KotOR: II

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TiamatZ

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1st off the bad:

- Glitches, bugs and more bugs
- Anton felt too much like a male Mission for me (and some of the companions felt too predictable/irratating to me.
- Blame LucasArts for rushing such a great game

The goods:

- Cool locations to (re)visit (Onderon and Nar Shadaa being my personal favourites)
- Character dialogue was more important this time, influencing your companions was awesome
- Most of the mini-quests were made much faster (especially Pazaak)
- Most of the villians looked so badass in the game (here's looking at you Darth Nihilus)
- NB: Overall storyline/plot of the game. This one was my personal favourite. Firstly, it took place after Kotor 1, meaning we get to experience first hand the fallout of that game's major war between the Republic and Malak. Secondly, I liked that many people viewed that both the Sith AND the Jedi were to blame (was fun not to feel 'heroic' or anything that the Jedi received). Finally, the player isn't some hotshot superhero or galactic saviour (not technically perse), but merely some exiled Jedi that didn't really care about the wars in the Galaxy.

ALSO: HK-47 for the Win!!!

Overall this game would have easily been one of my favourites had it not been for those damn bugs, and the ridiculous ending we got at the end of the game.
 

YuheJi

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WillSimplyBe said:
also TOTALLY unrelated, but I want to say it anyway, I always disliked the good/evil system in KotOR. Let me rephrase that... I disliked the BENEFITS of it. Most lightside exclusives were useless on 2/3rds of all enemies or just worse in general. It was like you couldn't really be an offensive force user on the light side and like you... Wait- I smell new thread... *runs*
I just always picked the dark side exclusives, even on a light side character. The extra force points required isn't much. And you thought stasis field and destroy droid were useless on 2/3rds of all enemies?
 

WillSimplyBe

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Mar 16, 2009
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TiamatZ said:
1st off the bad:

- Glitches, bugs and more bugs
- Anton felt too much like a male Mission for me (and some of the companions felt too predictable/irratating to me.
- Blame LucasArts for rushing such a great game

The goods:

- Cool locations to (re)visit (Onderon and Nar Shadaa being my personal favourites)
- Character dialogue was more important this time, influencing your companions was awesome
- Most of the mini-quests were made much faster (especially Pazaak)
- Most of the villians looked so badass in the game (here's looking at you Darth Nihilus)
- NB: Overall storyline/plot of the game. This one was my personal favourite. Firstly, it took place after Kotor 1, meaning we get to experience first hand the fallout of that game's major war between the Republic and Malak. Secondly, I liked that many people viewed that both the Sith AND the Jedi were to blame (was fun not to feel 'heroic' or anything that the Jedi received). Finally, the player isn't some hotshot superhero or galactic saviour (not technically perse), but merely some exiled Jedi that didn't really care about the wars in the Galaxy.

ALSO: HK-47 for the Win!!!

Overall this game would have easily been one of my favourites had it not been for those damn bugs, and the ridiculous ending we got at the end of the game.
lmao! A friend of mine and I actually played Pazaak irl after getting to that point in 2. Still play it sometimes, xD.

*EDIT*

YuheJi said:
WillSimplyBe said:
also TOTALLY unrelated, but I want to say it anyway, I always disliked the good/evil system in KotOR. Let me rephrase that... I disliked the BENEFITS of it. Most lightside exclusives were useless on 2/3rds of all enemies or just worse in general. It was like you couldn't really be an offensive force user on the light side and like you... Wait- I smell new thread... *runs*
I just always picked the dark side exclusives, even on a light side character. The extra force points required isn't much. And you thought stasis field and destroy droid were useless on 2/3rds of all enemies?
I was actually just trying to make a point that lead me to making another thread. And yeah, I do kind of find the Droid Specific powers useless on enemies that are not droids. Stasis field was alright though. However, if your playing a more pure file, and not picking up exclusives from both sides, you'll find the missing crutch more of an issue. Where instead of being "Oh, its a droid, Destroy Droid." its "Oh, it isn't a droid? well darn." Which is more pivotal when most enemies are creatures or people. A "Destroy Stupid Life" skill would have been nice, is all I'm saying.
 

frank220

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I just play KotOR 2 for story and characterization and the first for an awesome game. They're like to halves that fit neatly together. They complete each other, which is what a sequel is supposed to do.
 

Dioxide20

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IdealistCommi said:
Since I only played KoTOR II, I agree with you. I'm trying to get my hands of a copy of the first one though.
lol, good luck with that.

But I liked the plot twist in the first one.
 

WillSimplyBe

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frank220 said:
I just play KotOR 2 for story and characterization and the first for an awesome game. They're like to halves that fit neatly . They complete each other, which is what a sequel is supposed to do.
Nice outlook. Quoted for troofs. Would have been nice if the second game could have just completed itself though, Oh ho ho ho.
 

Grampy_bone

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Well, Kotor 2 has Kreia, so yeah, there you go.

Kotor 1 was a fun game but it had lousy story and characters. Most were bland and uninteresting like Carth, Canderous, Mission, and Zalbaar. Bastilla was an annoying twat whose fall to the dark side was wholly predictable (a young cocky Jedi goes evil? There's a shocker) and at the same time poorly handled. The only standouts were Crotchety Old Man Jedi Jolee and evreyone's favorite Hunter-Killer droid.

The main plot twist of you being Revan was also a complete ass-pull. There is almost nothing in the game backing it up and much in the story which contradicts it. I can only wonder at what stage in development they decided to add it in. I mean, it should have been a huge, dramatic change to the plot but the characters hardly react at all. They're just like, "Huh, you're the dark lord of the Sith? Well... let's get the next star forge map." It's really dumb if you're playing a dark side character; it's not like your evilness is exactly a secret up to that point.

Also, the main villain is a retard and the main quest is the old "find the artifacts" BS... IN SPACE!

Kotor 2 had a much better main character. I liked how you were a fairly average Jedi who happened to have the power of charisma and the ability to leech force from your followers. There are just no protagonists like that in most videogames but it's very sci-fi. I really enjoyed how you could turn almost everyone in your party into a Jedi/Sith, very cool from both a story standpoint and gameplay, as it allows quite a bit of customization among your party members.

Oh yeah and did I mention Kreia? How many games put the end boss in your party at the start of the game? Like none, that's how many. It's too bad the end was so unfinished; it felt like a huge letdown for all that fascinating build up. Oh well, as others have said Kotor 2 has it's flaws as well.
 

TheLefty

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May 21, 2008
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Game play wise I liked Kotor 1 more. The second was over complicated with the workbench menus. I liked just having to pick a few crystals for my lightsaber and being ready to go. On the second though you have to balance all the broken items (which are stupid in the first place) and the pain of having to read exactly what each upgrade does and trying to figure out what's the best for each character and etc. Now that I read it it doesn't make much sense but in my brain that makes an annoying game.

Story wise however I like The Sith Lords better. It's darker and the characters were slightly less annoying until you got towards the end. I expected Nihilus to be a bigger threat (I beat him in one try and didn't even have to work) and the entire Malachor level was just obnoxious with little to no satisfaction with the ending. I mean really? A 15 second cut scene of you flying away. So not worth it.

Off topic though it's funny because I just finished this game today-I borrowed it from a friend.
 

WillSimplyBe

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Grampy_bone said:
Well, Kotor 2 has Kreia, so yeah, there you go.

Kotor 1 was a fun game but it had lousy story and characters. Most were bland and uninteresting like Carth, Canderous, Mission, and Zalbaar. Bastilla was an annoying twat whose fall to the dark side was wholly predictable (a young cocky Jedi goes evil? There's a shocker) and at the same time poorly handled. The only standouts were Crotchety Old Man Jedi Jolee and evreyone's favorite Hunter-Killer droid.

The main plot twist of you being Revan was also a complete ass-pull. There is almost nothing in the game backing it up and much in the story which contradicts it. I can only wonder at what stage in development they decided to add it in. I mean, it should have been a huge, dramatic change to the plot but the characters hardly react at all. They're just like, "Huh, you're the dark lord of the Sith? Well... let's get the next star forge map." It's really dumb if you're playing a dark side character; it's not like your evilness is exactly a secret up to that point.

Also, the main villain is a retard and the main quest is the old "find the artifacts" BS... IN SPACE!

Kotor 2 had a much better main character. I liked how you were a fairly average Jedi who happened to have the power of charisma and the ability to leech force from your followers. There are just no protagonists like that in most videogames but it's very sci-fi. I really enjoyed how you could turn almost everyone in your party into a Jedi/Sith, very cool from both a story standpoint and gameplay, as it allows quite a bit of customization among your party members.

Oh yeah and did I mention Kreia? How many games put the end boss in your party at the start of the game? Like none, that's how many. It's too bad the end was so unfinished; it felt like a huge letdown for all that fascinating build up. Oh well, as others have said Kotor 2 has it's flaws as well.
Yeah, the Exile's Charisma power was really cool especially opposite Nihilus, quite possibly one of the most evil badass villains i've ever fought. The guy EATS planets! He wakes up and has a Bowl of Planet-O's!!! They are O's because he already ate the center! I wish they fleshed him out a bit more though.

I too, wanted to slap bastilla on more than one occasion, and I just Facepalmed when she went to the dark side.

And as for putting the a big end game boss in your party... Breath of Fire: Dragon Quater, Bosch starts out on your side. just had to say it.
 

notyouraveragejoe

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Nov 8, 2008
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IdealistCommi said:
Since I only played KoTOR II, I agree with you. I'm trying to get my hands of a copy of the first one though.
Fully agreed. Funny this should come up since I'm actually replaying this (third time) at the moment. Strangely enough I always go for Light Side though. I guess I'm just a nice guy. Despite that I love Atton Rand despite the fact he isn't all that much of a nice guy.
 

Grampy_bone

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Mar 12, 2008
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WillSimplyBe said:
Grampy_bone said:
Well, Kotor 2 has Kreia, so yeah, there you go.

Kotor 1 was a fun game but it had lousy story and characters. Most were bland and uninteresting like Carth, Canderous, Mission, and Zalbaar. Bastilla was an annoying twat whose fall to the dark side was wholly predictable (a young cocky Jedi goes evil? There's a shocker) and at the same time poorly handled. The only standouts were Crotchety Old Man Jedi Jolee and evreyone's favorite Hunter-Killer droid.

The main plot twist of you being Revan was also a complete ass-pull. There is almost nothing in the game backing it up and much in the story which contradicts it. I can only wonder at what stage in development they decided to add it in. I mean, it should have been a huge, dramatic change to the plot but the characters hardly react at all. They're just like, "Huh, you're the dark lord of the Sith? Well... let's get the next star forge map." It's really dumb if you're playing a dark side character; it's not like your evilness is exactly a secret up to that point.

Also, the main villain is a retard and the main quest is the old "find the artifacts" BS... IN SPACE!

Kotor 2 had a much better main character. I liked how you were a fairly average Jedi who happened to have the power of charisma and the ability to leech force from your followers. There are just no protagonists like that in most videogames but it's very sci-fi. I really enjoyed how you could turn almost everyone in your party into a Jedi/Sith, very cool from both a story standpoint and gameplay, as it allows quite a bit of customization among your party members.

Oh yeah and did I mention Kreia? How many games put the end boss in your party at the start of the game? Like none, that's how many. It's too bad the end was so unfinished; it felt like a huge letdown for all that fascinating build up. Oh well, as others have said Kotor 2 has it's flaws as well.
Yeah, the Exile's Charisma power was really cool especially opposite Nihilus, quite possibly one of the most evil badass villains i've ever fought. The guy EATS planets! He wakes up and has a Bowl of Planet-O's!!! They are O's because he already ate the center! I wish they fleshed him out a bit more though.

I too, wanted to slap bastilla on more than one occasion, and I just Facepalmed when she went to the dark side.

And as for putting the a big end game boss in your party... Breath of Fire: Dragon Quater, Bosch starts out on your side. just had to say it.
Oh yeah, I forgot about BoF5. Well still, Kreia is in your party for 90% of the game. :)
 

teutonicman

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I liked the combat more in 2 than in 1, however I far more enjoyed the story of 1 than in 2. Overall though I give the win to 1 because for an rpg the story, atmosphere, and pathos is what I stay for.
 

Lenny Magic

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Jan 23, 2009
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The whole game was pretty slated toward being the good guy and as a result the story just felt very shit. Yet the point where it really hit me was on the final planet, where my crew set a bomb just to blow me to hell.
 

Nargleblarg

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The first game was way better than the second, even though the second was an ok game it doesn't come close to the first one.
 

johnman

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I didnt complete number two, I just lost all interest as the story just seemed to stop doing anything. I prefer 1 by a long shot, though number two was still very good. The planet with the civil war was especailly well done.
 

johnman

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dstryfe said:
DarkLordofDevon said:
And I hated what they did to MY Revan. Oh, buggered off outside the galaxy did he? I don't think so! MY Revan was a master of the darkside! He would have conquered the galaxy with the Star Forge! The Republic was crippled. Taking it would have been EASY. There is no way MY Revan, regardless of what threat lay outside the galaxy, would have stopped when victory was so near.
Well...that is the Star Wars canon...him being light side and then buggering off. To not fuck up the timeline, they had to make him do that anyway. That said, the threat of imminent destruction will make people do all sorts of weird stuff. Like leave and martyr yourself.

WillSimplyBe said:
Actually though, if i remember correctly, both Revan AND the Outcast are canonically FEMALE, so Handmaiden is completely out of canon.
Revan is male.
He was either, the conversation with Atton at the start of the game decides it, where you say "No I thought Revan was male/Female" It was a very clever way of doing it.
 

userwhoquitthesite

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KotOR had the better gameplay and general design, but I cared more about the people in KotOR 2, which is ironic because most of KotOR 2 was various people fapping to Revan's memory. "oh man, that revan guy was so cool, i wish he was still around. You sort of remind me of him but you are nowhere near as pleasant to have around and not even in the same universe as far as talent"

and also, dark sentinel Atton? hyperbadass
 

WillSimplyBe

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johnman said:
dstryfe said:
DarkLordofDevon said:
And I hated what they did to MY Revan. Oh, buggered off outside the galaxy did he? I don't think so! MY Revan was a master of the darkside! He would have conquered the galaxy with the Star Forge! The Republic was crippled. Taking it would have been EASY. There is no way MY Revan, regardless of what threat lay outside the galaxy, would have stopped when victory was so near.
Well...that is the Star Wars canon...him being light side and then buggering off. To not fuck up the timeline, they had to make him do that anyway. That said, the threat of imminent destruction will make people do all sorts of weird stuff. Like leave and martyr yourself.

WillSimplyBe said:
Actually though, if i remember correctly, both Revan AND the Outcast are canonically FEMALE, so Handmaiden is completely out of canon.
Revan is male.
He was either, the conversation with Atton at the start of the game decides it, where you say "No I thought Revan was male/Female" It was a very clever way of doing it.
No, Canonically in the Star Wars universe, Revan is Male, and the Exile is Female. I did make the mistake.
 

dstryfe

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DarkLordofDevon said:
Now. Should Revan a) Flee the galaxy and hit the enemy head on with limited forces, no reinforcements and no hope of ever actually returning or b) Conquer the galaxy, use the other production facilities across the galaxy to boost his forces and then bunker down and let the enemy break against an impenetrable wall of unlimited reinforcements.
Note that Revan had already tried b), and Malak fucked it up. Maybe he thought he was out of time? He still had 200 years to go, but he really had no way of knowing...

johnman said:
He was either, the conversation with Atton at the start of the game decides it, where you say "No I thought Revan was male/Female" It was a very clever way of doing it.
According to the canon, I mean. The game did allow you to do either, this is true, but this is just so that you don't feel like YOUR Revan had zero impact on it all. (But they had to put bits of canon in, to appease Lucasarts, Lord of Devon.)