage in it's most basic form or you're going to take up a lot of space recoding marriage after marriage after marriage. First you program just one marriage function and then then extra code is written to block the event triggers in situations or settings that you don't want. The event triggers have to be present in each human character because the player could be any gender. Either they wrote code to deactivate the triggers depending on which player character gender is chosen OR they wrote code to deny access to same-gender trigger options (or wrote the inverse as a code that only allows access to opposite-gender trigger options).carnex said:As he does when he can't write episode based on facts he reinterprets someone's words and then writes about that.
Nintendo didn't make social commentary. Just because they didn't include it does not it make it social commentary. They just didn't program it in.
So they didn't just "not program [homosexuality] in"... they had to actively program homosexuality out.
Once again, you are completely ignoring the larger game design. Yes, you write that big block of code for how two characters interact. And then you write many hundreds of times that amount of code for all the other things in the game, many of which touch in one way or another on the characters gender.Pebkio said:No, you're wrong about that. Writing code specifically for gender would be harder to write code without taking gender into consideration. The difficulty rising in proportion to the complexity of the interactions.DrOswald said:This assumes that marriage in this game is completely shallow and gender a non issue. If you take game design into account then including same sex marriage is much harder. They most certainly would have had to program in homosexuality and design around that possibility. Not to mention that increasing the romance possibilities from 1(M-F) to 3(M-M,F-F,M-F) will exponentially increase the difficulty of creating content and AI programming.
Frankly, your extreme oversimplification of this issue makes me think you know next to nothing about software development and game design.
You write a very long stream of interactive code that determines how one character models can interact with each other. It saves a hell of a lot of space to just write one string that can then apply to everyone and then just control the variations though smaller lines of code.
To have a separation in terms of activities across gender (which is what would be required to have the need to program homosexuality in)... first you have to write specifically for the purposes of separation (which is automatically more work than the first option). Then, you have to have to have multiple lines of code that are doing the same thing as each other (thus taking up the twice as much space) with only slight variations in each.
I'm not saying they couldn't have done that... I would just point out the sloppiness mess of that code...
...for the reason of, what appears to be, keeping certain same gender people from participating in all activities.
I never said anything about Dev teams. I said they were planing on selling the game globally, not just a game for Japan like you stated. They did not suddenly decide to translate the game, that is something that starts in development.Dragonbums said:No they didn't. They only planned on doing it this year. By this time Tomodachi Life was still an entire year old. If you seriously think that a large company with multiple projects to work on would still have the dev team of a one year old game intact then your sorely mistaken.direkiller said:bull, Nintendo had always planed a localisation of Tomodachi Life,
Here's one, from his old home on Destructoid:Zero Serenity said:Got a link? I'm now curious as to his writings.JoJo said:Yeah, he's mentioned his sexuality before in some of his written articles, usually he just makes light of it in these videos.Zero Serenity said:Did Jim just admit to being Bisexual? Explains his love for Commander Shepard now doesn't it...
You know what, you are absolutely right. I was under the assumption that this was an interactive game. Sorry, yeah, in terms of what type of screensaver this is... the designers had two real choices:DrOswald said:Once again, you are completely ignoring the larger game design. Yes, you write that big block of code for how two characters interact. And then you write many hundreds of times that amount of code for all the other things in the game, many of which touch in one way or another on the characters gender.
And even then you STILL have to include a flags to prevent certain types of relationships because if you don't you are going to have strait characters in same sex relationships and gay characters in hetero relationships.
Your solution is possibly the worst way to approach this problem. It barely solves the initial problem and breaks tons of other stuff in the game. It doesn't work.
And you know what is even worse? Because you know that you are going to be making a game in which you need to differentiate between sexual orientations you would still make it the second way with that stuff built in from the start. The game design already calls for distinction based on gender, you would build it to do so from the ground up. As for rewriting the code multiple times with slight variation, there is a solution to that: Helper methods! A technique that is so basic it is taught to student programmers in week two of the first programming class offered at any university.
This is what I am talking about when I say you know nothing about software development and game design. You don't even know the most basic techniques.
During the initial creation and release of Tomodachi Life Nintendo had zero plans to release this game to any sort of market outside of Japan. It was only until this year during Nintendo's recent financial reports that they decided to port over games they consider "Too Japanese" to a global audience.direkiller said:I never said anything about Dev teams. I said they were planing on selling the game gloabaly, not just a game for Japan like you stated. They did not suddenly decide to translate the game, that is something that starts in development.
The anser is rather easy if you bothered to pay attention
A game with a tight nit story where I make a charter is not the same as open world romp that is ment to be a simulation of me.
Considering how it was only released in Japan, and considering (which most people here haven't) that in Japan it is illegal to marry gay couples Japan it would make sense they didn't put it in . And in terms of social perception someone in one of the other threads relating to this issue stated that only a little more than half of the population agrees on this issue. As opposed to here where it was like 70%.Is it genuinely that hard to see why in a game about simulating you and your relationships, they leave out a good number of publicly accepted relationships and people get mad about it?
Virtual Families 2 by the looks of it is also a game that isn't based in Japan where gay marriage is illegal.Virtual Families 2 fell under fire for the same reason(the 10 people who played that game anyway), I don't see why Nintendo should be any different.
Hell I can't wait to see what happens when dating horses, dogs, etc. get into games. *I'm not one of those "What's gonna be next?" guys by the way.*NightsOwl said:So, pretty much what this is saying is that Gay relationships should be in any game with relationships by default now?
I agree. And I feel it should be the standard by now too. Even if I'm not gay myself or even if I am, I might get a bit of enjoyment seeing the main character of a game swing both ways. Really, it only helps make everyone happy, unless they're homophobic, which at that point, they can go shove it.
Inclusion of every party cannot hurt if it's a party that does no harm.
Freedom of speech is not equal to freedom from response. If bigots have the right to say whatever they want, so does everyone else. Or do you believe that bigotted statements and action are more worthy of protection than critizicing said statements actions?Transdude1996 said:You pointed out about how there's an issue in a state in the US about turning away customers due to the owner having a religuous belief against homosexuality. Well, that's their own fucking right. Owners should have the right to turn away whoever the hell they want. It may not cause their business to do well, but that's the point. America is supposed to be a place where people can say, do, or believe whatever they want and not get attacked for it.
No, this is what actually happened.Big_Isaac said:Just checked again and, yeah, unless I'm missing or misunderstanding something, this is how the whole thing went:
- Nintendo releases the game with the gay marriage thing
- The devs patch it away because it wasn't intentional
- The press starts going on about Nintendo being against homosexuality
- Nintendo responds, saying "this isn't what we were trying to say. We were just fixing a glitch"
Basically, the fault lies with whoever moron thought that patching gay relationship out of the game was necessary
He had to make episode about something and to make it into something that would attract attention. That's all "game press" today is. Clickbaiting...BiH-Kira said:Dear Jim, maybe you should inform yourself before making such a video and calling out Nintendo on something that they didn't do.
So AI is controlling who your Mii is trying to hook up with? I assumed you were controlling your little avatar, so the whole idea of having checks for orientation didn't make any sense at all. If you're not controlling your character, then does having your sprite get married actually matter to the gamer? This style of game doesn't appeal to me in general, so I don't get it. Are there any Nintendo fans out there that can tell us if having in game relationships is something that would make or break Tomodachi Life for you?Pebkio said:Yeah, every character would be bisexual in practice. As in, you could any gender you want. The role-playing would then be up to you. The checks would be added for exclusionary reasons.malnin said:At best your solution would result in every character being bisexual which fixes nothing as my gay characters could still marry the opposite gender and my strait characters could marry the same gender. Also adding in homosexuality would require additional checks for not just for gender but orientation in partners.Pebkio said:You don't know much about programming, do you? You have to code the process of marriage in it's most basic form or you're going to take up a lot of space recoding marriage after marriage after marriage. First you program just one marriage function and then then extra code is written to block the event triggers in situations or settings that you don't want. The event triggers have to be present in each human character because the player could be any gender. Either they wrote code to deactivate the triggers depending on which player character gender is chosen OR they wrote code to deny access to same-gender trigger options (or wrote the inverse as a code that only allows access to opposite-gender trigger options).carnex said:As he does when he can't write episode based on facts he reinterprets someone's words and then writes about that.
Nintendo didn't make social commentary. Just because they didn't include it does not it make it social commentary. They just didn't program it in.
So they didn't just "not program [homosexuality] in"... they had to actively program homosexuality out.
...and then it suddenly occurred to me to wonder if this game is interactive...
*some checking later*
Well, it's not, it's entirely just... a... um... screensaver? A screensaver with adjustable initial parameters. Okay, I see it now. I was under the assumption that this was a game we were talking about.
Okay... so the designers had two choices:
Add an entirely new input choice and data set that controls which gender your Mii would try to couple with
...or...
Add a hidden value that restricted trigger events between all couplings except for one
Yeah, with those two choices I can see which one was the easier one.
I've always hear this about development in NoA. If it's true then that must suck ass to work for Nintendo here. Never get any input into anything.Elyxard said:What some people don't understand is that the reason it's wrong for Tomadachi to not have gay marriages while it being okay for other games to not have it is the fact that you're inserting yourself into Tomadachi as your Mii. It's not a designed character you're playing, it's literally yourself. The Sims would get the same kind of beef for excluding same sex couples.
Especially since there's no direct narrative in Tomadachi; the ease of which it would be to include same sex marriage would be paltry compared to most other games. That's what makes this damning for Nintendo.
And that's partly the problem, NoA doesn't have the authority to make even the slightest changes to the games they localize I would bet. I'm sure they would have loved to have made the change, but they lack the approval and manpower to do so, which is a real shame.