It's not "all correlation" it is explanation of correlation. I have given you hard data.animehermit said:You keep saying all of this, but it doesn't really mean anything, it's still doesn't mean that sales are down because games are expensive. You don't have any hard data, it's all correlation. You can't just say game sales are down ergo games are too expensive, there's still no evidence to support that the reason sales are down is price. It could be any number of different reasons ranging from advertising to the fact there weren't any decent titles coming out.Treblaine said:Why? Why do you say there is no evidence game prices have a part in low sales?
There is a lot of evidence that price is a major factor, lets summarise:
-comparative game price compared to wage for this time in previous generation
-The increasing cost of living in recent years (food, fuel, etc)
-The complete consistent of $60 per game and near ubiquitous extra costs in DLC of removed content, online passes and more expensive XBL Gold
How can you so easily dismiss the problem with price? All these developers saying $60 is too much for a game, then making special pleading for their game.
And as for cheap games: I don't know why you want to make this argument, there are better free to play and cheap titles on the PC, but that doesn't mean that there aren't cheap ways to game on consoles as well.
Good job missing the entire point of the video there. After all, people who only make minimum wage clearly don't have anything more important to spend their money on and thus can spend it all on expensive video games that are chock full of DRM, online passes, and cut content that the publisher will happily give you back for even more money.Sober Thal said:About one days worth of work, for minimal wage, can get you the money for a new AAA game. (Even in Australia)
Of course! Because after all, everyone who creates content for this site spends all of their time reading the forums here and looking for threads that they can turn into articles and videos. Seriously, where do the two of you get off thinking that the only reason people write a news article or make a video about a topic is because you posted it on a forum first? Full of yourselves much?!Eri said:Don't get your hopes up. In the years that I've been here, I've posted several topics hours, even days before they posted them as news and yet I've never once received credit. I even brought it up a time or two and said they have no obligation to do so etc.Owyn_Merrilin said:Great video. Only question: do I get a writing credit?
http://www.escapistmagazine.com/forums/read/9.374224-Games-are-a-luxury-item-So
I kid, but that is two weeks in a row where the topic has come straight from the forums. A special thanks line in the credits might be a good idea for videos like that.
Not a lot to say in response, but a couple things:HellsingerAngel said:This entire post made me smile. No snarky comments, no sarcasm, some actual analysis done. It made me smile really big and I just wanted to say thank you before I start to dig into the meat of the post.
I used the first thing that came to mind that would be extravagant. You're correct, it wasn't the best example I could have used because gold is a much more finite finished product than video games. However, you can take your pick on the various luxuries we as humans have created and find a similar example for commercial goods. I used luxury cars in a reply to someone else and with some quick googling was easily able to find various figures for prices on luxury cars year by year which has shown a fairly stable market, despite the total automotive market crash for the past little bit. My point was luxury items are expensive and don't fluctuate often because they're luxuries.Zom-B said:Gold is a resource and a commodity, not a product. There is also a finite amount of gold in the world, while for all intents and purposes there are an infinite number of games to be made. Your analogy doesn't work because you're comparing two things that are in no way similar. Gold has value while it is still in the earth, and becomes even more expensive once the costs to mine, transport and refine it are factored in and then again once value is added by using it to make products like jewelry and electronics.
Video games, by comparison, have little value while still "in the ground". A concept and a story are a start, but a video game doesn't have value until you can get it to consumers. Though I will grant that an intellectual property, such as an idea for a game, can have value to the right person.
That could be true. It might not be. The new console generations for both Microsoft and Sony are looking to be right around 2014-2015, so I don't believe game sales would slump this quickly. I could see why Xenoblade might not sell because of the early attack Nintendo is putting on but that shouldn't create a numbers decrease that's so drastic. Then again, your proposition also debunks Jim's proclamation that games sales are down because they're too expensive but rather that people don't want to invest in products that will potentially become obsolete in two to three years. I dunno, take your pick, but I do agree that maybe next year we'll start to see a slump when something more substantial about the new console generation gets shown.Zom-B said:While taste is subjective (Portal 2, DA2, Crysis 2, Bulletstorm are all less interesting to me than Amalur, SFxTekken, The Darkness 2 and Soul Caliber 5. Go figure.), most industry watchers and analysts realize that a big reason that game sales are down is because consumers are ready for a new console. It's not just your list of games.
Actually, they're the exact same problem. Authors don't see the revenue from books being re-sold. Neither do car manufacturers (except maybe spare parts to fix them). It's the pawn shop policy and I think publishers need to back off in that respect. At the same time, GameStop are being total douche bags by basing their entire business model around cutting out the hand that feeds them their products. I feel bad for publishers in that respect where they do need to try and push those new games sales to get the return they'll need in order to keep publishing. the two quickest solutions to this problem are quite literally A) Go all digital -or- B) Stop giving your product to GameStop, take a massive hit to sales for a couple years while they etch out deals with places like Wal-Mart, Furutre Shop, Best Buy and small games stores and dig themselves out of a hole they never really dug (for some of the part). While option B would solve the problem much faster, it's not the more attractive option, for sure. I think pushing a digital media model would really help pricing in the industry and thus am excited to see services like Steam and Origin.Zom-B said:You know what I find interesting? In your example here, you can lump all media together, but as soon as we talk about used sales, videogames become something special that don't work the same as used books or used cars (maybe not you specifically saying that, but you get my point).
To be honest, I think entertainment as a whole is a necessity. If we didn't have any, we'd all go crazy or do very crude things like start wars for that purpose. However, AAA games are a luxury and there are plenty of games out there running free business models as well as games that are running $10 business models. The later might not be the newest and hottest games around but they're affordable and still great games. Much like a good book or a good movie, a good game never becomes bad. If you want to game, there are opportunities to do so, so complaining that the luxury part of the system is too expensive for you is just petty greed.Zom-B said:Videogames, in fact, are a different beast than books or movies. They are consumed differently and purchased differently. Very few books or movies ask us to invest 100 hours, for example. Books and movies aren't interactive, either. You can't affect a movie or book like you can a game. If we agree on this point, we can't compare books, movies and games using the same criteria. Personally I would say that games and movies are luxuries, reading is and should be a right and a necessity for all people. Few things impact our lives so forcefully and positively as being able to read and then using that skill to learn about our world, communicate and enjoy our own and others imaginations.
So what happened to the other 1550 years books have been in circulation? When you look at media, you need to look at it from the beginning. As it stands, video games are very young right now, more than three times as young as the last big step which would be movies. In 1920, movies weren't in common circulation like video games are today and historically we're booming and on the right track compared to all other forms of media forty years from their conception. Book prices have been relatively stable in the past fifty years, yes, and I would also expect that from video games when we get there in the timeline. Unfortunately, that isn't now. We are far from perfecting the distribution methods of our medium with standard models and the digital age that looms over us isn't helping very much. We're trying to perfect something while also making a culture shift and that can be difficult. however, we're also the pioneers of this medium. We are literally making history and that is a privileged, not a right. Yes, it sucks that some games cost sixty dollars but that's sometimes the price you pay in order to enjoy the premium experience. For all others there's your Super Monday Night Combats, your TF2s, your Dofus', your League of Legends' and so on. Gaming isn't as limited as Jim makes it out to be and it's extremely frustrating when he goes off like the industry owes him something when they don't. If he doesn't like it, he should get a new hobby or luxury to indulge himself in.Zom-B said:I would have a very hard time believing that the reason books have gone down in price- which they haven't really, in fact. see this link: http://www.theawl.com/2011/12/how-much-more-do-books-cost-today - because their production has been perfected. It is one factor, I'll grant you, for lowering prices for products, but it's not the only one. The economy plays a part, as do availability of materials, shipping costs influence final cost as well as employee wages and author salaries. To pin it on any one thing is naive. That being said, aside from a few ups and downs, book prices for new hardcovers have hovered right around $30 on average since the 50s.
I agree that relatively speaking, game prices are down. However, when current economies and the expenses most people have in their lives are taken into consideration, video games look too expensive, especially if we compare the value we receive from other entertainment options. I'm not going to get into a big thing about it, but I think that the $60 price point is too much. As small as it is, I think that a simple drop to $50 for a new game would have a marked increase on game sales. I know that I would buy more games at $50 than I would at $60 and I can't be the only one.bjj hero said:There is a difference between houses, cars and videogames. No matter how much homes and cars cost people will buy them as they are necessities. People will go into debt to own a house as they need somewhere to live, the same way you will go into debt for medical bills, food etc. Somethings you need. Games are not on that list. Houses get more and more expensive to the point where people cannot afford them and they are over priced, then prices come down.
Games are affordable, demonstrated by the millions and millions of people who buy games. As I said, the price of new titles has come down in real terms. If games were now £120 I think sales would nosedive so its hardly "moot". Games are more affordable now and interestingly more games are sold now. There is also a mix of price points for games so no one is excluded. Games are worth whatever people are willing to pay for them and they are selling pretty well at $60. You say the industry will shrink if the £60 price point doesnt change but its been there for a while and seems to be doing fine.
Then I guess I imagined this...Zachary Amaranth said:No, you didn't ask, you outright dismissed him by saying he did not have one. Huge difference. In the future, keep in mind that your old posts are viewable by anyone with a clue.
Pretty sure that's asking him to give me proof. I have no idea what you could have misconstrued that into.HellsingerAngel said:Can you give solid evidence that a less expensive product will provide more profit on a consistent basis within the industry, or is the reality more so that it'll sell more copies but have no real effect on the dividends? This is where your logic falls short, Mr. Sterling, in that you voice an opinion but have no real proof of the model.
No, a strawman argument is this:Zachary Amaranth said:See, nobody said that. Please don't strawman me.
No one did say it. I felt it was implied and was asking you. If you didn't mean so, you just need to say "I didn't mean it like that. What I meant was (insert explanation here). What makes it apparent that you did mean it that way is that you attempt to misdirect the accusation instead of explaining yourself.Wikipedia said:Person A has position X.
Person B disregards certain key points of X and instead presents the superficially similar position Y. The position Y is a distorted version of X and can be set up in several ways, including:
Presenting a misrepresentation of the opponent's position.
Quoting an opponent's words out of context ? i.e. choosing quotations that misrepresent the opponent's actual intentions (see fallacy of quoting out of context).[2]
Presenting someone who defends a position poorly as the defender, then refuting that person's arguments ? thus giving the appearance that every upholder of that position (and thus the position itself) has been defeated.[1]
Inventing a fictitious persona with actions or beliefs which are then criticized, implying that the person represents a group of whom the speaker is critical.
Oversimplifying an opponent's argument, then attacking this oversimplified version.
Person B attacks position Y, concluding that X is false/incorrect/flawed.
This sort of "reasoning" is fallacious, because attacking a distorted version of a position fails to constitute an attack on the actual position.
Accusing me of confirmation bias would be saying that that statement is opinion driven, which everything is always going to have an opinion. The reason I stated it was because most people's opinions are in that train of thought concerning last year's gaming line-up. Does it fit yours exactly? Well, no, you've said as much. Did it fit a large populous of the gaming world's opinions? Well, yeah, there was a lot of talk about "was this year the year of gaming" and I think that my statement is fairly grounded in saying that last year's line-up was far better received than this year's and that had a direct impact on sales.Zachary Amaranth said:Mmm...That's either confirmation bias or teen spirit. I forget which one is the fallacy and which one is the Nirvana song.
Not sufficiently, no. I'd also care for you not to be snarky about it. I asked because I wanted some sort of actual proof rather than you saying it's true. I'm putting my two cents out there and if you have evidence to disprove it, well, awesome, because I learn something I didn't know. Treating me like a simpleton by saying "well, isn't it obvious" just makes me think more so that you have no proof.Zachary Amaranth said:And that alone doesn't explain it?
You do know that has something to do with parity of your dollar, that inflation still exists, right, that some genres of books don't take exactly 400 pages to all the information inside a book and may go under or over? Even ignoring all that, has the quality of books gone down? Since when has something to be considered art been about quantity? That's sort of what we argue with games, no? That the quality of a game can sometimes outweigh the quantity presented? That's getting into subjective territory, however, and saying "X pages should always equal X dollars" would be silly. Saying books are getting more expensive should just be "prices in books have gone up" but the example you gave would account for the recent parity of the dollar and inflation, cause guess how much Canadians were paying for their books? About $5-$8 more. Now it's around $2-$5 and our dollar is roughly equal.Zachary Amaranth said:Standard novels (paperback) only a few years ago listed at 5 or six US dollars and most ran around 400 pages. We're now paying 8-9 dollars for 300-350 page standard. There are always exceptions, especially epic fantasy or hot authors that are guaranteed to sell.
CDs & DVDs have been a stable pricing for awhile
So, this is an interesting point. Again, prices going up on goods is not uncommon. Inflation and parity tend to do that. What I want to touch on is the comment of Wal-Mart trying to undercut where they can. It's interesting to me because Wal-Mart, despite having this philosophy to grow their retail chain, still prices games at the $60 range for new releases. At best, maybe five dollars cheaper on an iffy title. So why is that? Giant industry conspiracy like the RIAA or the fact that that's actually what they have to price it at to make a decent buck off it?Zachary Amaranth said:1998-ish, when the RIAA was found guilty of price fixing and ordered to lower their prices, records averaged about 18 dollars US retail. 2008, about 22 retail. Now you can expect to pay around 25. This is why I primarily use digital or etailers. Amazon's music is usually eighteen MAX, and more often closer to 12-15 for a physical disc.
EDIT: To clarify, while Wal-Mart and the like are retailers, they heavily undercut most retail.
If you want to count Wal-Mart prices, they've still gone up steadily for the most part.
Which is opinion. Care to enlighten me with cost figures so it can be fact because a lot of people say this but they don't have proof to back it up. From my understanding of the situation, most game companies are not willing to share those numbers, so I pretty much have to take their word for it, but if you have proof otherwise I'd love to see it.Zachary Amaranth said:Yes, but since markup is the big portion and the increasing portion, that's still more or less moot.
Exactly as you put it. Since they've entered the market, as in, they had no infrastructure to begin with in these areas. They'd need some way to cover that loss. The best way? Jack prices up a little because you're getting a premium experience. Want books for cheaper? Go get them from another party with a less premium service. Welcome to capitalism, enjoy your stay!Zachary Amaranth said:Except this is since Sony and Amazon entered the mainstream and made this a working model. Oh, and Apple. Can't forget the iTunes ebook store. But hey, blame it on infrastructure.
Well, no, it's impossible for me to prove that they're using cost to fund their infrastructure. At least I admit it. Then again, I can prove that prices are overall lower at larger eBook companies, just not that all that money they aren't taking is going to infrastructure.Zachary Amaranth said:So you're demanding facts from everyone else, but pulling arguments completely from your ass. Huh.
Didn't you just complain that the pricing for eBooks has shot up and that pricing only used to be fair before the large companies got a good hold on the market, even though their prices are better? Hypocrisy indeed.Zachary Amaranth said:You mean ebooks, which offered relative freedom and a decent pricing model without attacking the used industry are okay when games which did the opposite are not? WHAT HYPOCRISY! Oh, wait.
I will have to concede this point, mostly because I don't care enough about other media to know what goes on. I suppose that's just bias on my part. Then again, I don't see many people calling movie-goers or music enthusiast self-entitled and whiny. Regardless, again, I don't care enough to go to these sites and listen to the complaints about stuff that really does seem as trivial as the complaints that gamers have about digital media. I've just never heard of these "massive complaints" about digital distribution in movies and games because those companies seem to understand what they're peddling.Zachary Amaranth said:Music had a fuckton of complaints until they developed a better model for it. Rather than, you know, punishing online consumers with extra hoops to jump through. That sort of demonstrates that whole model you were desperately seeking, but feel free to ignore it. People still ***** about digital music.
More importantly, the major wave of complaints didn't die down until the advent of DRM-free major distribution. iTunes going DRM free, Amazon MP3 starting up, and eMusic getting deals with the major labels for their music.
It's almost like music fans had the same problems up until they changed the model.
Movies? Just Ultraviolet alone is causing a shitstorm.
Have you ever visited an audiophile website? I'm just curious, because the bitching on one of them is proportionate to the gaming bitching on this one. Because that alone would seem to invalidate your point. There is no universal compliance outside of gaming or universal dissent within it.
Don't look at used games in itself as "a problem" as if it is a causative effect, but rather consider it as a symptom.Zom-B said:Not a lot to say in response, but a couple things:
used sales. Books, automobiles and many other products have been dealing with this issue forever, basically, and regardless of what the industry or some consumers think, we all have a legal right to buy and sell items that we own, including the software license on a game disc. This is nothing new and if Gamestop wasn't providing this service, someone else would or we'd just see an increase in private transactions via craigslist and eBay, etc.
As far as publishers cutting out Gamestop in favour of other retailers, aside from the chances of that happening being vanishingly slim, both the Futureshop and the Best Buy where I live deal in used games as well. Not to the same degree, but I think that's only because Gamestop is the default stop for most people looking to trade in games. Which just goes right back to my previous comment that another retailer will quickly fill the void left by Gamestop if it ever leaves the market for some reason.
Finally, re: used sales, manufacturers and publishers have many ways of fighting them. The two biggest ones I can think of are planned obsolescence and yearly models, something that the electronics and automotive industry excel in. There's a reason that most electronics are built to last only a few years and why cars are not meant to run for 20 or 30 years, despite the fact that they could easily be made so. It's the industry's way of fighting used sales. If there's always something newer and better around the corner, consumers will want it.
I'll finish off by saying that I don't think that used sales are a problem for the industry- at least not in the way they claim it is. They are a problem, but only in that it forces the industry to think about keeping prices competitive, it forces them to think about whether they want a quick cash in on a rushed development schedule or if they want to put out a truly good game. I honestly think that the game industry is fighting used sales with the wrong tactics and are treating customers as a cash machine and not something to be dealt with respect and intelligence. If the industry put half as much effort as they do into DRM, fighting piracy and used sales and gouging customers into creating truly desirable products, from the code on the disc to the packaging to what comes with the game, they'd have far fewer problems. I can't even count how many forum posts I've read all over that place from people wanted a deluxe edition, a collectors edition, a real manual, and other in box bonus items and willing to pay more for it. Instead we get a bare bones box, a buggy game, a 2 page fold-over manual and day one DLC. Something wrong in that equation, to me.
Games are only more affordable compared to Cartridge games when the market was much smaller. When they moved to disc based (as they are today) the price plummeted and the industry more than doubled in size (by number of video game consoles sold per generation).bjj hero said:Games are affordable, demonstrated by the millions and millions of people who buy games. As I said, the price of new titles has come down in real terms. If games were now £120 I think sales would nosedive so its hardly "moot". Games are more affordable now and interestingly more games are sold now. There is also a mix of price points for games so no one is excluded. Games are worth whatever people are willing to pay for them and they are selling pretty well at $60. You say the industry will shrink if the £60 price point doesnt change but its been there for a while and seems to be doing fine.
Treblaine said:Games are only more affordable compared to Cartridge games when the market was much smaller. When they moved to disc based (as they are today) the price plummeted and the industry more than doubled in size (by number of video game consoles sold per generation).bjj hero said:Games are affordable, demonstrated by the millions and millions of people who buy games. As I said, the price of new titles has come down in real terms. If games were now £120 I think sales would nosedive so its hardly "moot". Games are more affordable now and interestingly more games are sold now. There is also a mix of price points for games so no one is excluded. Games are worth whatever people are willing to pay for them and they are selling pretty well at $60. You say the industry will shrink if the £60 price point doesnt change but its been there for a while and seems to be doing fine.
But things have changed. Average income has not gone up with inflation but to some extent has gone the other way while cost of living has increased and we are having to live with more and more debt.
Games aren't worth it as most people aren't actually buying the games for $60. Only a minority are buying games at $60, look around in an actual video games store and you'll see most of the shelf space (easily 75%) is dedicated to used games selling for well below $60! The relatively more affluent consumers buy for $60 and trade in and sell on and they sell on when they are done, except for a huge proportion of people who pay money for these games... they don't give any of the money they spend to the actual people. Or there is a constant cycle of trading in for new and then trading that in for old, only putting a bit of their money into the industry with most of it staying in retail rather than going to the actual developers (or the publishers who support them).
Stores like Amazon and Walmart may subsidise a few new games below $60 but that's a sacrifice they make to attract business so they buy other stuff in their store. It's loss leading that is limited and not comprehensive.
Games are a scarcity because the new ones cost so much that so few get into the market and Gamestop is getting rich sitting piggy in the middle selling everyone games to each other at HUGE markup, greater margins than they get selling them new. And there is a huge market now with PS3 and 360 combined making 130 million consoles yet still games like Battlefield 3 and Skyrim, MAJOR RELEASES, each struggle to sell 10 million. Arkham City only broke 5 million.
I do not think only 4% of HD console owners played Arkham City, I think only 4% bought it NEW! And then it was shared out amongst many more.
"There is also a mix of price points for games so no one is excluded."
Really? Maybe for PC gaming thanks to open competition with Steam, GOG.com and other independent purveyors, but on consoles you have two price points:
$60 = for full featured games (plus $15-60 extra for the full content sold separately)
$15 = for very limited games, linear 2D or 3D-in-2D-plane games or extremely spartan full 3D games
They are not selling pretty well at $60:
-Team Bondi closed after the "relatively" good sales (for a console game) of LA Noire, relative for consoles games
-THQ is in very dire straits
-EA reporting almost consistent losses (floating thanks to success of Old Republic on PC)
-Nintendo reports their first full-year loss
-Sony has been making a loss every year for a while now
-There is only room for one CoD in the console market right now
-Many Developers admit $60 is too much for most games
The industry can't shrink, it's starving. Parts of it are dying while a few are sitting pretty, like CoD but even with something like Skyrim it's no where near as successful as it should be, such a good and famous game yet only 6% of the actual console market bought it.
Also you must realise that on consoles the way the disc retail model works the actual people who made the game get a smaller proportion of the money than pure digital on an open platform like Windows or Mac. Notch got 100% of the money everyone paid for Minecraft, Team Bondi+their publishers got only about 40% after retailers and console-manufacturers took their cut, making about same amount of money per-sale as Minecraft.
That might be the case, but I think music proves it can be done otherwise.JEBWrench said:Though personally I doubt there will be a change in model until the primary method of delivery is digital for AAA gaming.
Sorry, was speaking from SC2 experience, I did not think Blizzard was sos stupid to make a SP online only. I hate it when good people do dumb things.Shjade said:Unless you can point to a source saying they plan to alter D3 in the future to make this possible, I'm going to assume you're saying this out of optimism rather than likelihood.BreakdownBoy said:You will most likely be able to play Diablo3 offline, just with out muliplayer functions.
It was not implied. As such, you distorted my statement. That's the strawman fallacy, even if not as polarising as your Wikipedia example. Sorry honey.HellsingerAngel said:No one did say it. I felt it was implied and was asking you.
Wow. that's kinda false on every level. Confirmation bias isn't an issue of "opinion," strictly speaking, and not everything is opinion driven. One could go by statistics, for example. You know, data. Data is rarely opinion.Accusing me of confirmation bias would be saying that that statement is opinion driven, which everything is always going to have an opinion.
Honey, that wasn't snark. When I'm being snarky, you'll know it. I was asking a question. For someone who keeps saying "I was asking a question" you might want to try practicing what you're preachin'.Not sufficiently, no. I'd also care for you not to be snarky about it.
Except you implied correlation where this does not.You do know that has something to do with parity of your dollar, that inflation still exists, right,
Which is nice, but those books existed before, so it's completely irrelevant.that some genres of books don't take exactly 400 pages to all the information inside a book and may go under or over?
You're trying to shift the goalposts. It's cute, but let's try and stick with the objective things that we were actually discussing. Printing costs are increasing, so it's costing more to put out books.Even ignoring all that, has the quality of books gone down? Since when has something to be considered art been about quantity? That's sort of what we argue with games, no? That the quality of a game can sometimes outweigh the quantity presented?
It would be. Thankfully, nobody's saying that."X pages should always equal X dollars" would be silly.
No, it's not.Which is opinion.
So you can dismiss them? Hmm. Seems pointless.Care to enlighten me with cost figures
Since meaning "after," not "as."Exactly as you put it. Since they've entered the market, as in, they had no infrastructure to begin with in these areas.
Yes, ONE BOOK certainly proves things wrong. Except you can find single books where the Kindle price is higher than the paperback price. Oh, maybe that's why dealing with averages and statistics are a better model than "I saw a book that was cheaper, that means there's no trend."Except...
Current prices for The Hunger Games
eBooks.com - 21.95
booksonboard - $16.03
Barnes & Noble - $8.99
Kobo - $7.99
Sony - $5.00
Amazon - $5.00
Then don't make the statement. If you demand proof when others' talk, don't make a statement and then later pull back.Well, no, it's impossible for me to prove that they're using cost to fund their infrastructure. At least I admit it.
In one case.Then again, I can prove that prices are overall lower at larger eBook companies, just not that all that money they aren't taking is going to infrastructure.
Mmm...Lying. I like it.Didn't you just complain that the pricing for eBooks has shot up and that pricing only used to be fair before the large companies got a good hold on the market, even though their prices are better? Hypocrisy indeed.
Kinda like your whole argument.I suppose that's just bias on my part.
Which is just bias on your part.Then again, I don't see many people calling movie-goers or music enthusiast self-entitled and whiny.
Ironically, implying that both parties are doing it. And yet, you take parting shots even as you say you're done and try and pretend to be above it.rather than spit acid at each other.