Ken Levine Explains Bioshock Infinite's Zippy Sky-Lines
The flying city of Columbia may be a technological marvel, but you need a way to get goods from Point A to Point B - and trucks aren't known for their ability to handle vertical inclines. So, the engineering wizards of the city invented the Sky-Line - an intra-city network that transports objects and people like a giant roller coaster.
But as Irrational Games' Ken Levine explains in the video here, Columbia's kids and thrill seekers discovered how to use hooks to ride the Sky-Line for fun. Once civil unrest broke out in the floating paradise, however, those who could ride the Sky-Lines became a valuable commodity - now as gunslingers.
This is a great little video, with Levine explaining some of his frustrations with the original BioShock - the surrounding ocean was really just art, and there was no real consideration given to how an underwater gunfight might feel - and talking about the genesis of the Sky-Line for Infinite.
There's also some fantastic footage of how the Sky-Lines work in-game, with the player jumping from one to another at will. I'm a sucker for clever movement schemes in games, and this just makes me all the more excited to check out Columbia for myself.
I also have the feeling that we're going to see some pretty insane trick videos on YouTube once this game comes out. Or is that just me?
Permalink
Wooden roller coasters and zip-lines combine for some fancy flying shootouts in Bioshock Infinite.The flying city of Columbia may be a technological marvel, but you need a way to get goods from Point A to Point B - and trucks aren't known for their ability to handle vertical inclines. So, the engineering wizards of the city invented the Sky-Line - an intra-city network that transports objects and people like a giant roller coaster.
But as Irrational Games' Ken Levine explains in the video here, Columbia's kids and thrill seekers discovered how to use hooks to ride the Sky-Line for fun. Once civil unrest broke out in the floating paradise, however, those who could ride the Sky-Lines became a valuable commodity - now as gunslingers.
This is a great little video, with Levine explaining some of his frustrations with the original BioShock - the surrounding ocean was really just art, and there was no real consideration given to how an underwater gunfight might feel - and talking about the genesis of the Sky-Line for Infinite.
There's also some fantastic footage of how the Sky-Lines work in-game, with the player jumping from one to another at will. I'm a sucker for clever movement schemes in games, and this just makes me all the more excited to check out Columbia for myself.
I also have the feeling that we're going to see some pretty insane trick videos on YouTube once this game comes out. Or is that just me?
Permalink