Just Finished ME3 [spoilers]

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brodie21

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Apr 6, 2009
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I finished ME3 not 5 minutes ago. I have to say that the ending isn't what I would have wanted. Shepard dying alone no matter what happens. All that effort for what feels like a hollow victory. It was all about preserving what the galaxy is and not giving in; then meeting this end? For all I know the crew are the only ones who survived the Relay explosions. I had already guessed that the Reaper consciousnesses were actually harvested races, but three choices in which Shepard dies? I guess I wanted Shepard to be alive and a sort of happy ending where he/she goes off with his/her love interest. At least that wouldn't have made it feel so hollow. I don't know. It was a pretty clever twist, but I guess I was hoping for a happier ending. I wish I hadn't finished the game. I don't feel victory. It feels like I lost.

edit: Does anybody know how I can send a letter to Bioware? I'm not going to send a rage letter, I just wanted to tell them that I thought the game was great but the ending confused me. It just doesn't seem like it fits in. Only 3 choices in which none of your decisions matter? That is the reason it wasn't the ending I wanted.
 

Palfreyfish

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Mar 18, 2011
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Shepard can live. Just want to point that out. There's a cutscene of Shepard's body, and it breathes, leading us to believe Shep survived.

The way the endings work is a massive cop out though. It's like Deus Ex: Human Revolution, it boils down to 'push one of three buttons to end the game and watch the credits', which is not a good way to end. People were disappointed about DE:HR, people are disappointed here.
 

CommanderL

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May 12, 2011
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its even worse because before that i was having an amazing time cried when anderson died they crubile couldve worked but no we got the reaper creator and his backwards ass logic that felt so out of place in the game that it was like it was copy pasted in
 

Arina Love

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Apr 8, 2010
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Yep, ending suck so hard that i didn't even bother to replay with my second character. Truly disappointed with mass effect 3 and Bioware.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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I've already touched on these things in my efforts to convince people NOT to go burn Bioware HQ to the ground, as such I won't go into full detail but instead would direct you to this thread: http://www.escapistmagazine.com/forums/read/9.353744-My-thought-process-during-the-end-of-ME3-SPOILERS and encourage you to skim through and read my responses as I feel I do a pretty good job of at least containing the fire.

A brief summary of my points:
1: If you didn't know Shepard was gonna die at the end, BEFORE the end, then you're blind. There was only one of two ways this series could have ended: Shepard rides off into the sunset and everyone lives happily ever after, or Shepard brings a lasting peace to the galaxy by making the ultimate sacrifice. Given the nature and tone of this series already, it should have been obvious that it'd be the latter. And if it weren't obvious enough already, it should have become obvious during your final talks with all your squadmates when you're at the last human outpost and you're on your way to meet with Anderson. Everyone gives a rather tear-jerking goodbye to Shepard (I admit, I cried at this point, but mostly because of an overwhelming emotional response to the fact that this is it...this is the end of the series, for better or for worse, the story comes to an end shortly after this). Despite Shepard's attempts to say "Hey, don't worry, we'll win this and I'll see you on the other side!" Everyone still wants to say an emotional goodbye. I think that's what got to me the most, the fact that it felt like the characters were saying goodbye to ME, and not to Shepard. And yes, I know that Shepard can survive if you have 5K Effetive Military Strength and choose the Destroy All Synthetics ending.

Well I said I'd try to keep these brief, but apparently I'm failing. :p

2: I'll just copy-paste what I posted in another topic.
RJ 17 said:
Karathos said:
While I'm not saying it's necessarily good writing to leave your audience to fill in the blanks for themselves, I would like to offer up some points.

As for "the destroy all synthetics negates the other two options" argument, I don't see how it does. Maybe it would if you were offered two choices, but you're not: you're only offered one. The reason it's the "Renegade" option is because you make the decision that synthetic life is not worthy of saving and as such can easily be sacrificed to spare organics...even if the eventuality exists that more synthetic life will some day rise up.

I believe the reason the "take control of the Reapers" ending is the "Paragon" ending because in that case, the Reaper's still exist...and so does Shepard in some manner of being. This means that the Reapers could be repurposed and become benevoent machines that would help rebuild the galaxy since it is now Shepard's will that drives them.

Considering the effects of each ending, there's no way Shepard was walking out of there alive. He/she either dives into a massive energy beam and disintegrates, grabs a hold of two electrodes that rip his/her consciousness out of his/her body and makes him/her the new will of the Reapers, or he/she sets off some sort of specialized EMP that wipes out all synthetic life...and considering the fact that Shepard's only alive thanks to synthetic parts, this means that he/she would did as well.

As for the destruction of the relays, it was established from ME 1 that the Citadel was the heart of the relay network, having absolute control over it. As such it's not that big of a stretch to assume that it's capable of firing out a beam that could bounce and filter its way through the entire network. As for the relays' destruction causing the destruction of every star system that had a relay, one possibility is that the vast majority of the incalculable energy within the relays is absorbed by the beam before it fires off to the next relay, leaving the destruction of the relays to be far less devastating than what is seen in Arrival in which you use brute force to destroy one by slamming an asteroid into it.

:p All this said, I will easily give you the major plothole of your final squad being back on the Normandy...last I recall, they were right behind you when you're making the charge for the beam. The only possible way I can try to spin this one is to say that we don't know how long Shepard was unconcious after taking a Reaper beam to the face. When he/she wakes up, though, we do hear a voice on the radio say that the entire force that made the final push had been utterly devastated. To that end, it can loosely be assumed that perhaps your squad pulled out (though I agree that this itself is highly unlikely given their commitment to Shepard and the mission) and retreated back to the Normandy.

In the end it, like everything else, all comes down to each player's individual opinion. I do feel like the endings could have been better, but I'm fine with them as they are, so I won't be joining the ME 3 Rage Association any time soon. Can't remember if I mentioned it in this topic or another one, but I got my ending "experience" during the segment when you're in the last human outpost, about to make the final push, and you speak with all your squadmates one last time on your way to the strategy meeting with Anderson. During those conversations, I was nearly moved to tears...mostly because of an overwhelming emotional response to the thought of "Holy shit...this is really it...I've heard a lot of bad stuff about the ending to this game...but for better or for worse: this is it. This will be the end to the most amazing videogame series I've had the privelege to play." So I guess if anything, I fall into the ranks of the "It's not the destination, but ratherr the experience of the journey" camp. Because no matter what you think of the ending, surely we can ALL agree that god DAMN this has been one hell of a journey!
As the emphasized part at the very top says: it's not necessarily good writing to leave it up to your audience to fill in the blanks of your ending with their own speculations, however as a creative writer myself, I feel I was able to do so in such a way that soften the blow for myself. Do I agree with everyone that the ending is a disappointment? Yeah, I really do. Personally I'm with everyone who WOULD have rather seen Shepard ride off into the sunset. But at the same time I wasn't surprised by the endings they came up with, not even the fact that you get to choose your ending since you got to do the same thing in ME 2. But that said, I'm not one of the players that's raging very hard due to the way ME 3 ended.
 

VonKlaw

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Jan 30, 2012
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Palfreyfish said:
The way the endings work is a massive cop out though. It's like Deus Ex: Human Revolution, it boils down to 'push one of three buttons to end the game and watch the credits', which is not a good way to end. People were disappointed about DE:HR, people are disappointed here.
The problem with this is that most people were aware that DE:HR was a prequel, and that the endings therefore had to make sense to fit into the original game.

ME3 isn't a prequel to anything, although these endings make it feel like a prequel to a game that hasn't even been made yet (ME4/ME MMO anyone?) and cheapens the whole thing.
 

Uszi

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Feb 10, 2008
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Palfreyfish said:
Shepard can live. Just want to point that out. There's a cutscene of Shepard's body, and it breathes, leading us to believe Shep survived.
Heh, to be fair, he still appears very injured and partially buried in rubble. Odds of survival, problematic, without medevac.


The way the endings work is a massive cop out though. It's like Deus Ex: Human Revolution, it boils down to 'push one of three buttons to end the game and watch the credits', which is not a good way to end. People were disappointed about DE:HR, people are disappointed here.
I guess the argument is that you have different options depending on your readiness (2 or 3 options) and that the button presses do slightly different things. The more readiness you have, the better the outcome of pushing your chosen button.

Not that I liked it.
 

Palfreyfish

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Mar 18, 2011
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Uszi said:
Palfreyfish said:
Shepard can live. Just want to point that out. There's a cutscene of Shepard's body, and it breathes, leading us to believe Shep survived.
Heh, to be fair, he still appears very injured and partially buried in rubble. Odds of survival, problematic, without medevac.


The way the endings work is a massive cop out though. It's like Deus Ex: Human Revolution, it boils down to 'push one of three buttons to end the game and watch the credits', which is not a good way to end. People were disappointed about DE:HR, people are disappointed here.
I guess the argument is that you have different options depending on your readiness (2 or 3 options) and that the button presses do slightly different things. The more readiness you have, the better the outcome of pushing your chosen button.

Not that I liked it.
Yeah, the chances of surviving that are pretty slim, but hey, it's Shepard, so who knows what he/she'll pull off :D

And I suppose that's right, but even with 100% readiness, apparently the endings still feel like a cop out to most people. I wouldn't know, on the only playthrough I completed I had around 75% and went for the symbiosis with AI and Organics ending because it seemed cool...

VonKlaw said:
Palfreyfish said:
The way the endings work is a massive cop out though. It's like Deus Ex: Human Revolution, it boils down to 'push one of three buttons to end the game and watch the credits', which is not a good way to end. People were disappointed about DE:HR, people are disappointed here.
The problem with this is that most people were aware that DE:HR was a prequel, and that the endings therefore had to make sense to fit into the original game.

ME3 isn't a prequel to anything, although these endings make it feel like a prequel to a game that hasn't even been made yet (ME4/ME MMO anyone?) and cheapens the whole thing.
Yeah, that's true. I entirely agree with that and can't justify the endings. (Not that I'm trying to, I dislike them. I just want sense, you know?)

This is Halo Reach all over again, in that the ending didn't satisfy the fans and/or fucked up lots of existing canon... And to a lesser extent, Skyrim, in that you get absolutely fuck all from beating Alduin.
 

Etherlad

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Dec 10, 2008
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brodie21 said:
It was all about preserving what the galaxy is and not giving in
That was the theme of ME1 and maybe ME2, but actually the painfully obvious theme of ME3 is "making sacrifices for the things you believe in". You might have noticed this themes with the scores of people, most importantly former companions, who sacrifice their lives for important causes.

That theme is so obviously phoned in all over the game i'm honestly puzzled people are so surprised about the way the endings panned out. The "secret" ending you get with 4K-5K Readiness that includes a 20-second-cutscene about Shepard might be surviving is actually the bad part, because it's just fanservice.


I was okay with the endings, it's perfectly fitting for the game and having Shepard just ride off into the sunset would be way more stupid and corny tbh.