Tales of Vesperia was awesome. Overlimit is broken as fuck though, ability to chain artes infinitely at the first tier? lol. I used to just spam Azure Blast with Yuri, a lot. Deals a lot of damage and often gets enemies, even bosses assuming they don't have invincibility to flinch/stagger in some cases. I've killed bosses on Unknown Mode that way, which is insanely hard... Try it. Bosses have about 5 times the normal health and normal enemies kill you in two hits, even if you also choose 10x experience and are technically overleveled for the whole game.
I have 990 GS in it, only missing the travel 100,000 kilometers one. REALLY? That annoyed the fuck out of me. It's that one achievement that holds me back from Vesperia Master. I hate distance travelled achievements and challenges in every game, because the developers almost NEVER add an ingame counter to it and use metric units that you can't even measure in game, only guess.
It also doesn't carry over with New Game+.
Tales of Symphonia was also great, one of my favorite games on the GC. I never sold that wonderful game. I played it through at least 20 times, did some speed runs. Story is great, characters are great, combat is good, though inability to move freely bothered me. (Actually, it only bothered me after replaying at after playing a Tales of game with Free Run) Lots of hours of gameplay, sidequests, and a lot off stuff for completionists like in every 'Tales of' game.
Also, fuck you Namco. Y U NO RELEASE EXTRA CONTENT IN AMERICA? I believe ToV got at least 3 extra dungeons, a new super boss, playable Flynn and another new character, a few new artes, new titles, lots of costumes, new weapons, blah blah blah etc.