j-e-f-f-e-r-s said:
To use another franchise, consider the Batman comics. For years and years, the comics presented him as a darkly dressed but otherwise cheery force for justice and the general good,
Well sure, except for the fact that when he was first introduced he regularly shot criminals.
With a gun.
As for KOTOR; I rather enjoyed Bioware's well done, if a bit cliched/classic storyline. When I want heavy "shades of gray" choices and morally ambiguous plots, I generally don't go to Star Wars to get them. I've always felt that Star Wars worked best in the tone it was conceived in. In other words, the movie serials and mythic stories that inspired it.
Overthinking Star Wars too much leads to midichlorians.
And that's nothing against KOTOR 2. I played it all the way through at least twice and actually never had much of a problem with bugs. And I did like how you had a little more wiggle room in convincing your companions to see things your way.
But when approaching Star Wars, I prefer the mythic/high adventure type stories. Just my personal preference.
Also, I might be forgetting some things, but I don't think KOTOR 2 had as many consequences for playing an evil character as KOTOR did. I suppose that's inevitable with it's grayer moral scale and that you've pretty much molded your companions in your own image by the end of the game.
But in KOTOR, if you go the evil route, you MURDER almost half of your companions. Heck, you can mind control the wookie to kill his little girl best friend.
I mean..... DAMN!!
During my obligatory evil run through, I actually had to stop playing for a few minutes after that.
That is some COLD shit.