I'm having a very disturbing feeling regarding Kickstarter with regards to game development projects.
First, there is no real accountability. Kickstarter quite specifically states that it does not police for anti-fraud. All you need is a slick marketing campaign, and you can take the cash and run. Unless one of the backers actually goes after you, there's very little risk of having to answer pointed questions about how and where you spent the money. Given that Kickstarter relies on community feedback to identify fraudulent projects and the lack of programmers that actually comment and openly question the likelihood of a project's success - it's seems to me to be a source of easy cash from credulous backers.
Second, Kickstarter doesn't seem to actually publish numbers for it's success/failure by project type. Game development is bundled in with the numbers for songs and t-shirts. So when people see the "success rate" - what they're seeing is an overall number - and has little or nothing to do with software development.
Crowd-funding seems to be a perfect environment for scam-artists and fraudsters.
Thoughts?
reference:
liability - http://www.polygon.com/gaming/2012/6/27/3099051/backers-rights-what-kickstarter-funders-can-expect-when-they-pledge
success rates - http://www.appsblogger.com/behind-kickstarter-crowdfunding-stats/
First, there is no real accountability. Kickstarter quite specifically states that it does not police for anti-fraud. All you need is a slick marketing campaign, and you can take the cash and run. Unless one of the backers actually goes after you, there's very little risk of having to answer pointed questions about how and where you spent the money. Given that Kickstarter relies on community feedback to identify fraudulent projects and the lack of programmers that actually comment and openly question the likelihood of a project's success - it's seems to me to be a source of easy cash from credulous backers.
Second, Kickstarter doesn't seem to actually publish numbers for it's success/failure by project type. Game development is bundled in with the numbers for songs and t-shirts. So when people see the "success rate" - what they're seeing is an overall number - and has little or nothing to do with software development.
Crowd-funding seems to be a perfect environment for scam-artists and fraudsters.
Thoughts?
reference:
liability - http://www.polygon.com/gaming/2012/6/27/3099051/backers-rights-what-kickstarter-funders-can-expect-when-they-pledge
success rates - http://www.appsblogger.com/behind-kickstarter-crowdfunding-stats/