Jumplion said:
...and? Is interactivity the only thing that games should evolve on? There are plenty of non-interactive aspects that games can, and should, evolve from. Just because it's what separates gaming from other mediums doesn't mean it should be the only thing we strive for. Heavy Rain goes for innovation (and it is innovation, good or bad depends on how you see it) in the story department with a branching story structure that can only be done through an interactive medium. It's just one thing out of many.
Quite frankly,
yes. And I don't mean that all games should strive to be open world complete freedom types, but that games should not compromise the fact that they
are games to try and emulate films. Which, shock motherfucking horror, was the point of this video.
There are other, better ways to blend narrative into games that do
not sacrifice interactivity. The interrupt actions in Mass Effect 2, for instance, allow you to control cutscenes to better impose
your version of Shepard onto the universe. The scene in Metal Gear Solid where Gray Fox is trapped against a wall by Metal Gear and although you can line up a shot Snake refuses to fire and kill Gray Fox along with Liquid, but
you still have to pull the trigger.
That kind of interactivity with a narrative is what games can do that other media
can't, and they do it
without sacrificing the rest of the game.
If you pare the interaction down to the absolute minimum as in Heavy Rain and it's predecessors in the interactive movie sphere (because no, it's
not innovative, the old Blade Runner game did branching narrative and was still more of a game. This stuff has been
done before, it didn't catch on because it turns out it's
not very good), you've lost all of what makes games worthwhile and interesting, and all you've done is made a crap movie with multiple endings.