Jungle Adventure Headed to Kickstarter Disaster

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Uber Waddles

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May 13, 2010
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The point of kickstarter was to KICKSTART a project that, because of funding, would otherwise be impossible. To do so, the people who chip in would probably want some feeling that the money they've pledged is going towards a project with some merit.

David Crane does not show this merit. The last game he worked on was in the late 90's. He left Activision, which, although not making the literal fuck-ton of money it is now, was still a pretty decent company to found his own, which eventually went bust. To which he found another company, which makes cheap games like "Texas Hold Em'."

The point of Kickstarter is for a lesser established company to get funding. You've had your hands in the kettle long enough that you should have MORE than enough money, personal or business, to fund this project.

That's why people aren't caring. If you also tout yourself off as a 'co-founder of Activision', it tends to taints peoples perception of you. For one: it almost sounds like a 'Yeah, I'm still working there' kind of thing, and two, you are associating yourself with a game company that nickles and dimes is user base for everything, and is only graced from being the worst company because its competition is EA.

I'm sorry, but I feel no sympathy for this guy. If he wants his project to come to life, has the money to do so (which I would wager he does), but doesnt want to spend it because hes afraid of losing money on the return, then I don't really see why he should get the money in the first place. I'd much rather fund a studio that needs the money because they actually need the money than some guy who just wants the money.

Its gonna start getting ugly on Kickstarter soon.
 

Krantos

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Jun 30, 2009
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"It begs the question why Crane didn't try to get venture capital funding, a question that Crane refused to answer when asked it in the AMA."

I thought you couldn't do that. Isn't the point of an Ask Me Anything, that, you know, you can ask anything?

Besides, this seems shady.

Why didn't they try for VC? And why wouldn't he answer that question?

That makes me not want to give him any money.
 

Xanadu84

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Apr 9, 2008
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You know what, I have a different criticism: It's too soon.

Kickstarter is very young, and the payoff for a lot of these games hasn't yet seen the light of day. The nice thing about it is that it bypasses the normal model for receiving funding, incentivizing innovation and establishing a community right off the bat. We can easily test these concepts on smaller, indie games where the community investment is smaller, and even failure or shortcomings arn't a horrible dissapointment. Worst case scenario, we get no or a half baked concept and helped out a budding indie developer whose failure is at least a learning experience. But for a guy coming from a major studio, it feels like too much of a community investment, and like money is better spent experimenting with people who otherwise would not have gotten funding. Besides, his connections to Activision just make it sound like a project that wasn't good enough to get proper financial backing. Give it a few years when the games being funded start churning out, and we get a handle of what this new marketplace looks like, and maybe we will be up for getting the advantages of alternative funding methods out of larger projects. In the mean time, a collectively thinking community will prefer the idea of funding 45 games that need 20K to one game that had another alternative.

Also, and I suppose I shouldn't underestimate this...the guy made 1 memorable game like, 2 decades ago, and is proposing a new game that looks pretty bland. So there's that.

Edit:
Azuaron said:
Hmmm... let's look up some previous successful game budgets:

Double Fine: $3.3 million

Shadowrun Returns: $1.8 million

Shadowrun Online (that's right, Shadowrun pulled two Kickstarters this summer, and both were successful): $558 thousand

The Banner Saga: $723 thousand

Wasteland 2: $2.9 million

Yeah... I'm thinking his problem wasn't the amount.
I may have to retract my previous statement. I think I have some valid points, but I also think that this game failed simply because it doesn't look very good.
 

elilupe

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To all the people saying it's Activision's fault for being Activision, I have to point out David Crane left Activision a loong time ago, as soon as he saw the new CEO was starting to treat videogames as a commodity, not as a form of art/entertainment.
That having been said, I don't think people confusing his employment is the only reason this isn't reaching it's $900,000 goal. That's probably part of it, sure, but, as OP pointed out, there is quite a dearth of info on the game, and that trailer isn't exactly the most engaging thing ever.
 

Louzerman102

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I wonder if this guy realizes that the Planetary Annihilation kickstarter is up to 1.35 million on the platform of "we made supreme commander" and "in this game you can blow up planets". If you have something people want they will throw money at you.
 

NLS

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Litchhunter said:
Perhaps Activision shouldn't try to be "indie" and ask for $900,000 while being, you know, ACTIVISION.
Perhaps The Escapist should start providing the full story instead of trying to catch people onto the Activision hate train. As has been stated by lots of people before you, and anyone with a bit of thought left (just because he founded Acitvision over 32 years ago, doesn't mean he bothered to stick around for so long), he left the company back in 1986. That is decades before the Activision we know of today that is pumping out yearly CoD releases.

I'm not gonna blame you too much for just taking the article for what it is, but The Escapist has yet again proven that it will let out important details just to get some action stirred up.
 

Formica Archonis

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Nov 13, 2009
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Krantos said:
"It begs the question why Crane didn't try to get venture capital funding, a question that Crane refused to answer when asked it in the AMA."

I thought you couldn't do that. Isn't the point of an Ask Me Anything, that, you know, you can ask anything?
<IMG SRC="http://s91291220.onlinehome.us/formica/WoodyHarrelson.png" align=right>Most people pick and choose what to respond to, and the more upfront call it AMAA (Ask Me Almost Anything). On some AMAs no one cares, but on some a particularly notable question that goes unanswered becomes a sticking point.

And then it can just be an outright disaster like Woody Harrelson's AMA, which was treated like little more than an extended text-based advertisement for his new movie. Reddit did NOT take well to that.

Krantos said:
Why didn't they try for VC? And why wouldn't he answer that question?
No idea. I gave to another Kickstarter project [http://www.kickstarter.com/projects/project-giana/project-giana/] that said upfront that they'd tried for investors but people willing to give money wanted them to hand over their IP. They said no.

Maybe they said no because they felt it was too good an asset to sell, maybe they said no because they "inherited" it when their founder died and they didn't want to let go control of something left to them. I don't know. I don't even know if they're being honest, but it sounded like the truth. Plus they actually had a playable demo, so I gave money. They made their goal. Not quite to the first stretch goal (unless Paypal explodes this week or something), so it wasn't a Double Fine extravaganza of cash or anything, but still they did it.

Meanwhile, I remember looking at David Crane's kickstarter and saying "Hmmm. I'll look again later." and forgetting about it until this. It didn't sit as well with me or excite me even though I admit to having the same kind of retro-y fondness for his stuff that I have for the Giana Sisters. Two things that meant something to me years ago, only one got my money.
 

marurder

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Jul 26, 2009
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I don't know but going by the picture in the article, that game is NOT worth the budget. Having famous names helps but this is a corporate attitude trying to manipulate kickstart and the people who donate to the causes that flopped.

Ergo - (from their persepctive) the problem is clearly not the management style or expectations. But the people who donate don't know what they want.


But the marketing/explaining of what they wanted to do didn't do a good job at all, they didn't give incentives to make it worth it, and again, the retro style 80's picture above didn't give me goosebumps on what some of my old classmates could whip up in a week.

I agree with the poster above, theEscapist isn't really being forthright with the reporting here. More information is needed than just the word 'Activision'
 

D Moness

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Sep 16, 2010
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NLS said:
he left the company back in 1986. That is decades before the Activision we know of today that is pumping out yearly CoD releases.
To put it in a better perspective he left activision before a LOT of people on this forum were even born.


Litchhunter said:
Perhaps Activision shouldn't try to be "indie" and ask for $900,000 while being, you know, ACTIVISION.
You were born 9 years AFTER he left activision. You are complaining about a guy who hasn't been in a compony your entiry life(+9 year)
 

MrBoBo

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Jul 23, 2008
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Gametrailers/viacom/spiketv. Activision. High price tag.
Not surprising really, nice to see people arent stupid.