bigwon said:
I think there was a certain charm to not having a directed plot for your character...it was more implied and the player was able to not so much as play the 'chosen one' role as he was more just a *insert character class* in a fantasy world....it kind've takes the attention from the ego, and lets you appreciate the world around you....and also allowed you more flexibility in roleplaying.
Makes me think about what makes gaming unique and special from other forms of entertainment/art like movies, books, music, etc. but don't need any of that talk for this thread.
anywho's that was just my experience with the games.
I never had that experience in Morrowind, I mean, I love Morrowind, it's the game that got me into TES, but playing Morrowind, even for the first time, all I could think of while doing quests for factions was "whats the point of this again exactly?" and, "Why am I becoming guild master just by doing meaningless grunt work any half-assed idiot could do?"
I never felt like I earned my positions in Guilds in Morrowind, in Oblivion and Skyrim you DO something of note to earn your position.
In Morrowind its just like "you did 15 quests where we told you to collect plants.... YOU ARE GUILD MASTER NOW YEAH!!!!".
The_Lost_King said:
Yes because bethesda actually fixes issues rather than ripping them out entirely. Seriously though, I don't uderstand what the big deal is, in a single player game, 1. you don't have to use the exploits and 2. it is better to have the option to be OP rather than be forced to be underpowered.
Actually they do fix things, the entiery of thier games is about fixing problems people had in the last game
Maps
-In Morrowind the map had no detail, and only marked like 20 of the 600 locations. People complained the map was entirely worthless.
-In Oblivion, Bethesda made the map more detailed, and marked every location. People said it wasn't detailed enough. though having every location marked was an improvement.
-In Skyrim, Bethesda made the map EVEN MORE DETAILED, and marked every location on the map People seem content with it.
Combat
-In Morrowind, it sucked, no question asked
-In Oblivion, they gave the player more control, people said it was still simple.
-In Skyrim Bethesda added in mechanics such as being able to time your block to stagger people leaving them open to counter attack, making the combat slightly better.
Fast Travel
-in Morrowind, people complained that the transportation systems sucked because 90% of the map wasn't near any of them.
-In Oblivion they gave you the ability to teleport anywhere, while people liked this, they still missed having lore justified reason of travel.
-In Skyrim, they kept the instant teleportation, but also added carriages, and in Dawnguard, boats, to allow for fast travel to the cities, which were placed around the map so that you could always teleport close to, but not at a location, using the normal means of travel, i.e. the carriages/boats. People seemed happy.
Guilds
-In Morrowind people complained about the lack of any reason behind the actions you do in guild
-In Oblivion and Skyrim they gave guilds plots.
I could go on, but the entire Elder scrolls series has been constant improvements by Bethesda using fan feedback. They don't just rip out features that don't work.