Jandau said:
What I want to know is how exactly would cloud computing help? If I'm correct, it would mean that some of the calculations would be done server-side, right? OK, I can see the idea behind this, but doesn't this mean that you would need a constant, stable, high speed connection to play any game that used that feature?
Also, can anyone point me to a successful example of cloud computing? The first two that come to mind are SimCity (lol!) and OnLive (lol?), and that doesn't really instill confidence. But even if this is the best cloud computing incarnation in gaming ever, it would still mean the console would need a constant internet connection to play games.
So, the console doesn't have to be constantly online, only needs to check in once every 24 hours, but fuck you if you want to play something?
for the record, there Is no viable latency tolerant cloud service right now
##EDIT## 'for the uk'
it doesn't exist. it may exist in 2-3 years when iceland is covered from shore to shore in server clusters and more fibre than the rest of civilization put together but until then it's just a series of tubez.
why iceland? just google it for more exact details, but it happens to be an ideal location due to it's VAST geothermal reserves and frigid temperatures, just think about the heat of one pc and multiply it by 10 million and you'll see the logic
these are under construction right now, and will lower cloud service latency to around 17 ms for the uk which is just barely fast enough to be capable of helping your console do anything
the golden number is about 8 ms, because you could render extra frames and plug game data in at that speed, but anywhere upto 25-30 ( 30 fps game requires a 33 ms refresh rate if the resources are ready or not. ) can potentially add to the game, now the thing is you'll be able to stream audio, video and ai resources across the connection which are not particularly latency sensitive you can simplify 'calculate all ai, look up emotion sheets, check reputations, factions ect. whatever variables your bots will be using. send move, send attack, send ability' to simply 'move x use y' and that will likely get to the game in time to be useful offloading of resources especially if there are a Vast number of ai entities in a given game
so, yes there is some truth to the cloud assist processing
which does translate into the console having more free resources, which does mean more pretty pictures.
bare in mind, this is just an example as far as i'm aware only microsoft and a few select members of the game dev community know exactly what IS for a fact being sent all i'm saying is it is theoretically possible that they're adding to the processing of the console
to the best of my understanding, the System on chip uber throughput mid-range parts will match a higher spec machine, and that slightly higher spec machine will have some of it's power beamed to it via the cloud
this means that it's using a belt and bracers approach to eek every last scrap of power from it's architecture, which could be a good thing, and lead to unexpected levels of epic, or alternatively lead to ruin if it isn't implemented well, just look at sony's attempt to do something flashy last gen for an example of why this could potentially go wrong
but the bottom line is this, we don't yet know the specifics all we can do is postulate on the scraps of information we have and it isn't much to go on just yet.
i'm still dubious overall