This is almost complete utter bullshit. 2$ per game? Try 12$ per game. No store would ever in their entire life agree to a deal where the publisher keeps 96% of the retail price. The much more realistic division is that the retailer gets 20% of the cut so about 12$ on a 60$ console game and 10$ on any PC game. If a store makes 4$ for every PS3 sold they would not sell the PS3 again the 20% mark up is a much more logical sale. Where the store keeps between 40-50$ for each Xbox or at least that for PS3 or more.
It is impossible for there to only be a 4% retail share especially when you can get brand new games for 35$ online. This would mean that NO profit is made if we still assume the same ridiculous 4%. Because 4% of 35$ is about 1,4$. Not even if you sold a few thousand copies could you keep a store afloat with that margin, not even on the internet.
Are publishers money grubbing whores who despite moving to digital sales and cutting out the retailers will still charge you 60$ or more? YES! We see it on Steam where the publisher essentially dictates the price rather than the store. Does that mean we have to now jump to the defense of those same retailers who would gladly rip you off and undercut you when you come to sell your used games? Those same retailers who will still charge you that 60$ rather than take a stand against publishers along side you?
It's two evils. Two giant demonic beings that eat money and never have enough. We should support neither of those. Not even in the hopes that one kills the other. As customers we should support ourselves and our own rights. Both the retailer and the publisher be damned.
Here is a simple way of giving them both the finger. Whenever a dev self-publishes support it if you can and/or like the game. The more we reward self publishing, crowd funding or other ways of making enough money for good games the less we need both the retailers and he publishers and the sooner they will both die.
It is impossible for there to only be a 4% retail share especially when you can get brand new games for 35$ online. This would mean that NO profit is made if we still assume the same ridiculous 4%. Because 4% of 35$ is about 1,4$. Not even if you sold a few thousand copies could you keep a store afloat with that margin, not even on the internet.
Are publishers money grubbing whores who despite moving to digital sales and cutting out the retailers will still charge you 60$ or more? YES! We see it on Steam where the publisher essentially dictates the price rather than the store. Does that mean we have to now jump to the defense of those same retailers who would gladly rip you off and undercut you when you come to sell your used games? Those same retailers who will still charge you that 60$ rather than take a stand against publishers along side you?
It's two evils. Two giant demonic beings that eat money and never have enough. We should support neither of those. Not even in the hopes that one kills the other. As customers we should support ourselves and our own rights. Both the retailer and the publisher be damned.
Here is a simple way of giving them both the finger. Whenever a dev self-publishes support it if you can and/or like the game. The more we reward self publishing, crowd funding or other ways of making enough money for good games the less we need both the retailers and he publishers and the sooner they will both die.