This topic is kind of hard to talk about, because it inherently involves spoilers. So for now I'll speak in vague, non-committal terms.
I just beat a game where the protagonist dies, and I got a strong emotional response from the story. I felt...I don't know, touched, kind of. I realized then that this has happened in a lot of games, including:
It made me wonder...why did I have these strong emotional responses in pretty much every game where the protagonist dies? Did these games just have really really good writers? Or does killing off the protagonist inherently cause the player sadness, because the player IS the protagonist? I'm sure you could botch that up by making a shitty game, but in an average to good game the player should feel a connection.
My question is, does that make killing off the protagonist a "cheap" or easy way to create an emotional response? Or does it take talent to illicit that kind of response? Or something in between?
Thoughts are appreciated (and watch out for spoilers)
I just beat a game where the protagonist dies, and I got a strong emotional response from the story. I felt...I don't know, touched, kind of. I realized then that this has happened in a lot of games, including:
Infamous 2, Red Dead Redemption, and my all-time-favorite Shadow of the Colossus (basically)
It made me wonder...why did I have these strong emotional responses in pretty much every game where the protagonist dies? Did these games just have really really good writers? Or does killing off the protagonist inherently cause the player sadness, because the player IS the protagonist? I'm sure you could botch that up by making a shitty game, but in an average to good game the player should feel a connection.
My question is, does that make killing off the protagonist a "cheap" or easy way to create an emotional response? Or does it take talent to illicit that kind of response? Or something in between?
Thoughts are appreciated (and watch out for spoilers)