PsychicTaco115 said:
Feel bad for the people who gave $10,000 but they knew the risks...
Instead of giving a steam key for a game though, I feel they should have given a refund of more substantial value
Yes, an extra hour in the piss-stained ballpit would have been a grand refund indeed
I don't know why anyone would ever backa game for $10,000. There is literally no game on earth worth that money and if you want to be charitable you could always give to an actual charity. Still this must be absolutely crushing for them and a lot of other people who invested money, so that sucks.
It comes back to the 'making games is really hard' thing. You need to know that the people kickstarting have a reason why they would be able to complete this game, and it sounds like they didn't. The worst thing is, I bet there were a lot of young people and people who were new to kickstarter and I'm worried Yogscast wouldn't have ever really made the risks clear to them.
The thing about the refund is, if they'd genuinely run out of money (which it seems like they did if one of the guys had been giving multiple 10's of thousands of his personal money) then they probably didn't have anyway to give a more substantial refund.
But I bet Yogscast and the developer don't realise how serious this is. Kickstarter is designed so that you're liable if you fail to deliver. I don't know how the law works, but it's possible that they're actually obligated to use all the money they have to refund. If someone sues them this might be a bankruptcy affair. (And Yogscast might find that they're the ones responsible and not the developers)
josemlopes said:
All they had to do (since they arent game devs) would be hire actual programmers, animatiors and sound designers and supervise the entire thing, they had the money but instead clearly used the money poorly. Its like they think that they are already at the final stage of game development (seeing the game finished and being paid by its success) just because they received money from customers.
They did what you said. They hired a gamedev called Winterkewl who were the ones responsible for making the game. Saying that, it looks Winterkewl had never actually made a game before and their lead designer had never made a game before (he was an animator in some high budget films and a software programmer).
It looks like a really poor choice of developer. I don't think the Yogscast guys were aware that make games is
really really hard either.
Ultratwinkie said:
Yogventures have been dead for a while. We all knew this was coming.
YOG took the money and ran, and recently someone accused them of shilling too. I am not sure on the shilling charge, but its kinda obvious they took the money and ran.
Given how unexperienced the dev team was it's more likely they just screwed up and ran out of money than that they took the money and ran. I couldn't find any precise numbers, but it look like the development studio had at least 5 people working in it. The game was in production for two year and it was being made in the USA (and not just the USA but Los Angeles). The median income in the US is $50,000 and given that at least their lead dev was married and middle-aged*, plus the LA thing, it's unlikely they could sustain themselves off of much less than that money.
5 people working for two years on the (very low for highly qualified professionals) wage of $50,000 = $500,000. That's their budget right there.
Incidentally, that's another thing to look out for when kickstarting. Where do the developers come from? If it's a county like the UK or USA be even more careful. Cost of living is super high over here and that means that they can afford to spend less time on the game for the money. On the other hand, an indie dev in a country like Poland can live off $18,000 a year, so the money goes over twice as far.
*Its kind of scary how quick and easy it is to stalk people on the internet nowadays.