Knights of the Old Republic Review: Nothing says "Screw you" like a lightsaber through the gut.

Recommended Videos
Nov 28, 2007
10,686
0
0
Break said:
Your criticism of the battle system is silly. It's supposed to be turn-based. The hell with feeling rushed, there was a freeze button that let you cycle through your action palate, and an option to pause the game after every turn. It's a normal RPG, just smoother.
...I said I never felt rushed. Funny thing about reviews....they are subjective. In other words, you may disagree with me. I think turn-based systems have their place, but not in KOTOR or similar games. You obviously feel differently.
 

UpInSmoke

New member
May 14, 2008
146
0
0
thebobmaster said:
Break said:
Your criticism of the battle system is silly. It's supposed to be turn-based. The hell with feeling rushed, there was a freeze button that let you cycle through your action palate, and an option to pause the game after every turn. It's a normal RPG, just smoother.
...I said I never felt rushed. Funny thing about reviews....they are subjective. In other words, you may disagree with me. I think turn-based systems have their place, but not in KOTOR or similar games. You obviously feel differently.
what would you have preferred to see? I think the turn based combat brought a level of strategic depth to the battles that was sorely missed in Mass Effect. I think that real time combat in KOTOR would almost certainly have devolved into light-saber button-mashing hell.
 

lemonade man

New member
Apr 1, 2008
3
0
0
ok well to be truthful i never finished knights of the old republic but i did buy it and get about an hour into the story mode (thats an hour excluding the few days of dialoogue) and i was running around a sewer with some green ***** and a wookie when my xbox fried and when i got it back the harddrive had been formated so i went about half an hour in and gave up bc it sucks! and maybe thats just me because i hate plot and cant go a few days without killing something (mostly locust and grunts) but i hated it! there are hundreds of hours of dialogue and the controls are point and click because then it fights for you and the wepons are bad and half the time you miss or it gives you half credit and all there is is alot of wandering around and you can get stuck where you atomaticly die and it bounces you back a few seconds to where you still automaticly die! maybe im just the kind of idiot who hates plot and good storytelling but that cant be because i like zelda ocarine of time (for the most part)
 

UpInSmoke

New member
May 14, 2008
146
0
0
lemonade man said:
ok well to be truthful i never finished knights of the old republic but i did buy it and get about an hour into the story mode (thats an hour excluding the few days of dialoogue) and i was running around a sewer with some green ***** and a wookie when my xbox fried and when i got it back the harddrive had been formated so i went about half an hour in and gave up bc it sucks! and maybe thats just me because i hate plot and cant go a few days without killing something (mostly locust and grunts) but i hated it! there are hundreds of hours of dialogue and the controls are point and click because then it fights for you and the wepons are bad and half the time you miss or it gives you half credit and all there is is alot of wandering around and you can get stuck where you atomaticly die and it bounces you back a few seconds to where you still automaticly die! maybe im just the kind of idiot who hates plot and good storytelling but that cant be because i like zelda ocarine of time (for the most part)
This makes about as much sense as complaining about the lack of explosions in a romantic comedy. You sound like someone who spends a lot of time on xbox live. I won't call you an idiot, but I will suggest that you refrain from buying any more games until you learn the differences between the various genres. Maybe that would help you manage your expectations a little bit more realistically.
 
Nov 28, 2007
10,686
0
0
UpInSmoke said:
thebobmaster said:
Break said:
Your criticism of the battle system is silly. It's supposed to be turn-based. The hell with feeling rushed, there was a freeze button that let you cycle through your action palate, and an option to pause the game after every turn. It's a normal RPG, just smoother.
...I said I never felt rushed. Funny thing about reviews....they are subjective. In other words, you may disagree with me. I think turn-based systems have their place, but not in KOTOR or similar games. You obviously feel differently.
what would you have preferred to see? I think the turn based combat brought a level of strategic depth to the battles that was sorely missed in Mass Effect. I think that real time combat in KOTOR would almost certainly have devolved into light-saber button-mashing hell.
Let's not get into this, please.
 

UpInSmoke

New member
May 14, 2008
146
0
0
thebobmaster said:
UpInSmoke said:
thebobmaster said:
Break said:
Your criticism of the battle system is silly. It's supposed to be turn-based. The hell with feeling rushed, there was a freeze button that let you cycle through your action palate, and an option to pause the game after every turn. It's a normal RPG, just smoother.
...I said I never felt rushed. Funny thing about reviews....they are subjective. In other words, you may disagree with me. I think turn-based systems have their place, but not in KOTOR or similar games. You obviously feel differently.
what would you have preferred to see? I think the turn based combat brought a level of strategic depth to the battles that was sorely missed in Mass Effect. I think that real time combat in KOTOR would almost certainly have devolved into light-saber button-mashing hell.
Let's not get into this, please.
That was your main criticism of the gameplay. You don't care to defend it whatsoever? Oh...Kay...
 
Nov 28, 2007
10,686
0
0
I shouldn't have to defend it. My opinion is that I believe that KOTOR would have benefitted more from a real-time system than the turn-based system in the game, because quite frankly, it would have been more realistic to me if they had you using Force powers and lightsabers and all that while the enemy was shooting you and readjusting your strategy as necessary, moving around and trying to flank the enemies and such, rather than mashing the X button, then going to make a sandwich. Now, I have defended my opinion. Shut up, and do not bring this up again.
 

UpInSmoke

New member
May 14, 2008
146
0
0
thebobmaster said:
I shouldn't have to defend it. My opinion is that I believe that KOTOR would have benefitted more from a real-time system than the turn-based system in the game, because quite frankly, it would have been more realistic to me if they had you using Force powers and lightsabers and all that while the enemy was shooting you and readjusting your strategy as necessary, moving around and trying to flank the enemies and such, rather than mashing the X button, then going to make a sandwich. Now, I have defended my opinion. Shut up, and do not bring this up again.
You could've just said that you prefer real-time combat. No need to attack me. I don't think any control scheme is going to make lightsaber/laser/lightning-shooting-out-of-my fucking-hands based combat noticeably "more realistic", but then again I'm not a belligerent asshole throwing around dubious opinions like they were facts. Post your reviews on your refrigerator instead of on a message board if you don't want to defend your positions. For a quick lesson on why your opinion in this matter is worth less than dogshit, go spend 5 minutes playing any Star Wars action game ever released.
 

Madlarkin

New member
Nov 25, 2007
32
0
0
I liked your review and thought that i wouldn't mind reading your reviews again. Right up until...
Now, I have defended my opinion. Shut up, and do not bring this up again.
That point there, you review a game people will critique on it as that is essentially the reviewer business.
Not willing to defend your points, don't review.

Anyway, the review itself.
Actually did do the game justice, whilst i agree with whoever said that it needs fleshing out because of the games high calibur. I do find myself overly compelled to play Kotor again, sadly however i only posses KotorII and i don't really feel like playing the three day tutorial mission on that space station just to get to the first planet.
Still, after reading the review i feel like there is a game missing from my collection.

The dialogue within the game was supreme and there was absoloutely nothing flawed about it in anyway what so ever.
I simply ignored Mission Vao, annoying as she was Bioware didn't make her an overwhelmingly necessary part of the game and for that i was thankful.

The graphics are still great, of course you can look back from todays perspective and say that progress has weakend them somewhat but thats bound to happen so i feel the perspective is a little jaded.
The graphics are great and with the unique atmospheres and asthetics of the worlds, Bioware truely put them to great use.

The battle system, the point which may well earn me a flogging with a stick but frankly i could care less.
I liked it, it was a little relaxed at at times uneccesary. The ability to que 4 actions at a time never really hit it off with me. The only time i ever felt that i needed to use was when i threw in some healing for good measure and then left another attack to begin again.
I only found myself queing attacks towards the end of the game, i'd offer an alternative if i could but i don't have one i could aptly name.
The ai of your team was actually rather good, they would die on occassion yes however most of the time they proved to be stella in a pinch and provide adequate support, more than enough for you to finish off whatever was posing a "threat"

The only points about Kotor that niggles me was the fact that some of the powers became retardly overpowered, of course this is a temptation for developers as:
A/ This is Starwars.
B/ The use of the force is necessary throughout the game.
C/ As the protagonist you're bound to be powerful at some point.
Later on in the game, much later on, i found myself using one force power only to clear out rooms of my enemies so i could get through undisturbed to my final moments of game play.
Whilst this made me feal completely badass and like Darth Vader reborn, i was hoping for more of a difficult end game than.
Step 1: Walk into room
Step 2: Superuberforcepower
Step 3: ?
Step 4: Profit.
This never really seemed to apply to the lightside however, which focused mostly on healing, shields etc etc.
I much preferred the lightside to playing the darkside, if only because i had to get my hands bloody once in a while. The irony of that isn't lost on me i can assure you.

The next point is the fact that the choice system, whilst reveloutionary at the time offered actually very little.
Sure, we all laughed at our maginficence when we could force choke someone during dialogue or make them hand over their credits so we could spend them on some silly little minigame.
But really, no great change was made to the overall running of the game until the end.
You could turn your cohorts i believe to the darkside if you really wished but even then, little difference was made and so i felt like the whole system there was washed away beneath everything else.

Too my last point, the levels. I don't mean the actual planets, but the fact that your characters level really doesn't mean squat. Or at least in my experiance, i don't believe i got past lvl 23 before i found myself completing the game. Whether that means i rushed it or not i have no idea. I did a fair amount of side quests and whatnot but by that point i was whooping ass enough to achieve the endgame and i was pretty much empty on other things to do.
Whilst such a design removes the need for labourious grind, i do feel the need to question it when some of my friends finished towards the 28 mark and i was only 23.
 
Nov 28, 2007
10,686
0
0
I have no problem being critiqued. What I have a problem with is being attacked because someone disagrees with what I wrote. There are more ways to say "My opinion differs from yours" then saying "I'm right and you're wrong. Let's see you defend your beliefs." It's a review, not a debate.

Edit: I'm sorry for attacking you, but I had a headache and blahblahblah. That said, your last post towards our disagreement has officially promoted you to "asshole", UpInSmoke. Congratulations.
 

Break

And you are?
Sep 10, 2007
965
0
0
thebobmaster said:
I shouldn't have to defend it. My opinion is that I believe that KOTOR would have benefitted more from a real-time system than the turn-based system in the game, because quite frankly, it would have been more realistic to me if they had you using Force powers and lightsabers and all that while the enemy was shooting you and readjusting your strategy as necessary, moving around and trying to flank the enemies and such, rather than mashing the X button, then going to make a sandwich. Now, I have defended my opinion. Shut up, and do not bring this up again.
The hell. Setting everyone on "attack" and going and making a sandwich is what normal fights in RPGs are all about. Playing Golden Sun, I always made sure to have a book on hand, so I could just walk around, get attacked, and then read while tapping "A" until the battle victory music played. What were you expecting? It you don't like turn-based battle systems, why'd you pick up Kotor?

I'd recommend Eternal Sonata to you, as well as the Tales series. They're RPGs with some great real-time battle systems. They should give you more joy.

Edit: Who's attacking? I thought that you made an unfair criticism. I called you on it. You got all touchy. Besides, opinions are great, everyone should have one, and all that, but fighting over them is half the fun. Don't be so grouchy.
 
Nov 28, 2007
10,686
0
0
Break said:
thebobmaster said:
I shouldn't have to defend it. My opinion is that I believe that KOTOR would have benefitted more from a real-time system than the turn-based system in the game, because quite frankly, it would have been more realistic to me if they had you using Force powers and lightsabers and all that while the enemy was shooting you and readjusting your strategy as necessary, moving around and trying to flank the enemies and such, rather than mashing the X button, then going to make a sandwich. Now, I have defended my opinion. Shut up, and do not bring this up again.
The hell. Setting everyone on "attack" and going and making a sandwich is what normal fights in RPGs are all about. Playing Golden Sun, I always made sure to have a book on hand, so I could just walk around, get attacked, and then read while tapping "A" until the battle victory music played. What were you expecting? It you don't like turn-based battle systems, why'd you pick up Kotor?

I'd recommend Eternal Sonata to you, as well as the Tales series. They're RPGs with some great real-time battle systems. They should give you more joy.

I don't mind turn-based systems in certain games. This is not one of them. To me, I feel much more comfortable if a game without random encounters uses real-time. I guess that's the most eloquent way for me to put it. Having non-random encounters with the game randomly pausing when you glance at an enemy is jarring.
 

Break

And you are?
Sep 10, 2007
965
0
0
Then turn off the automatic pause. It's all in the options. I fail to see how a momentary pause you can see coming a mile off and can be deactivated is more jarring than suddenly being whisked off to a battle sequence while walking down an empty corridor, but what the hell, ok.
I guess you didn't like FFXII, either?
 
Nov 28, 2007
10,686
0
0
Break said:
Then turn off the automatic pause. It's all in the options. I fail to see how a momentary pause you can see coming a mile off and can be deactivated is more jarring than suddenly being whisked off to a battle sequence while walking down an empty corridor, but what the hell, ok.
I guess you didn't like FFXII, either?
Actually, I really enjoyed FFXII, but the battle system was kind of....eh.
 

Break

And you are?
Sep 10, 2007
965
0
0
Thought as much. What about games with non-random encounters, and real-time battle systems, like Tales or ES? Or real-time random encounters? Don't know if any such game actually exists, but what the hell.
 
Nov 28, 2007
10,686
0
0
Break said:
Thought as much. What about games with non-random encounters, and real-time battle systems, like Tales or ES? Or real-time random encounters? Don't know if any such game actually exists, but what the hell.
I really enjoy the former, as evidenced by my unrequited love for Mass Effect. Not sure if the latter even exists.
 

UpInSmoke

New member
May 14, 2008
146
0
0
thebobmaster said:
Break said:
Thought as much. What about games with non-random encounters, and real-time battle systems, like Tales or ES? Or real-time random encounters? Don't know if any such game actually exists, but what the hell.
I really enjoy the former, as evidenced by my unrequited love for Mass Effect. Not sure if the latter even exists.
do you know what unrequited means? exactly which games have requited your love? Let me know, I'd like to play them.

just kidding.

sorry for being an asshole earlier, I just couldn't understand why you told me to shut up for asking a simple question.

At this point I can understand if you want to tell me to shut up again. I'll go ahead and do that now.
 
Nov 28, 2007
10,686
0
0
I'm sorry too, UpInSmoke. It just seemed like you were calling me an idiot for having a different opinion than you, and let's just say I've had a lot of problems due to be called an idiot repeatedly.
 

qbert4ever

New member
Dec 14, 2007
798
0
0
thebobmaster said:
...let's just say I've had a lot of problems due to be called an idiot repeatedly.
Well, ya know what they say, "if it looks like shit and smells like shit"...

Na, I'm just busting your balls. Despite what you may hear, I'm not actually that much of a tool. Nice review, a few issues here and there (little on the short side, not a big fan of so many pictures or the "cliche" bits), and though I personally disagree with you about the combat, I can see where you are coming from. But all in all, good job.
 

hippo24

New member
Apr 29, 2008
702
0
0
I loved kotor down to the slow walking,and micromanaging of equipment. The highlight of the game would have to be the plot and the fact that it was one of the few games with multible endings, made it even more immersive.

I liked it just the way it was and im sad that KOTOR 2 was the disowned homosexual son of KOTOR and because of his homosexuality he forgot to cough up a KOTOR 3.