JRPGs turn based or real time?

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Kyogissun

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>Turn based

Fun is the game is either A: Strategic (Dragon Quest/Etrian Odyssey) or B: Flashy and Fast Paced (Atelier/Mana Khemia games)

>Real Time

Fun if you've got either A: A Flashy and stylish combat system (Kingdom Hearts, TWEWY, etc) or it borrows from fighting/combo chaining games (Tales Series)

Also, 'fuck' Action Time Battle systems, they're bullshit and enforce an unnecessary amount of pre-planning and memorization of attack combos that rely more on the player's pattern making rather than play style or combo preferences. They take the 'challenge' from ARPG's and mash them with the 'oh shit, I've had my ass stomped and gotta make a comeback' moments from turn based RPG's. It's the most bullshit system ever.

...Except when it's used in 'dodging' or 'counterattack' forms like the Paper Mario series, 'then' it works cause it hybrids it with turn based.
 

NeutralDrow

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On-topic...I can go any of the three: turn-based, ATB, or real time. Far as I'm concerned, that means my ideal lineup is Baten Kaitos, Baten Kaitos Origins, and Tales of Symphonia.

Or, in another way, Pokemon, Septerra Core, and Star Ocean.

Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system



If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.
I'm curious. Where would a game with all of those things, but with <url=http://www.youtube.com/watch?v=dhTWx3iA8hQ>separate, realtime combat (not straight action ala KH), fit?
 

Smooth Operator

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The tedium of turn based combat is actually what got me to stop playing JRPGs and deters me every time, and when I was an avid JRPG fanboy my friends wouldn't join in for that exact reason.
Recently found a Dragon Age dungeon crawler but 5 minutes in it hits you over the head with grid turn based combat, and 3 fights later all the horrible memories of turn based combat tedium are back.

And the forced continuity errors that come with it are another issue, I want a game to flow on a single cohesive timeline from start to finish, but with TBC you will always be transported to some magical place for combat sequences where the time flows in mysterious ways.
 

Blastinburn

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Tales series is in a class all it's own, it isn't fair to compare anything to it.

Ando85 said:
EDIT: I forgot to mention Disgaea 3 and 4. These are definitely games for a niche audience. I finished 3 but I haven't picked up 4 yet. I'm sure such an unpopular game will drop drastically in price very quickly.
A niche series that gets remakes every 3 years.... The Disgaea series is unpopular by no means, though you are correct that the price will drop fairly quickly. A remake for #3 has been announced and it was released in 2008 and disgaea 4 just came out. (http://andriasang.com/comxhc/disgaea_3_vita_confirmed/) Though I can't find my original source on Gamasutra

Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system

If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.

These have currently come to be known as Jrpg elements but I don't care about that, back when I was being introduced to the genre it was just called "RPG" so that's what I'll keep calling it since, as all those negative people are saying, it's still exactly the same thing!
I'm sorry but RPG is originally from Role Playing Game, as in table top role playing. The defining trait of table top role playing was the playing and developing of your character's role from scratch. While I love JRPGs now, both turn based and non, the only remnant of RPG is the level up system, which is very linear. The games feature pre-made character as you play through their story, there is no role-playing. Don't get me wrong, I love this system and everything JRPGs have to offer, they just aren't RPGs (anymore at least). I understand if you want to call them RPGs because that's what you grew up with, but understand that it puts you on par with the people who refused to believe the world was round.
 

OtherSideofSky

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Clive Howlitzer said:
I don't really play JRPGs anymore but would kill for some more tactical turn based RPGs like Final Fantasy Tactics. They don't exist anymore. Hell, turn based is hard to find in ANY genre. The best you can get is a mix of action/turn based. Or action where you can pause it. No one wants turn based anymore, it isn't fast enough, or has enough explosions.
Do you live in some horrible mirror universe where they stopped making SRPGs after FF Tactics (a.k.a. Tactics Ogre lite)? They make up about half of everything I play and, unless I'm hallucinating half my PSP collection, they're now better than ever.

Personally, I like turn based RPGs, but I like them to be a bit more complex than the ones I grew up with. As good as it was for the time, a lot of old turn based games do get a bit stale and repetitive, especially when a lot of them last for something like 50 hours. I don't think this is an inherent problem with turn-based combat so much as developers either failing to make changes or making changes no one ever asked for (seriously, innovation is great and all, but it kind of loses something when they just start over from scratch every game instead of learning from what they did in the last one and building on that). I find that systems involving positioning or incorporating some real-time elements (like Super Mario RPG, Shadow Hearts, Endless Frontier, etc.) can go a long way toward keeping the formula fresh. The main advantage of a turn-based system is that it allows you to manage a group of characters in a lot more detail than if you were playing in real time, and I think a good turn-based system should have enough options and complexity to make full use of that.
 

Dreiko_v1legacy

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NeutralDrow said:
I'm curious. Where would a game with all of those things, but with <url=http://www.youtube.com/watch?v=dhTWx3iA8hQ>separate, realtime combat (not straight action ala KH), fit?
Tales is action rpg 100%. It's not any less actiony as far as the core elements of reflexes mattering are concerned. Sure, KH is even more action-oriented and about jumping around more and has a more mashy gameplay but they're equally reliant on you moving the guys around and mashing X to attack and whatnot.
blastinburn said:
I'm sorry but RPG is originally from Role Playing Game, as in table top role playing. The defining trait of table top role playing was the playing and developing of your character's role from scratch. While I love JRPGs now, both turn based and non, the only remnant of RPG is the level up system, which is very linear. The games feature pre-made character as you play through their story, there is no role-playing. Don't get me wrong, I love this system and everything JRPGs have to offer, they just aren't RPGs (anymore at least). I understand if you want to call them RPGs because that's what you grew up with, but understand that it puts you on par with the people who refused to believe the world was round.
As far as videogames are concerned that's not the case.

When I learned of RPGs I had no awareness of DnD stuff, my only exposure to such a thing was Hero Quest and that was thought of as a board game. I grew up in Greece where they don't have words for such a thing so as I came to know the world of games even hero quest was a board game.


So even though the root of the word is that, the experience I had with what was called rpgs was what I describe above, thus this is what I call them.



As for playing a role, I think they do allow for that, they just do it in a different way. You may have fewer choices and decisions but you DO get to experience being someone else through the game. I believe that this type of expertly planned experience is FAR superior to that provided by any DM in a PnP rpg or the one anyone has playing things like skyrim. True, more people will end up not liking it as well since it is well-defined and nothing is liked by everyone but for me I feel more immersed into the world and more invested in the characters of rpgs than I do in those of any other game. I feel the world is more alive when it is actually doing it's own thing and doesn't expect me to define it, since if it gives me the power of godhood I can instantly tell that everything was just made up, by me, right now, so it's not any more real than playing pretend. A pre-made character already exists, I just get to experience playing his role for the duration of the game.


This is true even in games like persona, I could never put any other name for the main character other than the official one he had or the one in the manga in the case of P4 where there was no official name (in 2009) since it felt "wrong" otherwise.


You may say in the end it allows for more and better fantasy and you can do everything in a PnP game...but the one thing I could never find myself doing is suspend my disbelief long enough to ENJOY it. With RPG games you don't see the 1s and 0s so you're not constantly reminded that it's fake. Unlike Wrpgs you don't see your friend play the same game but with a character of a different species than yours who is evil and has a big axe while your guy is a wizard. These things all serve to remove the authenticity of the experience from my rpging. It makes all my choices utterly meaningless since they could be reversed equally as much and the world wouldn't give a damn, it wouldn't matter, you could still play the game equally as well.
 

Ovoon

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Clive Howlitzer said:
I don't really play JRPGs anymore but would kill for some more tactical turn based RPGs like Final Fantasy Tactics. They don't exist anymore. Hell, turn based is hard to find in ANY genre. The best you can get is a mix of action/turn based. Or action where you can pause it. No one wants turn based anymore, it isn't fast enough, or has enough explosions.
Disgaea 4 came out recently.

Also Record of Agarest War Zero was out this year with a sequel next year. Although I wouldn't recommend that one. In other words, there are plenty of them, you just gotta look hard. And own Sony consoles. There are tons of them on the PSP... thats like the tactics game console.
 

Dreiko_v1legacy

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Ovoon said:
Clive Howlitzer said:
I don't really play JRPGs anymore but would kill for some more tactical turn based RPGs like Final Fantasy Tactics. They don't exist anymore. Hell, turn based is hard to find in ANY genre. The best you can get is a mix of action/turn based. Or action where you can pause it. No one wants turn based anymore, it isn't fast enough, or has enough explosions.
Disgaea 4 came out recently.

Also Record of Agarest War Zero was out this year with a sequel next year. Although I wouldn't recommend that one. In other words, there are plenty of them, you just gotta look hard. And own Sony consoles. There are tons of them on the PSP... thats like the tactics game console.
What's wrong with agarest now? It's freaking amazing. How many games span mutiple generations and have you make a lineage of heroes?
 

axlryder

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Ando85 said:
I enjoy JRPGs of any type, be it action, strategy, or traditional turn based. I grew up in the 90s playing them so the traditional turn based RPGs hold the highest place in my heart. Now, sadly it seems recent turn based games get knocked for it being an archaic style.

What got me thinking of this was a conversation I had with a fellow gamer. His cousin much younger than us was big into JRPGs, yet didn't much care for the turn based type. He is a big fan of the Tales series.

So, what do you think? Do you prefer turn based or real time? Do you think turn based should be considered a thing of the past?
Your avatar wins

As to the question, to me strategy is probably the most enjoyable in general. Not only is there a lot less mindless button mashing, but even the grinding manages to be fun and interesting. What's more, there's usually not a lot of grinding required during the main story line (which tend to be pretty well done in SJRPGs).

That said, to me each system offers its own unique appeals (in terms of both aesthetic and gaming experience). So, in general, it's usually the overall better game I'll go with, regardless of the battle system utilized.
 

Warachia

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Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system



If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.


These have currently come to be known as Jrpg elements but I don't care about that, back when I was being introduced to the genre it was just called "RPG" so that's what I'll keep calling it since, as all those negative people are saying, it's still exactly the same thing! (see what I did there? :D)
So if they aren't RPG's, then what would you call the elder scrolls or The Tales Series?
 

Dreiko_v1legacy

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Aug 28, 2008
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Warachia said:
Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system



If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.


These have currently come to be known as Jrpg elements but I don't care about that, back when I was being introduced to the genre it was just called "RPG" so that's what I'll keep calling it since, as all those negative people are saying, it's still exactly the same thing! (see what I did there? :D)
So if they aren't RPG's, then what would you call the elder scrolls or The Tales Series?
Umm...read my post you're quoting and you'll see what I call the elder scrolls lol.


As for tales, someone already asked, it's an action rpg.
 

Warachia

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Aug 11, 2009
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Dreiko said:
Warachia said:
Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system



If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.


These have currently come to be known as Jrpg elements but I don't care about that, back when I was being introduced to the genre it was just called "RPG" so that's what I'll keep calling it since, as all those negative people are saying, it's still exactly the same thing! (see what I did there? :D)
So if they aren't RPG's, then what would you call the elder scrolls or The Tales Series?
Umm...read my post you're quoting and you'll see what I call the elder scrolls lol.


As for tales, someone already asked, it's an action rpg.
My mistake, I thought if you're not calling them RPG's you'd remove the RPG part out of their name.

Even so, to me that seems to be a rather nearsighted opinion.
 

KiloFox

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i don't like turn-based EVER unless it's an SRPG (Blue Dragon was one notable exception to the turn-based rule) i own many SJRPG's and enjoy them immensely. i prefer real-time over turn based any day though
 

Dreiko_v1legacy

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Warachia said:
Dreiko said:
Warachia said:
Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system



If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.


These have currently come to be known as Jrpg elements but I don't care about that, back when I was being introduced to the genre it was just called "RPG" so that's what I'll keep calling it since, as all those negative people are saying, it's still exactly the same thing! (see what I did there? :D)
So if they aren't RPG's, then what would you call the elder scrolls or The Tales Series?
Umm...read my post you're quoting and you'll see what I call the elder scrolls lol.


As for tales, someone already asked, it's an action rpg.
My mistake, I thought if you're not calling them RPG's you'd remove the RPG part out of their name.

Even so, to me that seems to be a rather nearsighted opinion.
I explain it a bit better above, here's the relevant post:

http://www.escapistmagazine.com/forums/jump/9.333062.13493311
 

Antitonic

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Feb 4, 2010
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Turn-based. Maybe I'm a little sadistic, but I kind of enjoy the feeling when there's nothing you can do but make a pointless move and get killed. Is that odd?
Ando85 said:
.EDIT: I forgot to mention Disgaea 3 and 4. These are definitely games for a niche audience. I finished 3 but I haven't picked up 4 yet. I'm sure such an unpopular game will drop drastically in price very quickly.
I think stock levels will drop before price does. I can't find either anywhere but online.
 

Dreiko_v1legacy

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Antitonic said:
Turn-based. Maybe I'm a little sadistic, but I kind of enjoy the feeling when there's nothing you can do but make a pointless move and get killed. Is that odd?
Ando85 said:
.EDIT: I forgot to mention Disgaea 3 and 4. These are definitely games for a niche audience. I finished 3 but I haven't picked up 4 yet. I'm sure such an unpopular game will drop drastically in price very quickly.
I think stock levels will drop before price does. I can't find either anywhere but online.
I like to just go for the killing blow and hope the foe has under the 14 damage points my healer can cause! :D
 

Gatx

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Dreiko said:
Rpg has a few things as far as I'm concerned:

-Anime-like style and plot
-Long playtime
-Turn based battle system



If any of these things is not there, it's not an rpg. You can call it an action Rpg like KH or an Srpg like disgaea or a Wrpg like Skyrim but it's not a proper rpg if it lacks any of the above things.


These have currently come to be known as Jrpg elements but I don't care about that, back when I was being introduced to the genre it was just called "RPG" so that's what I'll keep calling it since, as all those negative people are saying, it's still exactly the same thing! (see what I did there? :D)
I fail to see why an Anime-like style and plot is relevant. Arguably the first Final Fantasy didn't have it. When you get down to it, the first FF game was basically the same as any other RPG out there at the time, except maybe the combat wasn't in first person. You're also excluding Ultima, Baldur's Gate, etc. if you keep that as an requirement.
 

Twilight_guy

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Nov 24, 2008
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I like either but I find the turn based game play tends to become monotonous. You find a good set of spells and attacks and every battle just become selecting that set of attacks over and over without thinking.
 

Stealthfighterx

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DanielBrown said:
Turn based.
My favorite combat system in JRPGs so far was in FFX. You could do a lot of strategic moves there, and I loved planning out the fights as I went along.
Yeah, I absolutely loved the CTB system, much better than the system FF13 and FF12 used, which kind of ruined them for me.
 

Yopaz

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Jun 3, 2009
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Lilani said:
I don't really mind either. Turn-based tends to be longer and tedious but is much more elaborate and open to a variety of strategies, while real-time tends to be much faster and fluid but can sometimes get too frantic for real strategies outside of "primary attack and heal til it's dead."
Yeah, I agree with this. My 2 favourite JRPGS are Tales of Vesperia and Skies of Arcadia. The first is real time the second is turn based. They're both awesome and among my favourite games of all time.