Journalism and ethics - independence

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Bruce

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Jun 15, 2013
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Games journalism has a problem with ethics - from a strictly journalistic point of view.

Personally I am subject to the the South African press code.

http://www.presscouncil.org.za/ContentPage?code=PRESSCODE

Obviously that isn't going to be that relevant to American media - so I am going to use the SPJ as the basis for what I want to talk about - and that is independence.

http://www.spj.org/ethicscode.asp

? Avoid conflicts of interest, real or perceived. Disclose unavoidable conflicts.

? Refuse gifts, favors, fees, free travel and special treatment, and avoid political and other outside activities that may compromise integrity or impartiality, or may damage credibility.

? Be wary of sources offering information for favors or money; do not pay for access to news. Identify content provided by outside sources, whether paid or not.

? Deny favored treatment to advertisers, donors or any other special interests, and resist internal and external pressure to influence coverage.

? Distinguish news from advertising and shun hybrids that blur the lines between the two. Prominently label sponsored content.
Games journalism is sort of its own field, with its own problems, but it is still journalism. The basics should still apply.

I think there is a definite issue at the moment with gaming journalism and independence.

For example in April, there was Ubisoft giving journalists Nexus tablets. Gerstmanngate was the most obvious example of favourable treatment to advertisers, and the whole deal WB wanted with Shadows of Mordor was clearly trying to buy positive coverage.

IGN's previews also tend to blur the lines between advertising and news.

And I think a lot of what we're seeing at the moment is the result of these ethics not being applied.

I include the socially toxic atmosphere for women and game developers in that - because too many big names aren't independent so it becomes a breeding ground for echo chambers and conspiracy theories.

You know what you know, but you can't entirely trust your news sources to not be bought, so when something conflicts with "what you know" - the instinct is to not say you're wrong, it is to discredit the source.

It is all false flags, lies to discredit the movement, just more bullshit. All of this makes gamers look like they're Alex Jones level crazy, but that kind of crazy comes from the feeling of not being able to trust sources.

And the sources are so easily discredited it isn't even funny. There is a social responsibility side to journalism, and part of that I think is building up the ability to trust the news vendors themselves.

There is a need for ethical journalism - that doesn't mean the same things that some people think it means, but it does mean a standard must be applied.

The Escapist has instituted its own standard, which good, but gaming media as a whole needs to seriously consider the impact of not applying these ethics.
 

irishda

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Dec 16, 2010
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This hasn't gotten nearly as many posts as Sarkeesian or Zoe or Gamergate threads? I'm shocked and appalled.

Anyways, I don't see the problem with previews specifically, as those have always been something of advertisement over news anyways, but I agree that publishers too often attempt to push review copies with stipulations. I don't receive advanced book copies from book publishers with the stipulation of, "Don't be mean to us." They might burn the bridge, they might not, if I'm negative. If they do that works against them as well. They don't have to worry about a voice of dissent, but it also means they lose a potential voice of support as well if they release a good product.

With regards to social responsibility, I agree that journalism requires trust, and it is on the outlets to build that trust. But what kind of audience they should look to build trust with is up for debate. Many sites are receiving flak now because they've been attempting to build trust with a more diverse crowd by addressing issues they feel many in this crowd feel strongly about.
 

QuietlyListening

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Aug 5, 2014
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I think the influence of big money and industry power over game journalism is a more troubling ethical issue than the personal relationships journalists make with industry professionals. The use of "review" to shill a product undercuts the entire premise of either artistic criticism or consumer advocacy.

Also, can we make it an ethical rule to stop using the suffix "-gate" for...everything?
 
Mar 8, 2012
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QuietlyListening said:
Also, can we make it an ethical rule to stop using the suffix "-gate" for...everything?
I really would like that. The suffix -gate has historically been reserved for scandals, which this is not. In the context of it's earliest uses, gamergate (sorry for bringing it up) was mentioned alongside the quinnspiracy; which was an actual scandal of sorts. I don't want to say it brought journalistic ethics to the forefront because that was going to happen anyways. What we have going on right now is not that different from payola with radio and the music industry; which began in the 1950s. Laws have been passed, and it's frequency has gone down, but it's been prosecuted as recently as the last decade.

As long as journalistic ethics are being discussed, there is no reason to stop with mere independence. Journalists also have ethical obligations to seek and report the truth, minimize harm, and be held accountable for their reporting. Reform should be comprehensive, and each pillar of the code should be examined with a fine-toothed comb.
 

nomotog_v1legacy

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Jun 21, 2013
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QuietlyListening said:
I think the influence of big money and industry power over game journalism is a more troubling ethical issue than the personal relationships journalists make with industry professionals. The use of "review" to shill a product undercuts the entire premise of either artistic criticism or consumer advocacy.

Also, can we make it an ethical rule to stop using the suffix "-gate" for...everything?
I had a little rant about the gate thing this morning. It doesn't make sense. You can't name everything gate. Water gate was the name of the hotel. It wasn't a thing about water! It's a petty complaint, but it bugs me.

I will also eco the idea that a lot of the time it feels like games journalism is too close to being a big advertisement. I don't know if independent games journalism is possible, but it would be nice.