Ken Levine Explains Bioshock Infinite's Zippy Sky-Lines

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John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Ken Levine Explains Bioshock Infinite's Zippy Sky-Lines

Wooden roller coasters and zip-lines combine for some fancy flying shootouts in Bioshock Infinite.

The flying city of Columbia may be a technological marvel, but you need a way to get goods from Point A to Point B - and trucks aren't known for their ability to handle vertical inclines. So, the engineering wizards of the city invented the Sky-Line - an intra-city network that transports objects and people like a giant roller coaster.

But as Irrational Games' Ken Levine explains in the video here, Columbia's kids and thrill seekers discovered how to use hooks to ride the Sky-Line for fun. Once civil unrest broke out in the floating paradise, however, those who could ride the Sky-Lines became a valuable commodity - now as gunslingers.

This is a great little video, with Levine explaining some of his frustrations with the original BioShock - the surrounding ocean was really just art, and there was no real consideration given to how an underwater gunfight might feel - and talking about the genesis of the Sky-Line for Infinite.

There's also some fantastic footage of how the Sky-Lines work in-game, with the player jumping from one to another at will. I'm a sucker for clever movement schemes in games, and this just makes me all the more excited to check out Columbia for myself.

I also have the feeling that we're going to see some pretty insane trick videos on YouTube once this game comes out. Or is that just me?

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Legion

Were it so easy
Oct 2, 2008
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Well they could have made water combat more relevant to Bioshock. They could have made flooding rooms possible, for example. You could shoot out glass to slowly trap enemies, or to escape and so on.
 

Andronicus

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Mar 25, 2009
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Legion said:
Well they could have made water combat more relevant to Bioshock. They could have made flooding rooms possible, for example. You could shoot out glass to slowly trap enemies, or to escape and so on.
Problem with that is that you wouldn't be able to go back to those spots to beat all the Big Daddies and pick up any important stuff you might have missed. I guess they could have just made it so that those rooms that you could flood wouldn't have anything important in them, but then everything that was important would have to be in sections that didn't have any windows or anything, which would be even more sucky, and make you feel more detached from the location.

OT: I can't say that this Bioshock Infinite looks like it'll be my game of the year, but it certainly looks more interesting than most of the tripe currently on offer. The fantastical locations and the themes really set this one apart.
 
Dec 14, 2009
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The only real issue I have with jumping from one track to another, especially one below, is that it just looks like the player goes right through the track. Kind of snaps me out of the immersion a little.
 

Jumplion

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Mar 10, 2008
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I have to wonder how easy it is to lose yourself in the whole rail system. Is it all just one big open world or is it still restricted in sections? If the latter, how would you know where the rails go without having to go through all of them to see where they land?

Regardless, the whole rail system looks friggin' amazing. It really gives you a feeling of being in the air, skydiving or flying across the sky, and praying that you'll land just close enough to a rail.
 

The.Bard

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Jan 7, 2011
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JokerboyJordan said:
How the hell can he do that without dislocating his arm?
Dinnae ye question the magic of theh sky-line!

Lest ye start woonderin' hoo they made a floatin' city wit a modern day rollercoastah durehn' theh Civil Wirrr!
 

TheHardcase

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Jun 7, 2011
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Looks like a really effective way to take the pace from normal to holy-shit very quickly. I think it could be really fun.
 

Stevepinto3

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Jun 4, 2009
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Woodsey said:
Never liked BioShock
HEATHEN!

Still though, this looks cool. I'm still wondering where they plan to go after this. I'd seriously doubt you would only go this far with such a successful series. Maybe Bioshock underground? Bioshock outerspace?
 

Woodsey

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Stevepinto3 said:
Woodsey said:
Never liked BioShock
HEATHEN!

Still though, this looks cool. I'm still wondering where they plan to go after this. I'd seriously doubt you would only go this far with such a successful series. Maybe Bioshock underground? Bioshock outerspace?
Even worse, I did quite like BioShock 2.
 

Stevepinto3

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Jun 4, 2009
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Woodsey said:
Stevepinto3 said:
Woodsey said:
Never liked BioShock
HEATHEN!

Still though, this looks cool. I'm still wondering where they plan to go after this. I'd seriously doubt you would only go this far with such a successful series. Maybe Bioshock underground? Bioshock outerspace?
Even worse, I did quite like BioShock 2.
 

Captain Booyah

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Apr 19, 2010
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JokerboyJordan said:
How the hell can he do that without dislocating his arm?
I thought the same, but then I remembered it's BioShock and I should leave my sense of disbelief at the door. Case in point: somebody building an entire city underwater and absolutely nobody noticing. >.>

OT: Okay, this sure doesn't look like it's going to suck so far. Only time will tell, but I think the decision to set it somewhere else will do wonders. That they have the feel of a BioShock game pinned is encouraging, as well as shoulder-dislocating happyfuntime rollercoaster rail thingies. Colour me optimistic. Plus, Levine seems like a really genuine guy.