I did a little reflection on some of the stuff in 2012 (follow the site through my profile if you're interested), this is what I thought about Journey:
Intellectually shallow and emotionally vapid, but I guess it at least looks quite nice.
Seems to me that people are just so desperate to prove the value of the medium that they'll latch on to anything that an outside observer could more easily identify as "art". In reality its a painfully transparent and supremely uninteresting experience. People have claimed it's genuinely made them 'feel', but I don't see how. There's no danger, no task, the people who can accompany you don't matter in the slightest. You want a game that's going to make you feel because of other people's behaviour and actions, then play DayZ. Journey's subtitle may as well be 'My First Emotions' - the whole thing is wrapped in bubble wrap.You?d think that Journey, going by the voices of internet commenters and critics alike, was the equivalent of peering into the abyss and being confronted by a 20-foot tall Kate Upton, all blonde and curvy and ruddy-well perfect. Moved to tears they all were; ?this is proof of gaming as art!? they cried in chorus. Bad art, maybe. Boring art, bloody certainly.
A barely interactive, unambitious slice of generic pie, Journey has, I fear, claimed such accolades by looking pretty and acting a bit ethereal and not really saying anything whatsoever. Like the players it sets you next to, it is at its core an indistinct and unmemorable experience. Had it not received, and continued to receive, the reception it did, I?d have probably have forgotten all about it by now. Ineffectual and impotent.
Intellectually shallow and emotionally vapid, but I guess it at least looks quite nice.