First, it would most definitely be more of a shitstorm if they had removed relationships from Mass Effect altogether. The only shitstorm that resulted originally came from conservative pundits who aren't even end-users. I wouldn't be surprised if the "controversy" actually increased sales. Dropping romance, OTOH, would have pissed off a large sector of fans, decreasing sales. Gamers expect 'ships in their space-opera RPGS...Zachary Amaranth said:How can you tell that's the intent? Bioware's shallow normally, and they've had gay characters in their games since before this became an internet kerfuffle.Abnaxis said:My point isn't that the gay option is more shallow, but that the shallowness is exacerbated by the fact that it was tacked on with a minimum amount of token effort, by people who don't have any artistic desire to add a homosexual option but included it because the corporate guys don't want a PR headache.
I mean, if they wanted a PR headache, wouldn't Bioware have taken relationships out of the games after Mass Effect at the very least? That was a huge shitstorm. Why add a gay option when the path of least resistance would be removing relationships, not adding gays.
So tell me, how do you know so certainly that these are just to check a box?
On to the more important point, here's the thing: what I'm talking about is a gut reaction, based on intuition and first impressions. I'll do my best to pin down why "eye-roll" is my first instinct, but I'm not 100% certain.
Given the nature of this feeling, I don't know how to describe it without a specific example, so I'm going to talk about Dragon Age: Origins. I have a lot more hours with DA:O than the sequels, and I'd like to avoid the nonsense of "but it's in the fuuuuutuuure so sexual orientation totally doesn't matter" (and it is nonsense) that you get when talking about Mass Effect.
So in DA:O, you have four romance options: Alistair, the sensitive, playful, eager-for-commitment white knight looking for a soulmate to grow old with. Morrigan, the bullshit fanservice romance that makes no sense with her character but you can't make a character with such copious side-boob and not let the player hit that. Leliana, the exotic french choir girl, with all the savage church-repressed sexuality you would expect from something like this. Finally, there's Zevran, the damaged bad boy with a cavalier attitude, whom you can fix if only you can pierce through his fear of commitment.
Alistair and Morrigan are straight-only. For Alistair, it's because his entire character hinges on being traditional, and even the cynical writer has limits. Morrigan, because if she went both ways then homosexual women would have more options than homosexual men, and That Wouldn't Be Fair. Besides, we all know players want Morrigan for the Side Boob, because she has the personality of a reddit troll [http://www.escapistmagazine.com/articles/view/comicsandcosplay/comics/stolen-pixels/6864-Stolen-Pixels-149-Approval-Ratings].
That leaves Leliana and Zevran. Great! Switch some pronouns around and we're good to go! I'm sure there are a ton of gay men who fantasize about (Justified) Sexy Nun [http://tvtropes.org/pmwiki/pmwiki.php/Main/DracoInLeatherPants]!
It's like the homosexual options are a bad console port--the developer went through a minimum amount of effort, to take a thing designed for one environment, and shoehorn it into another. They put in a token effort, so they can expand their audience while incurring a minimum amount of cost, with little to no actual regard to what it adds to the experience or how to make it more appropriate for the target platform. And like most token inclusions, it masquerades as "inclusiveness" when it's only checking the box on the PR checklist.