Kickstarter-funded Yogscast Game Cancelled

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Magix

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BrotherRool said:
Given how unexperienced the dev team was it's more likely they just screwed up and ran out of money than that they took the money and ran. I couldn't find any precise numbers, but it look like the development studio had at least 5 people working in it. The game was in production for two year and it was being made in the USA (and not just the USA but Los Angeles). The median income in the US is $50,000 and given that at least their lead dev was married and middle-aged*, plus the LA thing, it's unlikely they could sustain themselves off of much less than that money.

5 people working for two years on the (very low for highly qualified professionals) wage of $50,000 = $500,000. That's their budget right there.
If that's the median income, keep in mind developers tend to get paid a lot more than the average job
 

AmberSword

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I've never even heard of Yogscast, but based on what I've read here, safe to say its time to raise some pitchfork?

Boycott their stuff and make some noise? Or is there another side to the story? (as there always is)
 

default

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That's a shame. I was never going to play it and I haven't watched their videos in a long time (I didn't like the direction they took after the first year or so when they became noticed), but it was a really cute idea and I really liked their old videos. Gave me a lot of chuckles and comfort watching those two goons play Minecraft in the very beginning.
 

AndrewC

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I like how pepole are saying "Ooh Yogscast stole the money and ran away! I know nothing about this because I've done no research so I'll just complain because I'm a keyboard warrior!"

Winterkewl is solely responsible for this - Yogscast only allowed them to use their brand, they are completely independent of each other.

1) People wanting refunds can get in touch with Winterkewl.
2) Yogscast took over the assets and handed them over to Nerd Kingdom, developers of TUG, and Yogscast are now giving out free Steam keys for the the game so that folk are still getting a game, with some of the assets.
3) They made good on physical Kickstarter rewards, and the digital rewards will be replicated in TUG.

Seems to me the Yogscast are trying to make an effort even after Winterkewl failed to deliver.

(inb4 someone whines about them trying to claw back fans or something.)
 

lacktheknack

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Jan 19, 2009
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AndrewC said:
I like how pepole are saying "Ooh Yogscast stole the money and ran away! I know nothing about this because I've done no research so I'll just complain because I'm a keyboard warrior!"

Winterkewl is solely responsible for this - Yogscast only allowed them to use their brand, they are completely independent of each other.

1) People wanting refunds can get in touch with Winterkewl.
2) Yogscast took over the assets and handed them over to Nerd Kingdom, developers of TUG, and Yogscast are now giving out free Steam keys for the the game so that folk are still getting a game, with some of the assets.
3) They made good on physical Kickstarter rewards, and the digital rewards will be replicated in TUG.

Seems to me the Yogscast are trying to make an effort even after Winterkewl failed to deliver.

(inb4 someone whines about them trying to claw back fans or something.)
Well, that's some darn good news. It didn't seem right that the Yogscast guys themselves would pull something like this, they're too notable. It would be like Markiplier or Retsupurae trying to take money and run, it would never work.
 

BrotherRool

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Magix said:
BrotherRool said:
Given how unexperienced the dev team was it's more likely they just screwed up and ran out of money than that they took the money and ran. I couldn't find any precise numbers, but it look like the development studio had at least 5 people working in it. The game was in production for two year and it was being made in the USA (and not just the USA but Los Angeles). The median income in the US is $50,000 and given that at least their lead dev was married and middle-aged*, plus the LA thing, it's unlikely they could sustain themselves off of much less than that money.

5 people working for two years on the (very low for highly qualified professionals) wage of $50,000 = $500,000. That's their budget right there.
If that's the median income, keep in mind developers tend to get paid a lot more than the average job
If the game developer is AAA yes, or if the game developer belongs to a very successful studio. Indie developers often work for sustenance because they're doing it out of passion and the belief they're going to hit big. It's pretty sad, because one of the important things to learn is that your job isn't worth damaging yourself like that but it's what happens.

It means they absolutely didn't take the money and run though. A development team worked on this game and almost certainly worked for much much less than they should be earning and it turned out not to be enough for the game.

I know I put it down to inexperience, but that doesn't even necessarily mean they were bad developers. For that sort of budget (in the USA) you're not going to get a whole lot of game. Especially when it's not a 2D RPG/point and click It's possible the kickstarter was just doomed from conception.
 

DrOswald

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AmberSword said:
I've never even heard of Yogscast, but based on what I've read here, safe to say its time to raise some pitchfork?

Boycott their stuff and make some noise? Or is there another side to the story? (as there always is)
The other side of the story is that it is really hard to make video games. It costs tons of money and they ran out. This was their first time making a game and people backed a dream. They had every intention of doing what they promised they would do. And they tried very hard to do it. They just failed. It happens.

Raise pitchforks if you want, but then you will just be kicking people while they are down.
 

Vivi22

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ToastiestZombie said:
Should the team behind the game be punished or not?
If they took the money and made no real attempt to make a game with it then they should be punished. But in any other case I can think of, no they shouldn't be. People need to remember that when you donate to a kickstarter, you're really making an investment and whatever rewards you were promised is that you're supposed to get when the investment comes to fruition and the project is finished. But you're still assuming the risk that the project could fall through and you'll lose your entire investment and have nothing to show for it. If that happens, well, that's a shame, but unless there was some criminal activity on the part of the people running the kickstarter that may result in it being a special case, you aren't entitled to any refund and the people aren't deserving of being punished because their business venture failed to get off the ground. It really is as simple as that.

Anything people do get back is already more than they were entitled to.
 

Windcaler

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Im not surprised this happened. I kind of had an inkling this would happen when I first heard about the game and thus it was not one that I was interested in. That said I think Winterkewl owes backers 1. The game in its unfinished state and 2. an explanation of why the project is now abandoned.
 

mizushinzui

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If I'm honest this wasn't that unexpected by anyone I don't think. Anyone who recently looked into yogventures would have seen a serious lack of updates by WinterKewl on either their twitter or the youtube page they set up for yogventures.

This really comes across like more of the developers issue, it was winterkewl making the game and the yogscast only really supplied their assets and likenesses to it, but at least they're trying to make amens for it. I think they might have been better off announcing it on their channel before EuroGamer picked up the story however so they could have explained it themselves. Because the game was based around them they'll be the ones experiencing most of the backlash from this, weather they deserve it or not.

At least they've taken control of the assets again and are handing them over to a DEV who has proven they can at least release a game, alpha or otherwise.
 

Piorn

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Didn't they just get so infatuated with their Minecraft videos that they Idea-Guy'ed a Minecraft clone?
A blind man can see that's not going anywhere.