Just bought Dark Souls. Got any tips?

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SmallHatLogan

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I'd recommend avoiding items/weapons that make the game significantly easier (master key, drake sword, gravelord sword). People say go in blind but I'd recommend going in partially blind. And by that I mean don't be afraid to look up info on the game's mechanics. Things like stats, improving your weapons, damage scaling, how the online aspect works and so on. Or even basic stuff like tips on attacking/blocking/parrying/dodging etc. But I would recommend not using an actual walkthrough.

Some actual in game tips. Manage your stamina. If you go in swinging wild and you need to block an enemy attack but your stamina bar is empty you'll be having a bad time. And blocking. Always keep your shield up when you're in unfamiliar territory. You never know what's lurking around the next corner. And take it slow, there's no need to rush around. Be alert, be smart and be cautious.

Don't become too attached to your souls. Souls function as both experience and currency and you lose them when you die. Just accept that you may lose them all at some point. Best to spend them quickly though, rather than wandering around with a large stockpile of them.

Also take note that the game constantly autosaves, so you generally can't undo actions. Usually this won't matter but just be mindful of it if you're considering attacking an NPC.
 

Drops a Sweet Katana

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I've got a few tips (Okay maybe a slight crash course):
-If you're playing on PC, get a controller. This is not a game meant for mouse and keyboard.

-Following on from the previous point, download DSFix. It'll make the game actually run.

-DON'T take the Master Key as your starting gift. Your first playthrough should be used to get yourself acquainted with how all the different areas are connected. The Master Key kinda fucks this up since you can open certain early mid-game shortcuts on your first run through the first area. I would take the Old Witch's Ring since that will give you some insight on a side story later on.

-Stats are pretty important to know. There's a button in the stat menu that will explain briefly what each stat does but I'll run through them now to avoid later explanation:

Vitality (VIT) - Increases max HP. No points are wasted here.

Attunement (ATT) - Increases the number of spells you can have equipped at any one time. You can equip two copies of the same spell to give yourself multiple uses.

Endurance (END) - Increases max Stamina, Equip Load and Bleed resistance. No points are wasted here.

Strength (STR) - Increases weapon damage based on the weapon's STR stat scaling which will be ranked from F at the lowest, to S at the highest (F, E, D, C, B, A, S).

Dexterity (DEX) - Same as Strength, but with DEX. It also increases casting speed for Miracles, Sorceries and Pyromancies.

Resistance - That stat that idiots put their levels in. Don't level it up.

Intelligence (INT) - Like STR and DEX for Sorceries. Also increases the power of catalysts (staves basically), causing your sorceries to become more potent.

Faith (FTH) - Basically intelligence for miracles. Also increases Magic Defence.

Humanity - You can't actually level this up with souls. You gain levels by consuming Humanity items or by chance by killing an enemy in an area where you haven't defeated the boss. You lose Humanity upon death, as with souls, but it can be recovered from where you died. It increases item drop rates, boosts all defences and curse resist and increases the damage of weapons with humanity scaling, although you don't gain any benefits from this or item discovery past 10 humanity.

Poise - Pretty much your resistance to being staggered by an attack. It's governed by the armour you're wearing. You can think of poise a bit like having an invisible bar like HP that depletes with each hit within a certain time period. Different weapon classes have different values for, what's known as poise damage. You should always try to have at least some poise, as having no poise will often times end with you stun-locked and killed.

Equip Load - The total weight of the armour and weapons you have equipped. This affects the speed of your rolls and sprinting, and how long you remain invincible whilst rolling. There are three tiers to rolls: The light roll is achieved by having an equip load less than 25% of your maximum. This grants the quickest, longest roll with the most invincibility frames. Mid rolls occur between 25 and 50% of your max equip load and are the roll you'll most likely be doing on your first playthrough. The slow or fat roll, as it's known, is the slowest roll with the shortest distance and fewest invincibility frames. It occurs above 50% maximum equip load.

-Classes aren't fixed things, but your choice does matter in the early game:

Warrior is probably the best class to start with on your first run through due to their high starting endurance, high strength and dexterity, a shield with 100% physical defence (meaning you take no damage from blocked attacks) and the Longsword, which is quick, combos well and has great moveset.

Knight is good for early tanking due to high defence and poise with the starting armour set, 100% shield (like the Warrior) and high starting vitality. You can also use Knights as a jumping off point for miracle/faith weapon builds do to their above average starting Faith stat. Other than that, you're probably better served picking something else. Their middle-ground endurance and heavy armour means they're slow and cumbersome and their mediocre Str and Dex means you have to put more points into those stats early on to use certain weapons, rather than Endurance, which is arguably more important to the Knight.

Wanderer is an okay starting class, but it requires a bit more skill to use. They focus very much on mobility with their light armour, low vitality and Scimitar, which is a very quick weapon with a somewhat low reach that is a beast against unarmoured enemies with no or low poise. They have high starting Dexterity, making them an okay choice to build a Dex character off, although the Hunter is the better class overall for that. The Wanderer also has above average Intelligence and Attunement stats, which allows them to use sorceries as well as melee.

The Thief is essentially a step further from Wanderer. They have higher DEX, FTH and INT at the cost of even lower VIT, END and STR. They start with the Bandit Knife, which is quick and builds up Bleed, which causes a huge amount of damage at once when it overcomes the enemies Bleed Resist. This makes the Thief useful against larger, slower enemies at the start, as they can use their superior mobility to dodge attacks and get in enough damage to cause the opponent to bleed out.

The Bandit is the go-to base for most STR builds. They have very high base VIT, END and STR, so are able to take and dish out damage very easily. The high VIT and END also means you can focus on putting your first three or four levels into STR and DEX in order to wield some powerhouse weapons early on such as the Zweihander and Claymore. This isn't necessary though, as their starting weapon, the Battleaxe, is an early game powerhouse in itself. It has high base damage and does an incredible amount of poise damage for an early game weapon, making it very useful against early toughies. The starting shield is also very good. It has 100% physical defence as well having defence against poison and toxic, which ends up being the source of much frustration and ire later on. The major downsides to the class are the low defence given by the starting armour set (although it is light, allowing the Bandit to light role right off the bat) and the Battleaxe's lack of ability to combo attacks, making it slower and more cumbersome than a sword.

The Hunter is easily the best class to build a DEX build off of. They have the same base DEX as the Wanderer, but with 2 more points in STR, alleviating the need to level it up early on for certain weapons. They also have higher VIT and END, making them more survivable and able to equip more earlier on. They also start with a bow, which is helpful in some cases.

The Sorcerer is pretty much a dedicated, well, sorcerer. They start with high stats in INT and ATT, and above average DEX, as well as a catalyst and the Soul Arrow Spell. This is at the cost of pretty much everything else though, so watch out.

The Pyromancer is another really good starting class. They start with a Pyromancy Flame, which allows you to cast Pyromancies, and the Fireball pyromancy, which doesn't have any stat requirements, like all pyromancies, which is huge in the early game as the early bosses are weak to fire damage. It's recharged at the bonfires, making it essentially a reusable firebomb. Best of all, you avoid the pain and misery you would otherwise have to go through to get the Pyromancy Flame. They also start with decently well rounded stats, a fairly okay starting weapon, and a very good starting armour set for fire and poison resistance. The only problem is the crap starting shield which should be replaced as soon as possible. A good choice is the Wooden Shield found near the start of the Undead Burg right after you arrive at Firelink Shrine.

The Cleric is pretty much the Faith specialist, although they are pretty well-rounded in their other stats. They start with the Canvas Talisman, which is a decent early game Talisman (the Faith version of a catalyst or the Pyromancy Flame), and the Heal miracle, which can help if you run out of Estus flasks in the middle of an area. Just be aware that there are very few offensive Miracles, so this class can't really be played like the Sorcerer or Pyromancer. Another weapon is pretty much required.

-Parrying is one thing that isn't explained as well as it really should be. The timing is key. In order to parry an enemy, they have to be humanoid, no larger than a Black Knight, and must be wielding a weapon. You must also be on the same level as your opponent and within punching distance. Basically just get as close as you can. The best way to get the timing is to look at the enemy's HAND, rather than the weapon. Parry as soon as the hand moves to strike. It'll take some time to get it right, but you will eventually.

-Upgrading weapons is more important than levelling up scaling stats like STR and DEX. The increase in damage is greater and the souls for levelling STR or DEX can go into the more important VIT or END.

Holy shit. That was longer than I was intending. Hope that helps.
 

Hugga_Bear

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-Ignore resistance, it is awful (I made one guy who put a few in it but that was a hyper specific build)
-Don't go over 40 in a stat. Exempting high req grabs for spells/weapons it just isn't worth it, the drop is horrific.
-Poise is wonderful, keep an eye on it. There are poise break point tables on the wiki I'm sure, poise is incredibly important and very easily missed.
-Listen to everyone, read everything. The story is half hidden, people give clues left right and centre but half of them are buried under riddles.
-The world warns you. Elevator covered in blood? Well, that's a hint. Narrow walkways? Expect trouble. Blind corner? Check it.
-You will likely die a lot. My first playthrough was as a sorcerer and I died about 10-15 times before I finished the game. My friends died innumerate times and it was only experience of their lives that made mine easier.
-Each class is viable, each class suffers somewhere. Magic resistant enemies can make a sorcerer's life hell but they have it pretty damned easy otherwise, same with pyros (faith suffer in the first game compared to the second but are still offensively viable). Dex characters are great until you meet an enemy which your slashing weapons don't get through and they're on a tight walkway so getting behind them isn't an option. Tanks laugh their way through a lot of the game when well built but still suffer on occasion. Archers have unsurprisingly varied times.
-Upgrade your gear. When you first hit a blacksmith you'll likely find it expensive but it shortly becomes cheaper than levelling and more beneficial.
-Try out everything. With enough planning and consideration most builds are completely viable and fairly equivalent, Dark Souls is not perfectly balanced but it is quite well done.
-Find friends. Summons are your love muffins, take care of them since they only get healed by you in DS1 (exempting faithers with heals). Estus to heal them, keep them alive but don't waste estus' on idiots.
-You're the king. If you are the summoner you are the VIP, the MVP and the king. You die last because if you go all the summons lose as well.
-Put your sign down. Being summoned is ACE for experience both mechanical and real. Learn as a summon, be bold but not stupid.
-PvP'ers will kill you. Early on they are better than you, later on once you understand the game a lot of them will have studied the mechanics and worked out the breakpoints and been fighting so long they'll rinse you out. Me and my friends LEARNT Dark Souls, inside and out. We made multiple PvP specific characters of all kinds and we racked up some obscene kill counts. Needless to say we still met our matches out there, PvP is deadly.

Eventually you'll ignore a lot of this advice as well. Most of my characters ended up going over 40 in stats for breakpoints, reqs or this or that. Once you get parrying down you'll have a different world (parrying is hard though and still risky even for the experienced), particularly as a dex character or a knife wielder.
Oh and equip load, goodness me I forgot to highlight the importance of that in DS1. Hit 50% or 25%. Personally I revile being medium, I endeavour to be light with every character but that's because I enjoy dodging and mobility, even in heavy armour.

Every class really is viable though, I've had a guy who used only build up damage (he was fun but sucked PvE), a guy who was light in giant's armour and wielded a washing pole (great fun, I regret nothing) and so on. Just...experiment and enjoy.
 

crimsonshrouds

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Fantoompje said:
http://img1.wikia.nocookie.net/__cb20130511030612/darksouls/images/6/67/20_Tips_for_Beginners.jpg

Nice tips =) If you are interested in the story, be sure to read item descriptions and talk to NPC's multiple times at various moments in the game (after you've beaten several bosses or so)
lol i can only ask: what about dung piles and toxins?
FriesWithThat said:
snip Huge wall of very useful info
Hugga_Bear said:
Another huge wall of useful info
Windcaler said:
Snippity snip more very useful info
I wanted to take the time to thank you'll for posting this information for me. So Thank You Very Much.

Sniper Team 4 said:
crimsonshrouds said:
Thank you both for the intel and a lot of things to think about when i do start the game. :) BTW I look for story along with my combat. Its why i loved final fantasy tactics and I like learning about the world that i play in.
If that is the case in terms of story, then I do suggest you pick the Old Witch's Ring. It won't prove useful until you have rung both bells of awakening (or just one, if you choose to go down first, but most people on their first run don't). If you haven't figured it out by the time you have rung both bells, I suggest you look it up, but try to figure out what the ring does on your own.

And if you are looking for the story, you will need to read the item descriptions on nearly everything. I'm sure you've already heard this, but the story in Dark Souls isn't told directly to you. You have to piece it together based on what characters tell you, what happens, and most importantly, item descriptions.

An example would be that there are two items in the game and when you read both of the descriptions, you'll notice that something doesn't add up in a certain area of the game, and it is up to you to decide if you want to face the consequences of finding out the truth...
You have me very curious about these two items. I spent a lot of time play Resident evil 0, 1, Code Veronica, and 4 looking for secrets and treasures back when i was in high school. I went so far as to beat RE4 without selling a single treasure. I used to be obssessed with that series... O_O
 

Gxas

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Ooh, OP, you should join me in the same type of playthrough I'm currently doing!

I never got very far into the game my first go-around, so this time, still playing blind, I've decided to play where after every death, I have to do either ten pushups or ten situps.

I need to work out, so I figured why not do it while gaming!
 

Dirty Hipsters

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crimsonshrouds said:
Fantoompje said:
http://img1.wikia.nocookie.net/__cb20130511030612/darksouls/images/6/67/20_Tips_for_Beginners.jpg

Nice tips =) If you are interested in the story, be sure to read item descriptions and talk to NPC's multiple times at various moments in the game (after you've beaten several bosses or so)
lol i can only ask: what about dung piles and toxins?
Dung pies are an item that certain enemies in the game drop. Hitting enemies with them causes them to build up their "toxic meter" but builds your own meter at the same time. Toxic is like poison, but worse. If you're poisoned you lose HP every second, and toxic is the same but you lose more HP per second than you do with poison. There are enemies in the game who can cause you to go toxic, but they cannot make you toxic if you're already toxic, so some players like to make themselves toxic in advance using dung pies because the toxic you get from dung pies does less damage to you.

Make sense?
 

crimsonshrouds

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Gxas said:
Ooh, OP, you should join me in the same type of playthrough I'm currently doing!

I never got very far into the game my first go-around, so this time, still playing blind, I've decided to play where after every death, I have to do either ten pushups or ten situps.

I need to work out, so I figured why not do it while gaming!
Sorry, too lazy because i just got off work :p

Dirty Hipsters said:
crimsonshrouds said:
Fantoompje said:
http://img1.wikia.nocookie.net/__cb20130511030612/darksouls/images/6/67/20_Tips_for_Beginners.jpg

Nice tips =) If you are interested in the story, be sure to read item descriptions and talk to NPC's multiple times at various moments in the game (after you've beaten several bosses or so)
lol i can only ask: what about dung piles and toxins?
Dung pies are an item that certain enemies in the game drop. Hitting enemies with them causes them to build up their "toxic meter" but builds your own meter at the same time. Toxic is like poison, but worse. If you're poisoned you lose HP every second, and toxic is the same but you lose more HP per second than you do with poison. There are enemies in the game who can cause you to go toxic, but they cannot make you toxic if you're already toxic, so some players like to make themselves toxic in advance using dung pies because the toxic you get from dung pies does less damage to you.

Make sense?
Yes makes much better sense now. LOL That part of the list just made me wonder if i had read it correctly.
 

Ando85

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crimsonshrouds said:
Just bought Darks Souls and I was wondering if i could get some tips or resources before i start playing it.
People might of already mentioned this. But, go in with the mindset that you are going to die a lot. It is a difficult game but you can learn from your mistakes so even death can be productive. There is always a different approach or strategy to try. I originally gave up on the game like 3 or 4 hours in due to frustration. I picked it up a few months later and ended up devoting 126 hours and got the 1000/1000 achievement points on the 360 version and now I can say it is at least in my top 3 games of this console generation.
 

Riddle78

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On a PC? GET A DAMN CONTROLLER. The PC port is a control disaster,though everything else is spot on... So long as you can avoid the hackers. Infinite health,infinite poise,infinite stamina,infinite casts,infinite items... The whole nine yards. However,some more general advice that'll be useful until the day you die? Again?

Learn to adapt.

Falling back on one strategy's a good way to get yourself killed. Some bosses discourage rolling like a tumbleweed,like the Taurus Demon and the arena which he damn near takes the entire breadth of,while others discourage hiding behind your shield,like Ornstein and Smough,since they can put on the heat faster than you could hope to recover from it. If something doesn't work,you have three choices: Try a different approach,try harder,or give up.

Death is inevitable. And when you die,it is UNIVERSALLY because you screwed up,so long as another human isn't involved. Get smacked into a pit? Your fault for getting too close. Parried? Pay attention to posture. Stunlock'd? Work on your defense,even if it's just going to be a more blistering offense. The game doesn't cheat. It doesn't hold your hand. It'll give you the barest of tutorials,then turn you loose,throwing adversity your way to serve as an impetus to fill in the blanks.

And remember: Fight smart,and fight hard. One or neither is just going to get you killed.
 

Ihateregistering1

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-Use a Warrior or Knight as your first class, but make sure to get enough dexterity to at least use a bow, it'll pay dividends later when you need to aggro enemies. I wouldn't recommend a magic-user for your first playthrough.

-Whichever character you pick, I'd avoid putting any points into Resistance, it's pretty much worthless.

-Remember that all decisions you make in Dark Souls are permanent, so when around NPCs, be extremely careful not to accidentally hit the attack button. If you aggro an NPC, too bad. That's it and they're out of the game (for the most part).

-People have very differing opinions on this, but my honest opinion is to use a wiki/guide. The game explains very little to you and so I don't have an issue consulting a wiki, especially because it's impossible to know, for example, what type of weapon you need and what level it must be at to convert it using a boss soul (Dark Souls 2 vastly improved all of this).

-Lastly, if you're getting frustrated, TAKE A BREAK. Seriously, when you find yourself dying on a part over and over again and getting angry, quit the game and relax for a while. When you start to get angry at the game and become determined to beat whatever it is that's killing you, you just wind up making more mistakes and suffering even worse. The game has some hard sequences but none of it is impossible, and getting frustrated just makes it all the worse.

Oh, and attack all chests before you open them.
 

Fieldy409_v1legacy

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Use a shield and spear, because you can attack roman centurion style by poking with your shield up. Being able to attack from your guard got me through a lot of shit. It makes you king of hallways. Although you may want to consider other trying other weapons for other situations.
 

Reaper195

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Get a better game. OH! SHOTS FIRED!

If you get extremely frustrated, stop playing the game for a few minutes. If you aren't stressed as dicks, your reaction times are better.
 

Twinrehz

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I managed to get as far as the Capra demon before I couldn't get any further. I probably didn't try hard enough, and it was only at that point that I discovered that it's actually possible to run in the game. -.- I started as a knight, though. He's kinda slow, but he can take a beating, as long as you got shield and stamina to spare. The gargoyle demon was a total ***** though, had to summon two of the NPC guys to help me out.

Btw, if you're going for shields, you NEED to learn how to use it. There's a thing you can do that allows you to push away an enemy attack and strike them while they're wide open, but this requires a pretty damn difficult timing. And you'll die a lot practicing it. I don't remember what it's called, so pardon the somewhat poor explanation.

EDIT: It's called parrying. L2parry if you want to use a shield.

Riddle78 said:
On a PC? GET A DAMN CONTROLLER. The PC port is a control disaster,though everything else is spot on... So long as you can avoid the hackers. Infinite health,infinite poise,infinite stamina,infinite casts,infinite items... The whole nine yards. However,some more general advice that'll be useful until the day you die? Again?
The hacking has actually been patched. There's also something called DSFix, among the things it does it also unlocks the locked internal resolution of 1024x768 on textures, allowing a much prettier experience. It's also possible to run the game in 60fps (the game is originally locked at 30), but this requires some tweaking and can lead to some texture-bugs and other stuff, according to the readme. Apparently it can also trigger steam's VAC, if you're silly enough to be running more than one game at once, and one of them uses VAC.

I can also support the controller-decision. A friend of mine told me that it's possible to rebind the keys on the keyboard and mouse, but it might take some time to get right.

The atmosphere in this game is so fantastic and lovely... I wish all games could be this atmospheric.
 

DementedSheep

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Well I had more shit written but my post got eaten so cut down version.

DO NOT CONSUME FIRE KEEPER SOULS! You can give them to firekeepers to upgrade you flasks which is far far more valuable.

Dark souls in not really a reflex based game. It's more about recognising patterns and enemy moves so you can negate, parry or go for openings. Most enemies are fairly predictable and have clearly choreographed moves so once you know how to deal with them you're golden so long as you pay attention and don't get swamped.

I'd take Pyro as the starter. You get decent gear, high stats for your level and a good spell. Classes don't lock you into anything.

You can summon NPC's (if you talked to them and if you are human) for the belltower fight and you are probably suppose to which is why people get frustrated at the difficulty jump there if they don't. Just watch out for invasion from gankers with high level gear in that area. Although this long after release there shouldn't be too many of them.

You will find an NPC who sells moss that cures toxin and poison near when you go into the sewer. FOR THE LOVE OF GOD BUY SOME. Blighttown is ***** without them.

Weapons in the game are for the most part all different and useful in different ways. The side sword is one of the most reliable in the game and you can get it off early enemies. This is not a game where you pick up weapons that make the previous ones obsolete as you progress (with the exception of the "secret" Drake Sword. That is only an early game power boost. Do not waste dragon scales upgrading it!). It's upgrading the weapons at blacksmiths that increase their power.

Keep talking to NPC's until they repeat themselves because they often don't give you what you need the first time. Also check up on them every now and again as you move forward.

If you are interested in the lore at all read the item descriptions.


Ihateregistering1 said:
-Remember that all decisions you make in Dark Souls are permanent, so when around NPCs, be extremely careful not to accidentally hit the attack button. If you aggro an NPC, too bad. That's it and they're out of the game (for the most part).
You can deagrro NPCs by paying a fee to "absolve your sins" at the "come at me bro" pose guy at the belltower whose name I can't recall

You can't bring dead ones back to life however and if you aggro him you're screwed.

Ihateregistering1 said:
-People have very differing opinions on this, but my honest opinion is to use a wiki/guide. The game explains very little to you and so I don't have an issue consulting a wiki, especially because it's impossible to know, for example, what type of weapon you need and what level it must be at to convert it using a boss soul (Dark Souls 2 vastly improved all of this).
I'd use a guide for how stats, upgrades and boss souls work but I'd avoid a guide for secret area and gear placement until you are near the end of the game so you can discover things yourself.

Ihateregistering1 said:
-Lastly, if you're getting frustrated, TAKE A BREAK. Seriously, when you find yourself dying on a part over and over again and getting angry, quit the game and relax for a while. When you start to get angry at the game and become determined to beat whatever it is that's killing you, you just wind up making more mistakes and suffering even worse. The game has some hard sequences but none of it is impossible, and getting frustrated just makes it all the worse.
Definitely
Also if you're dying repetitively in the same spot stop and take a moment to think about your approach.
 

Texas Joker 52

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Well, good for you! Dark Souls is a damn good game if you can get into it, and personally, I think it gets more of the fundamentals right than the sequel. No clue about Demons Souls, but I digress.

As for starting tips, there are some things I would suggest you try, and some I suggest you avoid.

Try to:

-Pick out a class that suits your fancy. Want to be a caster? Try a Sorcerer, or a Pyromancer if you prefer to watch things burn. For a healing class, Cleric is for you. If you prefer to go for the bigger weapons, Knight is a good solid choice. Keep in mind, Strength and Dexterity pretty much speak for what kind of weapon you'll end up using: Strength for your typical two-handers, Dexterity for weapons that require more... Finesse.

-Get yourself a Short Bow as soon as possible, with some wooden arrows. The mechanics of the Souls games reward one-on-one combat more than anything, not to much against multiple enemies. A well-used arrow can pull a single enemy to you at a distance to kill it at your leisure.

-Use a proper 100% Physical Damage Resist shield, though this is actually optional once you get used to rolling through an enemies attacks. There are basically three ways to defend against attacks: Either blocking it with a shield, rolling through and using invincibility frames to avoid it, or simply tanking the damage with heavy armor and lots of health. On the subject of rolling...

-Keep in mind that roll speed is tied to equip burden. The more you carry on your person, the armor you wear, and the weapons you have equipped, will all eventually slow you down. There are essentially three roll 'tiers', fast roll, mid roll, and fat roll. Fat rolling is fine for tanks, but ideally, you'll be at mid roll or faster. But, go with what you feel comfortable with. And on the subject of comfort!

-Find a weapon you like the move set of. Most weapons have one move, or even an entire set of moves, that are unique to them, but still fit into a certain category, like spears, great swords, and even whips. Go with what you prefer, and experiment a little. Eventually, you'll find your dream weapon and cleave your way through Lordran in no time!

On the other hand, try to avoid:

-Getting frustrated. All but one boss has a distinguishable pattern that you can exploit to kill them, and arguably, even That One Boss does too. Everyone dies in Dark Souls, and everyone ends up losing their souls and humanity at least once. Once you get the hang of the enemies, bosses and normal mobs alike, you'll find that deaths more often come from the environment, like cliffs, poison, and godawful Pendulums of Doom.

-Using the Drake Sword. Yes, there is a special sword you can get if you cut off, or shoot off, the tail of the Hellkite Drake, the dragon watching over the bridge you'll end up coming to in the beginning. Avoid it. There are other weapons with a similar move set, that end up outclassing it in time. Sure, while in the beginning it can make killing normally troublesome enemies a breeze, but I feel it gives a false sense of confidence for new players. It becomes nigh useless after the first area, whereas an upgraded basic weapon, which is easier to come by, will serve you better, not only in terms of damage output, but because you end up relying on a better quality weapon that will last you longer throughout the game.

Now, there's more tips I could give, but those are the basics, with a few more specific pointers thrown in. There's a surprising amount of depth to the mechanics of Dark Souls, but once you master them, Lordran becomes your oyster! So get out there, slay yourself some hollows, and don't forget to PRAISE THAT SUN while you chug your Sunny-D!
 

ultrabiome

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Sep 14, 2011
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I have another tip.

There isn't a pause function as entering item screens does not stop gameplay, but you do have some options to 'pause.'

1. Exit/save. You will keep your place and monsters will stay dead. Will require a reload though, so not generally favored.

You have a few other options:

If undead, just make sure you have no enemy agro and stop. There are very few enemies that do any active searching, so most likely you'll be safe. You might want to avoid this if you've attracted the attention of the blue phantoms though (dark Anor Lando), as those players can still go after you.

If you're alive, the above could still get you killed due to player invasions. I believe you're safe from invasion if you're next to a bonfire though.

Or you could play offline, but where is the fun in that ;)?
 

Kukakkau

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Feb 9, 2008
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Best tip is take your time and pay attention to what is around you - running in without a care is the biggest mistake you can make. Using a shield is really good for his since you can proceed with it raised in case of danger and can observe boss movesets cautiously before going on the attack.

And if you like your story look at item descriptions (especially boss souls and NPC items) and exhaust NPC dialogue to progress their "questline"

Other than that I'd say don't use the drake sword if you've been told about it - it's so strong for when you get it and you won't need to learn game mechanics to progress, this will gimp you in the long run. Sure the early game will be harder but you'll have learned how to play properly by the point in the game where it levels off.
 

michael87cn

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Jan 12, 2011
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Keep your shield up. Learn when to dodge and when to block. Don't be greedy with your attacks. You have all the time in the world - usually - take your time and play defensively.
 

michael87cn

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Jan 12, 2011
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I think the master key is fine. The game is not so hard that you can't explore a little. If you find yourself dying it really is not going to cost you that much time. Most bonfires are within like 2 minutes of each other. Take it, you'll want it later. Spend your souls before you go exploring and dying will literally cost you nothing. It's always best to have options.
 

evoxpisces

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Apr 25, 2014
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I played the game blind and it was definitely a learning experience. A very fun one at that. Basically my #1 tip is be patient. Also, observe and learn from your mistakes as quickly as possible. The game thrives off of trial and error. You will die. A lot. But don't let that discourage you. That's how the game was designed. The class you start with doesn't really matter. You can form your character however you like if you have the attributes for it. Good luck!