Killing Floor Perks

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glyphseeker

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Sep 19, 2010
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NewClassic said:
Personally, I tend to cycle through all of the jobs. My first love has and will always be "Play Medic, act like Sharpshooter," the latter of which is the easiest I find to level.

Medic is useful as - for lack of a better comparison - a light tank. Their armor is powerful, and they have the second-highest movement speed. Their skills are suited for running-and-gunning, but pulling out of scrapes is pretty easy if they get caught up.
yeah this is what i would say
 

EllEzDee

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Nov 29, 2010
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Trolldor said:
Neosage said:
When playing with a below-average team on normal difficulty, would you still stand by this? What you say is correct, but it does depend heavily on your team, the commando has the speed (fast reload, high ammo) to survive even when no-one else is around in my opinion, although it's true, you can do this with a support. However I would say that playing like this is suicide for Demos and Sharpshooters.

I know this isn't good tactics for serious play and on higher difficulties it is very hard to pull off well. (But it's really fun)
On normal difficulty any class can solo, even with a rubbish team.

EllEzDee said:
You couldn't be any more wrong about the Commando. I used to go around as SS/Support with a friend that only played commando. We'd never die and have the most kills on the team. Before L4 you're useless against the larger foes, but after that you can down a scrake alone and deal a serious amount of damage to fleshers.
As for your comments about the Firebug...well, he can take out a huge chunk of enemies at higher perk levels. Only thing he's useless against is the fleshpound because he doesn't have the firepower to handle it alone.

Anyways, people play different perks because they have different specialities. The commando, sharpshooter and support take out the bigger stuff while the firebug demolitions and berserker deal with the trash. The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
My favourite right now is the support class. Huge damage, can take an FP alone on hard, and you can carry loads.
No, the Commando can't take an FP alone on hard unless he has a hell of a lot of range. A raged FP will annihilate any commando, and a sharpshooter would take out the FP much faster than the commando at that range anyway. Any closer and a Demos pipe bomb will kill it, if it lives a Support with a double-barrel or AA12 can finish it off. The commando isn't necessary, and is a waste of a spot if you're lacking one of the core classes.
The commando would have the most kills on the team because it's killed all the weakest enemies, it's easy to get the most kills as a commando, but as a perk it is valueless on the higher difficulties unless you have players to spare. The real problems are scrakes, husks and fleshpounders, the very things a commando is useless against.

The firebug, at level 6, is useless on suicidal and hell on earth because his fire doesn't do nearly enough damage to actually kill them, while scrakes will just catch on fire, charge your front line and not only chainsaw them but also proceed to burn them thanks to the firebug. The fire also blocks the view of sharpshooters who could otherwise take out/stun the scrakes.
On hard, the firebug needs to be level 5-6 to be of any use, any lower and your supports/sharpshooters will be killing them anyway, provided their view isn't blocked.
Didn't say a commando could take a fleshpound, i said it could deal a heavy amount of damage to it.
And the firebug, like i said, isn't there to kill the bigger guys. His whole point is to clear out the trash, like clots, gorefasts, bloats, sirens and the invisi-bitches and crawlers. Not tried HoE, but a level 5 FB, at least from my own experience, does a great job at it. The trash is what usually gets the team killed anyways, since everyone seems to piss their pants when a large guy turns up, like a scrake, and they all ignore everything else trying to "prepare to face it".
Being an ex-religious sharpshooter, i've never had an issue with firebugs. It doesn't obscure your view in anyway at all. It's the spamming demos that get in the way of your headshots. Still, i have no problem with any of the classes besides the berserker. They constantly complain about the katana being "nerfed" simply because you have to click for every swing rather than hold it down. They constantly talk shit whenever their "stunning" doesn't work on a scrake and they end up dead, accusing the rest of the team of trying to steal their kills and shit.
"No one shot the scrake. You're just crap at using the fire axe."
 

Trolldor

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Jan 20, 2011
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EllEzDee said:
The firebug doesn't kill the trash though. It simply takes too long for the fire to have any effect, particularly in the most effective bottleneck spots.

As for the demo - you aren't supposed to spam on the higher difficulties. As I said, LAW and pipebombs. The supports are built for close-range crowd control, which is really their purpose on the higher difficulties.
Hell, on a six player server one medic, one support and one demo were all that was needed as the two berserkers and commando kept running off in to the sunset to be annihilated.


Too many people play suicidal and HoE as if they're playing normal or hard.

As for classes, I hate the berserker simply because it's a dull class. On normal and easy it's all well and good, but on hard and onwards either you kite or you tank, that's it. You can't really berserk the enemy or you die.
And I've got a level 6 medic and SS, level 5 commando, level 4 demo, level 5 firebug, level 4 berserker.
 

xitel

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Aug 13, 2008
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I'm always a Zerberker. Because calling it "Berzerker" just doesn't sound as giggle-inducing. And if you aren't giggling when slicing the heads off hundreds of zombies, you aren't doing it right. I tend to carry a lever action rifle with me to take out the sirens and whatnot, but other than that, it's a katana or an axe, ass deep in zombies. Of course, that combined with the fact that I rarely actually stand around with my teammates makes for a bad combination most of the times, but if I can get into the hang of things and keep my hit and run up, I can survive full waves single handedly.
 

UnusualStranger

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Jan 23, 2010
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Hahah...Wow, I didn't know that so much hate was around for my commando class.

Yes, I know your AA12 can saw most enemies in half. Thats great. Awesome job. But when there are a lot of people, there are a lot of monsters. Tons of smaller stuff. And that is where commando comes in.

I love my commando, cause I mop up everything else. On hard, I can handle a Scrake by myself, and mow down the crawlers, gorefasts, and clots from a good distance, and have plenty of ammo left for everything else.

And on a side note....I think people are more often than not angry how the PERSON is playing the class, rather than the class itself. I've seen stupid Demolitions blow themselves to bits, and Support Specialists who think the shotgun has enough ammo for everything. Team based game people. Everyone has a place, its all about how you use it.
 

Zaik

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Jul 20, 2009
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It's been quite a while since I played it, but when I did, I was playing as the one that used shotguns and welding or whatever.

I rather enjoyed the final shotgun, chewed up pretty much everything and rarely had ammo issues unless I was playing alone.
 

The Apothecarry

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Mar 6, 2011
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I start out as a Sharpshooter for a few rounds before moving into Support Specialist. It makes sense because I can use the pistol to score headshots and earn enough money to afford a shotgun, which is better used by a Support Specialist.

AA12 FTW. Scrakes beware.
 

EmpressZombiKitty

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Mar 27, 2011
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I prefer the Medic. Stronger armor, you run faster, and you can pick any secondary weapon you want, if you are the only one left. Like the crossbow or the katana. The last level of Medic takes awhile to level up, but it's definitely worth it.

My other two favorite classes are SS and demo. Both are at Level 5 and a lot of fun to play.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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I main support over here.
AA-12 is pimp, or as I like to call it "20 shots of automatic rape to the face"
Have that and the hunting shotgun, and I'm sorted. (On normal at least)
Secondary as Commando.
 

Neosage

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Nov 8, 2008
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Trolldor said:
EllEzDee said:
The firebug doesn't kill the trash though. It simply takes too long for the fire to have any effect, particularly in the most effective bottleneck spots.

As for the demo - you aren't supposed to spam on the higher difficulties. As I said, LAW and pipebombs. The supports are built for close-range crowd control, which is really their purpose on the higher difficulties.
Hell, on a six player server one medic, one support and one demo were all that was needed as the two berserkers and commando kept running off in to the sunset to be annihilated.


Too many people play suicidal and HoE as if they're playing normal or hard.
There are other ways to win, you don't have to go with the tried and tested combinations. It's all about experimentation (on specimens ;)).
 

Frankster

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Mar 13, 2009
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EllEzDee said:
Because no one ever plays medic longer than a few rounds. They always take medic just to earn money. Either that, or they'll take medic for the extra armour and resistances and then beg for money so they can get a crossbow or something. I've never actually seen a medic who heals the other players.
Agree with the first sentence, going medic when joinning late for a round or 2 gets you enough cash to change to another class and get good guns.

But rest is quite subjective, if you've honestly never seen a medic that heals others then I can only conclude you're had the worst luck with medics you met. Those are just fail medics.
 

EllEzDee

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Nov 29, 2010
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Frankster said:
EllEzDee said:
Because no one ever plays medic longer than a few rounds. They always take medic just to earn money. Either that, or they'll take medic for the extra armour and resistances and then beg for money so they can get a crossbow or something. I've never actually seen a medic who heals the other players.
Agree with the first sentence, going medic when joinning late for a round or 2 gets you enough cash to change to another class and get good guns.
Or you could just take a level 5 plus perk and sell the weapon. SS gets a crossbow which sells for £600.
 

Frankster

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Mar 13, 2009
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EllEzDee said:
Or you could just take a level 5 plus perk and sell the weapon.
Or that, making going medic and asking for cash even more silly then it already is.
 

Trolldor

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Jan 20, 2011
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Neosage said:
Trolldor said:
EllEzDee said:
The firebug doesn't kill the trash though. It simply takes too long for the fire to have any effect, particularly in the most effective bottleneck spots.

As for the demo - you aren't supposed to spam on the higher difficulties. As I said, LAW and pipebombs. The supports are built for close-range crowd control, which is really their purpose on the higher difficulties.
Hell, on a six player server one medic, one support and one demo were all that was needed as the two berserkers and commando kept running off in to the sunset to be annihilated.


Too many people play suicidal and HoE as if they're playing normal or hard.
There are other ways to win, you don't have to go with the tried and tested combinations. It's all about experimentation (on specimens ;)).
Except that HoE and Suicidal are worlds of difficulty higher than hard, let alone normal and easy. Experimentation doesn't work because you absolutely need the core classes.

At least, you need them if you want to get through the map at all.
 

RanD00M

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Oct 26, 2008
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Trolldor said:
The commando is only of any use once you have all those classes already set up. Against Fleshpounders it's useless, anything beyond normal and you're dead. Against scrakes, only if you avoid raging it, and none of the other classes have any trouble with with the smaller foes like clots, gorefasts, spiders, stalkers or husks to warrant needing a commando.
You must be playing with some sucky ass people or you're playing the commando all wrong. A commando using the SCAR can help greatly against the fleshpound if there is no Sharpshooter to help, and his skill to take a group of enemies out in a matter of second without having to worry about ammo is a great aid. He is in the long run more helpful than the demolitions guy.
 

Akiada

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Apr 7, 2010
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I love Commando to bits (being the automatic weapons class, and me having a love of automatics) but all too often he isn't quite as good as the alternative of the Support (who can chew apart trash and big boys alike) so I tend to only play Commando on normal, and will swap between playing Support and Sharpshooter on Hard and above. I'm still trying to get down the finer points of playing LAR+M14 as you need to be very accurate with follow-up shots to make it good (where the HC+CB sharpshooter only needs that one HS to drop a Scrake, and a couple for the FP) but it's all good fun. And AA-12+Hunting Shotgun is an amazingly fun (and expensive) way to play Support.

Medic's also amazing - they're easily one of the most survivable classes in the game, being almost as fast as a Berzerker (while holding any weapon, mind you!) and their armor+healing ability makes them hard as hell to keep down so long as they don't let themselves get pinned.

Berzerker is fun except for when Crawlers show up. They can full-on Rambo and expect to live. They tear things up and, well, everyone wants to take an axe or sword to a zombie's face from time to time.. :D
 

darkdraconus

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Sep 18, 2008
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Firebug and Demolition are my favourites, although I'll use Support and Sharppshooter for a change frequently.
I've never played online so I've not bothered with Medic and Commando seems a bit weak compared to the others.