RoseArch said:
Sorry, Jim, but it isn't quite that simple. A fully digital future is a dire one indeed, because I doubt that even in fifty years, the entire world will have access to an internet that allows them to download gigabytes upon gigabytes. Or to hardware that will store that amount. Cloud gaming? Again, requires a good internet and constant internet connection. As it stands, gaming will have to go the way of music where the market is half hard copy and half digital. That is a good future.
A large portion, while not yet a majority, of the world already can do that. if anything piracy is the best proof. people there download terabites of information in billions of copies. we have the technology. we have the ability. what we need is old dinosaur ISPs to get their heads out of they other ends and start updating the cables.
as for storage. a 100 dollar hard drive can store 1000-2000 gygabites and the number is rising very fast. we have already beaten the dollar/gb that of a empty dvd drives. direct download is cheaper for both parties.
SkarKrow said:
Issue: What about console sources? If the major hardware companies go digital only we will pretty much have prices dictated to you. Frankly, who the fuck wants to pay £55 for Bodycount because the publisher said so and SCEE don't give a fuck about us?
EDIT: Before I'm told to get a PC instead, I simply can't afford to get my PC up to snuff and won't be able to for a good 3 or 4 years. So yeah.
sell your console + your console games
for the moeny you get buy a PC + same games on PC (which is cheaper due to variuos distributors like steam).
you are already good enough to play all the games out atm. may not be on max graphics, then again your console wasnt providing such graphics anyway.
the only problem is console-exclusive games. but lets face it, there isnt that many of them.
esperandote said:
I don't understand something. Why developers can develope games on their own to be published digitally but cant develope a game on their own to be distributed physically by a publisher, pay them for that and keep the IP?
because no publisher would ever agree to that. they want either full control or your IP is dead.
Kumagawa Misogi said:
An example of a technology dead end you say? in atmosphere manned flight speed.
1903 wright brothers first powered manned flight speed 6.82mph
1967 North American X-15 4,519mph
64 years difference between the two and yet 45 years later NO progress.
your example doesnt work. speed of flight is limited to power of engine and resistance of air. computer processing power is only limited in how much ahrdware you put into it. as we approach time where magnetic levitating inside microschemes are becoming reality, we will be able to put more and more hardware into smaller machines. computing power is nowhere close to a deadend. infact we already have a millino times faster computer - our brain. some say that this is a deadend of computing power. if it is, at the current trend (each year computing power doubles) we are still hundreds of years from it.
kiri2tsubasa said:
Exactly, this is a problem that people keep glossing over. Where I live for $60.00 a month you get 5 gig internet cap. For over $100 a month you get unlimited no cap internet. So if the PC market, and it seems to be going this way goes to a pure digital distribution model, then people like me will be ignored because we suffer due to internet caps. The only other way for us to game is by consoles since you can play them without being connected to the internet.
You seriuosly need to beat the shit out of your internet service providers.
we have caps here. at 15 dollars a month you get a 100gb cap. at 20 dollars a month you get a 500 gb cap. at 25 dollars a month you get unlimited. if you are loyal (read: with the company for 3 years) you get unlimited for 15 dollars a month. If you are only playing online games though you got nothing to worry about. usually internet games wouldnt run a 1gb even if left online 24/7. the trouble for you is to actually download the game, as they gotten to 16 gb nowdays.