Yeah, compared to BG2, which was almost more of a strategy game than an RPG, KOTOR's combat was extremely simplistic.
There was no more kiting or pulling aggro with archers, no protecting said archers by shielding them with melee fighters, no more wide selection of crowd control spells that could incapacitate whole groups of enemies by using them smartly and precisely.
Now it was just "Fill your (really small) party with Jedi or melee fighters, spam Flurry or Critical Strike, and cast the occasional force push, lightning or healing spell". Maybe the combat required actual strategy on higher difficulties, but on normal difficulty, Jedi would just plow their way through the enemy hordes with the most basic of maneuvers.
On the other hand, the actual "role-playing" (as in what your character said and did between the inevitable fights) felt a lot more impactful, even if the difference was often purely cosmetic.
There was no more kiting or pulling aggro with archers, no protecting said archers by shielding them with melee fighters, no more wide selection of crowd control spells that could incapacitate whole groups of enemies by using them smartly and precisely.
Now it was just "Fill your (really small) party with Jedi or melee fighters, spam Flurry or Critical Strike, and cast the occasional force push, lightning or healing spell". Maybe the combat required actual strategy on higher difficulties, but on normal difficulty, Jedi would just plow their way through the enemy hordes with the most basic of maneuvers.
On the other hand, the actual "role-playing" (as in what your character said and did between the inevitable fights) felt a lot more impactful, even if the difference was often purely cosmetic.