Kinda disappointed with Tyranny

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Gethsemani_v1legacy

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Yarden said:
Tayh said:
I generally like the game, but one huge minus for me, is that you absolutely have to choose between one of two factions to support in order to advance the game.
You can't go the Lawful Evil route and be a direct servant of Kyros'(Or Tunon's) word and law, you have to choose between one of two fanatical directions. Missed potential right there, I think.
Just FYI - you are wrong, there is a "rebel" path, where you don't side with either of the factions.
Actually there are two paths besides Unfavored and Scarlet Chorus. There's Anarchy, where you tell everyone to stick it and go to war with everyone, and there's Rebels, where you side with the Velandrien Guard (or whatever they are called) that are opposing you in act 1. Going Anarchy is fairly easy, but going Rebel takes some planning and can easily be locked off if you don't make just the right choices in the prologue.
 

Sonmi

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Jan 30, 2009
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Zhukov said:
All in all, it just makes me wish that Divinity Original Sin had been a bit better. Maybe the next Divinity game will be the one to get it right.
Have you tried the Beta for the sequel?

So far it's considerably better than the first one, the amount of ways you can solve quests is mind-boggling.

Co-op role-playing has been considerably fleshed out as well, had tons of fun with my mate trying the solve the same quests two different ways.
 

Tayh

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Yarden said:
Just FYI - you are wrong, there is a "rebel" path, where you don't side with either of the factions.
I was hoping for a path where you could side with Kyros or Tunon and don't get personally involved with either of the factions.
I was also a bit disappointed in the diplomacy aspect.
It's like...
Me: "Surrender, or embrace oblivion!"
Rebels: "No! The we will never bow before you or Kyros!"

Me: "We've already crushed your other allies, surrender!"
Other Rebels: "No! We will die as martyrs!"

Me: "We have exterminated all your other allies. Surrender!"
Yet Other Rebels: "No! The People will remember our sacrifices!"
Me: "THERE ARE NO FUCKING PEOPLE TO REMEMBER YOU! I KILLED THEM ALL FOR REFUSING TO SURRENDER!"
 

BloatedGuppy

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Zhukov said:
Tyranny, or as I like to call it, Obsidian Game: The Game is, what else, an old-school RPG.

And it's a bit rubbish. Not total shit, but there's precious little to like.
I liked Tyranny. I thought the writing and uniqueness of the setting elevated it. Definitely had a weak third act though. Really ran out of steam.

Most of your criticisms are valid, but the game is definitively an improvement over Pillars (which I revisited shortly after, and UGH). MUCH cleaner, combat works much better, visually sharper, etc. So, a polished turd, perhaps, but what polish!

I'd rank it behind Divinity but ahead of the rest of the pack of nostalgia bait CRPGs. With some more fleshing out it might have rivaled Divinity. A game with Divinity's engine and Tyranny's setting and storytelling is what we really need, but baby steps, I guess.
 

Zhukov

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Dec 29, 2009
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Sonmi said:
Zhukov said:
All in all, it just makes me wish that Divinity Original Sin had been a bit better. Maybe the next Divinity game will be the one to get it right.
Have you tried the Beta for the sequel?
Nah, not really about that paying-$50-for-a-beta life.

I'm hoping that they can improve the late game combat. Original Sin had knife-edge combat to begin with where you had to consider each move, but then in the late game it just devolved into dumping DPS of whatever type the enemy was weakest to.

Did they remove the character-specific inventories in the sequel? Shared inventory is the one true god.

BloatedGuppy said:
Zhukov said:
Tyranny, or as I like to call it, Obsidian Game: The Game is, what else, an old-school RPG.

And it's a bit rubbish. Not total shit, but there's precious little to like.
I liked Tyranny. I thought the writing and uniqueness of the setting elevated it. Definitely had a weak third act though. Really ran out of steam.
I don't really get much uniqueness from the setting. It sounded nice in the sales pitch but ended up just being Dark Fantasy #228. At least it isn't cringe-inducing like some attempts at the genre.

Never really been taken by Obsidian's writing. It's not bad exactly. I appreciate that they at least make the effort. But it lacks... umm... charm? Life? Verve? I dunno. It lacks something that other less competent but more engaging games manage to create.
 

The Madman

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Zhukov said:
Narrative tone does not excuse poor visual design.
I'm not going to argue Darkest Dungeon isn't the better looking game, because I think it is, but I still just don't find Tyranny to look as awful as you're making it out to be.

What else can I say? Maybe I just have lower standards than you.

BloatedGuppy said:
I'd rank it behind Divinity but ahead of the rest of the pack of nostalgia bait CRPGs. With some more fleshing out it might have rivaled Divinity. A game with Divinity's engine and Tyranny's setting and storytelling is what we really need, but baby steps, I guess.
I'd say the Shadowrun games have been my favourite's to come out of the recent crpg resurgence, Dragonfall and Hong Kong specifically, but then considering this was a dead genre only a few years ago I'm just glad that there's now enough of these sorts of games around I get to internally debate which is my recent favourite.
 

Imperioratorex Caprae

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May 15, 2010
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My only problem with this game comes from my dyslexia which for some reason erases the first "y" in the title making me think people are talking about... well figure it out for yourself but it certainly fucks with my head let me tell you.
 

Yarden

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Tayh said:
Yarden said:
Just FYI - you are wrong, there is a "rebel" path, where you don't side with either of the factions.
I was hoping for a path where you could side with Kyros or Tunon and don't get personally involved with either of the factions.
Well, you can totaly side with Kyros(just apply her rules and choose correct dialogue options) and Tunon and even Bladen Mark(or whatever he is called).
 

Frankster

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Mar 13, 2009
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I started off quite loving Tyranny, just the thing of you being Fem-Sauron's loyal liutenant made me more more invested and interested in random side quests then usual.

The intro and prologue did a good job of introducing the world and setting in a natural way, as well as your place in it, without being hit over the head with big epic blocks of text like pillars did.

My overall initial impressions were super positive and played through the first 1/3rd of the game utterly enraptured, whatever faults the game might have had were ignored and i was honestly roleplaying my character, soooo much fun.

Then it all started to collapse around the mid way point, and suddenly the idea you were the evil lord/ladys evil servant apparently gets tossed out of the window and you're railroad to follow set courses of actions.
...
And that's when the game started turning sour. If there was an option for my character to just surrender to Kyros, even if that means i get a bad ending, i'd have taken it.. But was never given such an option and by the time i reached the end all feelings of enjoyment had gone.

What made the ending worst, besides how anticlimatic (gethsmani put it well when she says it felt we arrived at part 3 out of traditional 5 act story), was that possibly due to my ingame decisions, the last chapter of the game was tiny for me, almost no fights involved besides 2 easy boss fights (versus the voices and the assassin dude respectively), and bam, finished the game, with my character now forced to prepare himself to fight the evil lord for whom he was such a loyal servant. Yeah act 3 was a real let down xD

Still overall conclusion: it's better then Pillars of Eternity by a long shot. I actually finished this game for starters, and yeh even if i hated the last 3rd, at least the first third suckered me in quite well. I want to play the underling for an evil overlord more often! Sick of playing goodies saving the world.

And when it comes to combat and skill system.. After Pillars, this was a big step up, found leveling characters to be far more enjoyable here.

Gethsemani said:
Yarden said:
Tayh said:
I generally like the game, but one huge minus for me, is that you absolutely have to choose between one of two factions to support in order to advance the game.
You can't go the Lawful Evil route and be a direct servant of Kyros'(Or Tunon's) word and law, you have to choose between one of two fanatical directions. Missed potential right there, I think.
Just FYI - you are wrong, there is a "rebel" path, where you don't side with either of the factions.
Actually there are two paths besides Unfavored and Scarlet Chorus. There's Anarchy, where you tell everyone to stick it and go to war with everyone, and there's Rebels, where you side with the Velandrien Guard (or whatever they are called) that are opposing you in act 1. Going Anarchy is fairly easy, but going Rebel takes some planning and can easily be locked off if you don't make just the right choices in the prologue.
All those paths and yet no paths where you just remain loyal to your dark lord/lady (i dig the idea of fem-sauron so hope it's chick, but obviously hard to confirm)? Seriously fuck this game xD I enjoyed being an evil minion whilst it lasted though, was so refreshing in an rpg!


Zhukov said:
Tyranny, or as I like to call it, Obsidian Game: The Game is, what else, an old-school RPG.

The game encourages you to game the dialogue choices by connecting them to faction and character relations, which in turn grant you abilities, so roleplaying tends to go out the window. "Well, this seems like the thing my character would say... ohhh, but if I say this instead then I'll earn Major Wrath with Whatshisface, which should get me that nice passive buff!". Plus the relations meters aren't zero-sum (they work like the paragon/renegade bars in Mass Effect) so it ends up making the most sense to shmooze up to a faction/character for one set of bonuses, then turn around and piss them off to earn the rest.
Whilst i agree or am neutral (such as with graphics) towards more of what you said, i gotta disagree with you here.
Yes you have more relationship points then you need to max out a side but that actually gives more room to roleplay, not less, without being punished for it.

Sure you COULD be a min maxer and get max favor/hatred for maximum bonuses (considering you don't even enjoy the combat though it seems redudant for you, this would be more something people do for the one man party super hard difficulty no reload runs), but this is just one way of looking at those excess points, the other is that the reason there is so many points is to allow room for the character to roleplay their character and act "honestly" without stressing that they completely ruined a relationship with a faction, since they know there will be other ways to make up for the reputation loss.
 

bastardofmelbourne

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Oh, I didn't even know this existed. I might pick it up. I'll admit, the premise is intriguing. Sad to hear that it's not what it could've been, but I guess that when it comes to retraux old-school CRPGs, not everything can be a burnished, flawless diamond hauled forth from the dungeons of the past.

Wait, it's like fifty bucks. OH WELL. Guess I'll wait until it's on sale. Don't get me wrong; I love these Black Isle turn-of-the-century isometric CPRGs, but if it's not a great game I won't dump fifty dollars on it. Twenty-five, probably; fifteen, definitely.

Maybe I should replay PoE while I wait. I bought the DLC packs for that, but never played them. Man, that game was excellent.
 

helwyr

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There are a lot of points in here that are missing the point of the game entirely. Spoilers inbound.

There are four paths through the game to choose from.

Of course, it doesn't mean you're gaming the system by choosing a side. Are you a soldier who hates traitors? Join the disfavoured! Do you like evil, not liking the leader, but liking the freedom to operate? Side with the SC! Want your own army after deciding that the two archons are bumbling fools? Make your own army!

It's called RP, not gaming the system.

As far as the petty comment about fatebinder, this is a bronze age land. Few people will live past their 40s where the archons and Kyros are centuries old. Names will take on myths and grow.

As for the story, Kyros orchestrated this whole business so someone would grow to oppose him so... there's that.
 

bastardofmelbourne

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dyneira said:
There are a lot of points in here that are missing the point of the game entirely. Spoilers inbound.
Buddy, if you're going to use spoilers, you may as well use spoiler tags.

For example.