Just Another Day: A Zombie Survival Choose Your Own Adventure

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Jedoro

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B, 2, ii

Would it be possible to find a car with an alarm, set if off, and run away from it? Hopefully it'd draw the zombies to the car and away from anyone.
 

RaNDM G

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b, 2, i) We don't have any experience in search and rescue and we don't know the layout of the hospital. We can be much more effective staying outside and holding off the infected. We don't have any sort of armor or protection, so it would be best to stay back and take potshots while the officers take the brunt of the horde.

Carrying all that weight is going to hinder our movement, but we can set the backpack down on a flat surface and use it as a kind of bench rest. That should help steady our aim, and we can keep track of our gear to make sure it doesn't get lost or stolen.

Benndak said:
The thing about herding sheep is that they're usually dancing down to the last man.

Chew that over in your head for a while. I'm a brilliant man.
Are you sure that's the right expression?
 

RaNDM G

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Counting all the votes, the current score is:

a - 0
b - 4
c - 2

1 - 0
2 - 6

i - 4
ii - 2

So the leading votes are b, 2, i.
 

Ninjat_126

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Nov 19, 2010
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So we're dropping our bags in a corner, grabbing Tyler and staying outside to hold them off from a distance.
________________________________________________________________________________________________

The first really big packs appeared about a block away from the hospital. Jacob suggested a distraction: setting off some car alarms in another part of the city. They'd wake up the runners, but the rest of use would have a bigger chance. A couple of police officers volunteered, and a few minutes after they left we heard a car alarm sound from a few streets away. We just had to hope they'd make it back.

The first runners emerged from their holes, moving at top speeds towards the alarm sounds. We took them down before they had reacted to us. A few of the seemingly passive walking zombies also sprinted towards the alarm, and one of those brought down an officer with a lightning-fast lunge. I was glad that I wasn't going to be in the frontlines.

The hospital was still crawling with the things, who'd barely even begun to shift when we arrived. Some of the zombies outside the building were beginning to move away and even come towards us, but in the windows we could see plenty more slowly climbing the stairs or just standing around in the hallways. Most obviously, there was a huge white sheet hanging over the side of the roof, with the letters "SOS" on it. There were other survivors still trapped on the hospital roof.

Since most of the zombies seemed to have no inclination of moving and the rest were coming right at us, we broke into our two separate groups of ranged and hand-to-hand fighters, dropped any encumbering gear and started hitting any target within range. The marksmen/women would fire first, and the rest would mop up the rest when they got dangerously close to our lines. We made sure a few people were looking behind us at all times, ready to bring down any recently disturbed runners.

This was the first time I'd fired Tyler, and I immediately noticed the surprising recoil and the accuracy problems. Most of my shots were hitting shoulders, arms or torsos and doing nothing to bring down the zombies, who (being zombies) didn't even seem to notice the missed shots. When I was able to line up an accurate headshot, it took so long that often someone else would take the bastard down before I could fire. The officers around me were having little more luck, but many of them had shotguns that had enough force to knock a zombie down even with a chest shot. I tried using my handgun instead, only to see that my hands were shaking so much that I couldn't line a shot up at all. Jacob seemed to be doing the best out of us all- even with the telescopic sight on his rifle being useless at this range he still was pumping out headshot after headshot, slowed down only by the nature of his rifle.

With our ranged approach being only somewhat successful, the CQC team moved in to cover the gaps. Despite their efficient teamwork and armour, we lost far too many. The rest of us couldn't even shoot, it was as likely we'd hit our friends as it was we'd kill any zombies.

After the deaths of about 5 of our dwindling party, we had temporarily cleared the entrance and the remnants of the team went in, leaving roughly ten or so of us back outside guarding the perimeter, including Jacob and I. That was when the first runners started to arrive, distracted from the enticing car alarms by the even more enticing sounds of gunfire and people having their faces bitten off. By this time, I'd switched weapons back to my crowbar and the rest of the group were taking care of the runners from range. The sounds of gunfire rang out from inside the hospital, mixed with a few screams of the human and runner variety.

The rest of the rather large zombie horde had almost reached us by this point, and for the first time we saw a few of the bleeding ones mixed in with the normal crowds. The bruises and swollen veins didn't stand out as much as we'd hoped, and with ten or so meters to go one of the bleeding ones did its best Usain Bolt impersonation and crashtacked Jacob to the ground. By the time we'd shot it dead, it had already sunk its teeth into his neck, before we all got a face-full of zombie blood for our efforts.

Even with goggles and riot masks on, a few seconds with obscured vision is pretty much a death sentence when there's hundreds of zombies a few meters away.
______________________________________________________________________________________________

YOU HAVE DIED.

Restarting from previous choice:

Choices:
Choices: Choose one from each group

a) Use your crowbar to best effect in the front lines.
b) Stay on the perimeter and use Tyler as much as possible.
c) A middle ground approach- fill gaps where necessary.

1. Join the team going inside the hospital to rescue any survivors.
2. Hang back outside and keep watch, and keep zombies of the indoor team's backs.

i- Dump your pack somewhere for added mobility.
ii- Keep your pack on you, you never know when you might need it.

Hints:
-Your pack is fairly heavy and bulky, but that's because it contains your food, ropes, medical supplies and a few spare mags for Tyler, among other things. Don't worry, if you drop it I won't pull a "it got stolen" out of my ass to make things harder.
- Perhaps making an untrained journalist one of your dedicated marksmen is a mistake.
- To counterbalance the previous statement, running in blindly swinging a crowbar probably isn't that smart either.
- And the middle ground is fairly risky too, you've got a higher chance of getting in the way when you swap between Tyler for range and Oliver for hand-to-hand.
 

Jedoro

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So... b,1,i? I imagine shooting a melon-size target is easier indoors due to the shorter range, especially if there aren't any runners inside.
 

RaNDM G

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Ninjat_126 said:
- Perhaps making an untrained journalist one of your dedicated marksmen is a mistake.
I was kind of hoping we could pull a Frank West here, but it doesn't look like that's going to happen.

I still think we should have left town when we had the chance, but too many people around here still value friendship. Hospitals are always death traps. At least we now know our girl can't use a gun under stress.

Let's rethink the situation: We're playing an investigative journalist with minimal combat training. We're likely to have skills like lock-picking or computer hacking. That can help us through locked doors, so we would be better off joining the search-and-rescue team.

If we go inside the hospital, we don't want to get separated from the group. We should take the middle ground. That should make it harder for us to get picked off by stragglers.

c, 1, i.
 

Glowbug

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Jul 10, 2011
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Jacob sounds like Boone from New Vegas but without the dead gaze of a man with no hope...

Anywho, I think although she may not be a great marksman at long range, keeping her back but in the middle is most likely the best option, as running in with a crowbar is for the lovable but squishy NPCs to do, and plus they have training and riot shields. And, in the middle distance random fire hopefully in the right direction could be more effective.

Plus we know the insta-death is that one, and the GM wouldn't be that mean, would he?

So, C/2/i.
 

RaNDM G

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Benndak said:
The only thing keeping us alive in the mall was the power of friendship.
Please explain this to me. I was under the impression Jacob merely tolerated Alex. I didn't see any kind of bond between the two.
 

RaNDM G

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I guess that makes sense considering the zombie apocalypse and all. I suppose that means vampires and werewolves exist too.
 

Bohemian Waltz

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I disagree with the premise that a hospital is an undesirable location during a zombie Apocalypse. It's not the best place to go immediately at the outbreak or by yourself. But with large numbers it's built in a manner similar to a mall, but with easily sectioned off wards and more narrow hallways which is an advantage to a large group fighting primarily melee in phalanx style formation. A hospital also has certain luxuries a very large supply of gasoline and a back-up generator in case of emergencies, an emergency water supply, an industrial kitchen used to feed hundreds/thousands daily with tons of non-perishable food, a security system, increased likelihood of green energy sources being a government building, and a large amount of un-reproducible medical supplies that become crazy valuable in post-apocalyptic bartering.

If you can lock down the entrances which seems feasible it's probably one of the best locations outside a prison to clear out and hold as a base of operations.

In any case:

a,1,i;

Except duel wield your crowbar and 9mm. At close range (2-12ft) the minimal recoil and extremely close range should up your ability to hit your targets. Only use you're 9mm as a supplemental weapon using it to pop off head-shot on groups of zombies you wouldn't be comfortable engaging in melee safely. I imagine it's a 20 or 32 clip magazine since it's police issue so try not to use more than half of that. A crowbar is light enough to wield in 1 hand without it causing you too much trouble.

If a zombie grapples you and destroying him with the power of friendship doesn't work, just pop a round off at point blank.