Infernal Lawyer said:You think that's terrifying? TryRossmallo said:That bit you mentioned about with the death sentence...I never thought of it that way before, and wow. I'm now even further against the death sentence.
Anyway...I've very recently discovered a game that focusses on this "Killing is too easy" thing - Undertale. It's only a demo, but it made several poingiant points. If you haven't played it and want to, it's a lovely little RPG, give it a go, but DON'T click the spoiler. If you've either played it or don't care...
The game utterly chewed me out for killing some random mooks, stating that I saved Toriel - the lovely mother figure I'd grown to love - ...But what if some of the mooks I had killed were to someone else what Toriel was to me? That made me feel like shit. So...I replayed it, and this is where it gets relevant due to the antagonist's speech.
"So, you didn't kill anyone. This time. But suppose you meet a relentless killer. What will happen then? You'll die, and die, and die. So what will you do then? Will you kill out of frustration, or quit and let me take over?"
This point here reinforces just how easy it has become for a lot of gamers to just kill everyone in thier way, because the option of a peaceful resoloution is more difficult as opposed to just leaving a trail of bodies. This, in conjunction with the "They could have been someone else's Toriel" line, really makes this game stand out as the Spec Ops: The Line of RPGs.
You will be glad to know that this has only strengthened my resolve. I will not take the easy approach. I will prove the antagonist wrong. I will show that it is NOT kill or be killed. The only monster is him, and I will be more than glad to show him who the only person who deserves death in that game is. He is not anyone's Toriel. He is nobody's role model. And he will NOT be mourned, due to the torment he would be putting people through if I wasn't there.saving everyone you meet, but accidentally killing Toriel (due to a random crit or something...), feeling like shit because of it, going back on your save file... And having the motherfucking game call you out on it. Having that bloody flower RIDICULE you for thinking you could play God, thinking you could commit horrific atrocities just to see what would happen, then turn back the clock to rid yourself of consequence.
That really struck home for me. If we do something wrong, does the fact that there's no actual responsibility because it's 'just a game', or having the power to simply reverse the clock and undo that wrong,really make it acceptable our 'right'? I'm probably looking far too much into this than I should, but... Well, let's just say this game scared the living shit out of me. Funny how a retro-looking game, which isn't even a full game, could deliver a message so much more powerful than even Spec Ops: The Line
Yes, I'm aware of that. It's SUPPOSED to do that. That crit is unavoidable when she's low hp. Thing is, I was one attack away from that, but luckily I was livestreaming. Unbeknownst to me, because the chat window was obscured, someone was pleading at me to stop and was telling me how to do it correctly. He resorted to calling me on skype to stop.
More examples of how much a game can affect someone.
Also, two things. 1: It works in reverse, too. Yknow how some games, some people be a dick after being nice just to see what happens? FLOWEY KNOWS. (Please youtube it and save yourself the heartache of doing it yourself). And 2: ...
Go check the final page of your manual again.
More examples of how much a game can affect someone.
Also, two things. 1: It works in reverse, too. Yknow how some games, some people be a dick after being nice just to see what happens? FLOWEY KNOWS. (Please youtube it and save yourself the heartache of doing it yourself). And 2: ...
Go check the final page of your manual again.