j-e-f-f-e-r-s said:
Deus Ex certainly offered choice, and in my opinion did it far better than KOTOR. Even then, the story was still fairly linear throughout (killing a character at one point as opposed to another has very little actual effect on the story), the number of choices you got to make developing JC wasn't huge (considering that the augs were either-one-or-the-other affairs: you couldn't install Melee Upgrade and Strenth Upgrade, for instance). Most of the choice in that game simply came from whether you wanted to play Rambo style or Splinter Cell style.
The brilliance of Deus Ex was in that it didn't point out all the choices you had, unlike your typical Bioware games where the choices are laid out for you in dialogue trees (most of them being fake anyway). So in DX you could go against perceived flow of the story and then if you succeeded, see the game react and make a small adjustments to the story.
I reckon most players didn't even discover you could save the russian Lebedev and change sides earlier. I guess that's also a downside to the DX scheme. It was great for players who made the discovery themselves.
Good stuff.
I can't think of many others atm, apart from The Witcher, which truth betold I've not played yet, so I can't really comment.
Point being, even in the West, very few games manage to take the idea of choice and actually use it well. Most of the time it's simply used as an idiotic way of either turning your character into a shining angel or a slavering hellspawn.
Here's a couple more for you: VTM Bloodlines, Arcanum, Fallout 1 & 2.
Even Dragon Age and ME1&2 do this to a lesser extent, moving away from the myth of pure good vs pure evil.
I do think the genre is stagnating, and needs some fresh ideas. And I'm certainly all for introducing greater character customization as long as it is appropriate. A game like Final Fantasy IX, for instance, wouldn't work with customization like that (what the series calls the Job system) simply because the character classes don't just affect the gameplay, but are also examined in the game's stories and themes. Zidane isn't just a thief in battle, he's a thief full time, and some of the other characters are quick to judge him on it.
I reckon it's entirely possible to make a very good and original game keeping with any and all of the characteristics that make up the JRPG:
turn-based combat (with or without timer), party (of 4 characters), linear story, anime style, world maps and combat screens, random encounters on the overworld, basic XP leveling scheme.
All it takes is tactical depth to make the gameplay good and for that devs can look at games like UFO, JA2, KotC, ToEE and the pen&paper D&D(3E and 4E)for inspiration.
Reduce the grind and make the exploration part full of optional paths with unique equipment at the ends and you got your replay value right there too.
Then write good dialogues and don't pick random people of the streets to do the voice overs and voila: instant GOTY material.
The problem is that JRPGs ARE innovating: in the wrong direction. Doing away with the party and making the gameplay action-based is a waste.
While this has resulted in one great game sofar (Demon's Souls), there is no lack of action RPGs. Which brings me to another point: innovate(or rather hybridize) the game too much and you nolonger have a JRPG, but something else. DS is not a JRPG.
Worse than the decline of the JRPG is that it may take the SRPG genre with it (FF tactics being the most well known title in the genre).
The west have dropped the ball on tactical rpgs long ago, but the japs are fortunately still sticking with their SRPGs. Question is for how long under the current trend.
I also think it's a little unfair to accuse JRPGs of not changing art styles when WRPGs, as I mentioned, are still almost entirely in thrall to Lord Of The Rings. You can paint your elves as a segregated minority, or your orcs as misunderstood warriors, at the end of the day they're still elves and orcs, and a bit more variety wouldn't hurt.
Setting isn't the same thing as the art style. Also: VTM, KOTOR, ME, Arcanum, fallout, JE. No orcs or elves in sight.
Anime will do perfectly aslong as the gameplay is good.
I'd rather see both the WRPG and JRPG stagnate and go back to their roots, than seeing it the games getting dumbed down further.