Thanatos2k said:
This would have been circa........1992. Windows 3.11. With such classic hits as "Jill of the Jungle"!
Wow. What an incredibly bizarre choice. You want to buy a computer
just for gaming in 1992 - and you choose an expensive business machine with a small library of low-quality games, when there are several other systems available that are much cheaper, have a bigger and better games library, and you can even hook them up to your TV?
Again, your experience is very much an outlier. Almost nobody did this, and it wasn't people like your family who were driving IBM-compatible PC sales.
Thanatos2k said:
We aren't talking about mobile. Mobile games are pretty much an entirely different market. They sure as hell aren't even in the same ball park, quality wise.
Since when weren't we talking about mobile? We were talking about games. There are heaps of games on mobile systems. It's a huge part of the games market. You can't just exclude mobile games from the gaming market just because you don't like them or something.
Have you even seen modern mobile games? There are plenty of them that have fancy 3D graphics and accelerometer-driven interaction, etc., that are definitely in the ballpark of PC and console games. There definitely exist mobile games that are more sophisticated graphically and gameplay-wise than some PC games.
Thanatos2k said:
Yeah, the Mac isn't really known as a gaming platform. You're just highlighting how desktop gaming isn't doing so well.
Oh is it now.
I'm well aware that there has been an increase in Mac gaming due to Steam and whatnot. What I said was the Mac isn't
known for gaming. In that games and Macs aren't exactly synonymous. When somebody mentions a Mac, most people don't immediately think of games. While it has grown, it's going to share the same fate as PC gaming.
Thanatos2k said:
Contrasting the Valve business experience Newell showed some statistics which suggest that the PC gaming market not only seems ?immune? to that PC system market downturn but is growing. ?Steam is going up 76 per cent year-on-year while PCs are going through double-digit declines,? Newell informed us.
Right. And this illustrates my point quite well, I think. PCs have gone from general consumer items to very specialised roles. Gaming is one of those specialised roles that will last a while longer. But Steam's growth on PCs is going to plateau eventually as a niche market. If Steam wants to grow beyond that, it's going to have to get into mobile or consoles (which it is attempting with Steam Box, but seems pretty weak).
Thanatos2k said:
Why is Steam so dominant? Because Microsoft's offerings in the space have been pure garbage, mostly because of their new direction to focus only on their game console. Games For Windows Live in particular was legendarily bad.
Right. So Steam's success is basically taking customers from the existing gaming market. I don't think they are actually growing the market itself.
Thanatos2k said:
See, the people responsible for the decline of the PC aren't the gamers, they're the casual user who were using PCs for the internet and little else. They can still do that on tablets and phones, so that's all they need.
"Responsible" is a bit of a strong word there, I think. It would also seem the responsibility lies more with Apple and later Android, who introduced the first mobile devices that were powerful and user-friendly. Those users couldn't have switched to phones and tablets if those products weren't there for them to switch to.
Your "little else" comment is also rather simplistic. I assume you're talking about email and websites when you say "the internet" there. Because these days, pretty much everything runs on the internet. There actually is very little else. And again, modern tablets and phones are capable of most of what a desktop computer can do. You can shoot and edit a video on a phone or camera. You can remotely administrate a database. There's very little that you cannot do on a mobile device these days. And there are actually lots of applications (like augmented reality stuff) that you
can't do on a desktop PC that you can on a mobile device.