Aaron Sylvester said:
I feel Jim's videos should more directed at consumers than actual publishers, but he keeps acting as if all these practices are 100% the fault of publishers. Is it really that hard to understand that consumers are the MAIN reason this kind of bullshit gets pushed so far? "Pre-order culture" was created by consumers - publishers presented the concept and consumers went crazy over it, they spoke (with their wallets) "DO THIS MORE OFTEN PLEASE!" so that's exactly what publishers did.
Consumers encouraged ridiculous DLC practices by buying everything the moment it gets thrown out, buying DLCs that launch with the released game. Consumers embraced collector editions so here we are.
There's no point getting worked-up about the game industry making "fuck-ups", because all of these moves are calculated. There is no right/wrong/good/evil in business as long as it doesn't break any laws - there is only what sells and what doesn't sell. Yeah go ahead and tell me "you sound just like a soulless corrupt publisher", but I only strive to be realistic about things and not let emotions/morals get in the way of that reality.
Everyone has the right to criticize, but to what end? To what purpose? To achieve WHAT? Self-satisfaction of getting it off your chest, that's all I can think of. The only thing that is going to persuade publishers is sales figures (or lack of), i.e. voting with wallets.
It's...more complicated. Yes, not to completely absolve the consumer, but advertising isn't just "the science of selling stuff", it's the science of manipulating people into thinking they want and/or need said stuff. Marketing departments have folks with degrees in psych whose profession it is to figure out how to trick the consumer into believing that handing over their money for whatever the company's selling is something they wanted to do all along in the first place.
The consumer can counter that by keeping themselves informed, and not buy things on a whim, but advertising is
designed to trigger the whimsy-override over the cold, calculating reason.